dolphin/Source
Tony Wasserka a83c239765 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
The Dolphin development team is incapable of providing sufficient replacement for its previous usage in Dolphin and the advantages of dropping the dependency do not justify the removal of screenshots and texture dumping.

From now on, d3dx11.h, d3dx11async.h, d3dx11core.h and d3dx11tex.h are required to be stored somewhere in the header include path. I don't know if this is the case for anyone else than me, but I can't really say that I care after having people randomly merge unfinished branches into master.
2013-11-10 00:18:03 +01:00
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Android [Android] Do /not/ give users the benefit of the doubt that the device supports OpenGL ES 3 when we can't grab an OpenGL context. The only devices that fail to do so is PowerVR5 and we can't run with them anyway. 2013-10-31 07:30:18 -05:00
Core D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features. 2013-11-10 00:18:03 +01:00
DSPSpy Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
DSPTool Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
TestSuite Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
UnitTests Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VSProps [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793. 2013-11-04 23:50:52 -08:00
CMakeLists.txt [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
dolphin-emu.sln Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
pch.h Fix Linux build issue. 2013-10-27 19:51:55 -04:00