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b1d54e416b
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is enabled, so disable GPU Texture Decoding for games where the .ini enables Arbitrary Mipmap Detection. Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
24 lines
462 B
INI
24 lines
462 B
INI
# SOUE01, SOUJ01, SOUK01, SOUP01 - The Legend of Zelda Skyward Sword
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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[ActionReplay]
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[Video_Hacks]
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EFBAccessEnable = True
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EFBEmulateFormatChanges = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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[Video_Settings]
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# Allow the ArbitraryMipmapDetection setting to take effect.
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EnableGPUTextureDecoding = False
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