mirror of
https://github.com/dolphin-emu/dolphin.git
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c5da2877cc
* moves dolphin-specific settings out of Base.props * creates exports.props for externals, allowing to easily import individual Externals * corrects some cruft that accumulated and probably contributed to msbuild overbuilding
135 lines
7.6 KiB
XML
135 lines
7.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<Import Project="..\..\Source\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D178061B-84D3-44F9-BEED-EFD18D9033F0}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VSPropsDir)Configuration.StaticLibrary.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>.;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
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<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
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<!--<ClCompile Include="glslang\HLSL\hlslAttributes.cpp" />
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<ClCompile Include="glslang\HLSL\hlslGrammar.cpp" />
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<ClCompile Include="glslang\HLSL\hlslOpMap.cpp" />
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<ClCompile Include="glslang\HLSL\hlslParseables.cpp" />
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<ClCompile Include="glslang\HLSL\hlslParseHelper.cpp" />
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<ClCompile Include="glslang\HLSL\hlslScanContext.cpp" />
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<ClCompile Include="glslang\HLSL\hlslTokenStream.cpp" />-->
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<ClCompile Include="glslang\MachineIndependent\attribute.cpp" />
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<ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
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<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp" />
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<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
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<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
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<ClCompile Include="glslang\MachineIndependent\Intermediate.cpp" />
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<ClCompile Include="glslang\MachineIndependent\intermOut.cpp" />
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<ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp" />
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<ClCompile Include="glslang\MachineIndependent\iomapper.cpp" />
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<ClCompile Include="glslang\MachineIndependent\limits.cpp" />
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<ClCompile Include="glslang\MachineIndependent\linkValidate.cpp" />
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<ClCompile Include="glslang\MachineIndependent\parseConst.cpp" />
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<ClCompile Include="glslang\MachineIndependent\ParseContextBase.cpp" />
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<ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp" />
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<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
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<ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
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<ClCompile Include="glslang\MachineIndependent\propagateNoContraction.cpp" />
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<ClCompile Include="glslang\MachineIndependent\reflection.cpp" />
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<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp" />
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<ClCompile Include="glslang\MachineIndependent\Scan.cpp" />
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<ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp" />
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<ClCompile Include="glslang\MachineIndependent\SpirvIntrinsics.cpp" />
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<ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp" />
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<ClCompile Include="glslang\MachineIndependent\Versions.cpp" />
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<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
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<ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="SPIRV\disassemble.cpp" />
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<ClCompile Include="SPIRV\doc.cpp" />
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<ClCompile Include="SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="SPIRV\Logger.cpp" />
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<ClCompile Include="SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="SPIRV\SPVRemapper.cpp" />
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<ClCompile Include="StandAlone\ResourceLimits.cpp" />
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</ItemGroup>
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<ItemGroup>
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<!--<ClInclude Include="glslang\HLSL\hlslAttributes.h" />
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<ClInclude Include="glslang\HLSL\hlslGrammar.h" />
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<ClInclude Include="glslang\HLSL\hlslOpMap.h" />
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<ClInclude Include="glslang\HLSL\hlslParseables.h" />
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<ClInclude Include="glslang\HLSL\hlslParseHelper.h" />
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<ClInclude Include="glslang\HLSL\hlslScanContext.h" />
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<ClInclude Include="glslang\HLSL\hlslTokens.h" />
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<ClInclude Include="glslang\HLSL\hlslTokenStream.h" />
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<ClInclude Include="glslang\HLSL\pch.h" />-->
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<ClInclude Include="glslang\Include\arrays.h" />
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<ClInclude Include="glslang\Include\BaseTypes.h" />
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<ClInclude Include="glslang\Include\Common.h" />
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<ClInclude Include="glslang\Include\ConstantUnion.h" />
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<ClInclude Include="glslang\Include\InfoSink.h" />
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<ClInclude Include="glslang\Include\InitializeGlobals.h" />
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<ClInclude Include="glslang\Include\intermediate.h" />
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<ClInclude Include="glslang\Include\PoolAlloc.h" />
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<ClInclude Include="glslang\Include\revision.h" />
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<ClInclude Include="glslang\Include\ShHandle.h" />
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<ClInclude Include="glslang\Include\SpirvIntrinsics.h" />
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<ClInclude Include="glslang\Include\Types.h" />
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<ClInclude Include="glslang\MachineIndependent\attribute.h" />
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<ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h" />
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<ClInclude Include="glslang\MachineIndependent\gl_types.h" />
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<ClInclude Include="glslang\MachineIndependent\Initialize.h" />
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<ClInclude Include="glslang\MachineIndependent\iomapper.h" />
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<ClInclude Include="glslang\MachineIndependent\LiveTraverser.h" />
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<ClInclude Include="glslang\MachineIndependent\localintermediate.h" />
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<ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />
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<ClInclude Include="glslang\MachineIndependent\parseVersions.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />
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<ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />
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<ClInclude Include="glslang\MachineIndependent\propagateNoContraction.h" />
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<ClInclude Include="glslang\MachineIndependent\reflection.h" />
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<ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />
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<ClInclude Include="glslang\MachineIndependent\Scan.h" />
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<ClInclude Include="glslang\MachineIndependent\ScanContext.h" />
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<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />
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<ClInclude Include="glslang\MachineIndependent\Versions.h" />
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<ClInclude Include="glslang\OSDependent\osinclude.h" />
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<ClInclude Include="glslang\Public\ShaderLang.h" />
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<ClInclude Include="OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="SPIRV\disassemble.h" />
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<ClInclude Include="SPIRV\doc.h" />
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<ClInclude Include="SPIRV\GLSL.std.450.h" />
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<ClInclude Include="SPIRV\GlslangToSpv.h" />
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<ClInclude Include="SPIRV\Logger.h" />
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<ClInclude Include="SPIRV\NonSemanticDebugPrintf.h" />
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<ClInclude Include="SPIRV\spirv.hpp" />
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<ClInclude Include="SPIRV\SpvBuilder.h" />
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<ClInclude Include="SPIRV\spvIR.h" />
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<ClInclude Include="SPIRV\SPVRemapper.h" />
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<ClInclude Include="StandAlone\ResourceLimits.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="glslang\MachineIndependent\glslang.y" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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