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275 lines
8.6 KiB
C++
275 lines
8.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// A buffer class for temporarily storaging sound samples, operates as a
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/// first-in-first-out pipe.
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///
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/// Samples are added to the end of the sample buffer with the 'putSamples'
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/// function, and are received from the beginning of the buffer by calling
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/// the 'receiveSamples' function. The class automatically removes the
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/// outputted samples from the buffer, as well as grows the buffer size
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/// whenever necessary.
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2012-11-08 18:53:01 +0000 (Thu, 08 Nov 2012) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSampleBuffer.cpp 160 2012-11-08 18:53:01Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <stdlib.h>
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#include <memory.h>
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#include <string.h>
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#include <assert.h>
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#include "FIFOSampleBuffer.h"
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using namespace soundtouch;
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// Constructor
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FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
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{
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assert(numChannels > 0);
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sizeInBytes = 0; // reasonable initial value
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buffer = NULL;
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bufferUnaligned = NULL;
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samplesInBuffer = 0;
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bufferPos = 0;
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channels = (uint)numChannels;
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ensureCapacity(32); // allocate initial capacity
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}
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// destructor
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FIFOSampleBuffer::~FIFOSampleBuffer()
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{
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delete[] bufferUnaligned;
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bufferUnaligned = NULL;
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buffer = NULL;
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}
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// Sets number of channels, 1 = mono, 2 = stereo
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void FIFOSampleBuffer::setChannels(int numChannels)
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{
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uint usedBytes;
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assert(numChannels > 0);
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usedBytes = channels * samplesInBuffer;
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channels = (uint)numChannels;
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samplesInBuffer = usedBytes / channels;
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}
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// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
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// zeroes this pointer by copying samples from the 'bufferPos' pointer
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// location on to the beginning of the buffer.
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void FIFOSampleBuffer::rewind()
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{
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if (buffer && bufferPos)
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{
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memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
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bufferPos = 0;
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}
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}
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// Adds 'numSamples' pcs of samples from the 'samples' memory position to
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// the sample buffer.
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void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
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{
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memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
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samplesInBuffer += nSamples;
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}
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// Increases the number of samples in the buffer without copying any actual
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// samples.
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//
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// This function is used to update the number of samples in the sample buffer
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// when accessing the buffer directly with 'ptrEnd' function. Please be
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// careful though!
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void FIFOSampleBuffer::putSamples(uint nSamples)
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{
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uint req;
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req = samplesInBuffer + nSamples;
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ensureCapacity(req);
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samplesInBuffer += nSamples;
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}
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// Returns a pointer to the end of the used part of the sample buffer (i.e.
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// where the new samples are to be inserted). This function may be used for
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// inserting new samples into the sample buffer directly. Please be careful!
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//
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// Parameter 'slackCapacity' tells the function how much free capacity (in
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// terms of samples) there _at least_ should be, in order to the caller to
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// succesfully insert all the required samples to the buffer. When necessary,
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// the function grows the buffer size to comply with this requirement.
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//
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// When using this function as means for inserting new samples, also remember
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// to increase the sample count afterwards, by calling the
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// 'putSamples(numSamples)' function.
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SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
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{
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ensureCapacity(samplesInBuffer + slackCapacity);
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return buffer + samplesInBuffer * channels;
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}
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// Returns a pointer to the beginning of the currently non-outputted samples.
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// This function is provided for accessing the output samples directly.
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// Please be careful!
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//
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// When using this function to output samples, also remember to 'remove' the
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// outputted samples from the buffer by calling the
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// 'receiveSamples(numSamples)' function
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SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
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{
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assert(buffer);
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return buffer + bufferPos * channels;
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}
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// Ensures that the buffer has enought capacity, i.e. space for _at least_
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// 'capacityRequirement' number of samples. The buffer is grown in steps of
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// 4 kilobytes to eliminate the need for frequently growing up the buffer,
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// as well as to round the buffer size up to the virtual memory page size.
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void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
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{
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SAMPLETYPE *tempUnaligned, *temp;
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if (capacityRequirement > getCapacity())
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{
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// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
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sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
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assert(sizeInBytes % 2 == 0);
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tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
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if (tempUnaligned == NULL)
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{
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ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
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}
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// Align the buffer to begin at 16byte cache line boundary for optimal performance
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temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
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if (samplesInBuffer)
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{
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memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
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}
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delete[] bufferUnaligned;
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buffer = temp;
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bufferUnaligned = tempUnaligned;
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bufferPos = 0;
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}
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else
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{
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// simply rewind the buffer (if necessary)
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rewind();
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}
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}
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// Returns the current buffer capacity in terms of samples
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uint FIFOSampleBuffer::getCapacity() const
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{
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return sizeInBytes / (channels * sizeof(SAMPLETYPE));
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}
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// Returns the number of samples currently in the buffer
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uint FIFOSampleBuffer::numSamples() const
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{
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return samplesInBuffer;
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}
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// Output samples from beginning of the sample buffer. Copies demanded number
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// of samples to output and removes them from the sample buffer. If there
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// are less than 'numsample' samples in the buffer, returns all available.
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//
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// Returns number of samples copied.
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uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
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{
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uint num;
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num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
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memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
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return receiveSamples(num);
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}
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// Removes samples from the beginning of the sample buffer without copying them
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// anywhere. Used to reduce the number of samples in the buffer, when accessing
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// the sample buffer with the 'ptrBegin' function.
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uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
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{
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if (maxSamples >= samplesInBuffer)
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{
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uint temp;
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temp = samplesInBuffer;
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samplesInBuffer = 0;
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return temp;
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}
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samplesInBuffer -= maxSamples;
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bufferPos += maxSamples;
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return maxSamples;
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}
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// Returns nonzero if the sample buffer is empty
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int FIFOSampleBuffer::isEmpty() const
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{
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return (samplesInBuffer == 0) ? 1 : 0;
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}
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// Clears the sample buffer
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void FIFOSampleBuffer::clear()
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{
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samplesInBuffer = 0;
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bufferPos = 0;
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
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{
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if (numSamples < samplesInBuffer)
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{
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samplesInBuffer = numSamples;
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}
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return samplesInBuffer;
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}
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