dolphin/Source/Core/VideoBackends
magumagu 648b9865d8 D3D11 backend: fix rounding in texture encoder.
We need to explicitly round when converting colors from float to uint
because multiplying a normalized float by 255 might not result in a whole
number.  (The exact result here may vary depending on your
drivers/hardware.)

Ideally, we shouldn't be using floating point here, but fixing that is a
much more complicated patch.

Fixes gxtest TEV tests using Intel HD 4000.
2014-04-15 23:36:05 -07:00
..
D3D D3D11 backend: fix rounding in texture encoder. 2014-04-15 23:36:05 -07:00
OGL Merge pull request #263 from Sonicadvance1/DetermineMaliVersion 2014-04-14 19:20:04 +12:00
Software Software backend: don't skip red component in TEV. 2014-04-15 14:05:12 -07:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00