mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 02:34:32 +01:00
b75a805859
Some notes about this: - config.h doesn't get written yet, so you'll have to use one generated by SCons - dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though. - the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages - there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source - probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P Additionally, I added various files to the svn:ignore list. tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
257 lines
8.6 KiB
CMake
257 lines
8.6 KiB
CMake
########################################
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# General setup
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#
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cmake_minimum_required (VERSION 2.6)
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project (dolphin-emu)
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set(DOLPHIN_IS_STABLE FALSE)
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set(DOLPHIN_BIN_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Binary/${CMAKE_HOST_SYSTEM_NAME})
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set(DOLPHIN_PLUGINS_DIR ${DOLPHIN_BIN_DIR}/plugins)
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set(DOLPHIN_USER_DIR ${DOLPHIN_BIN_DIR})
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set(DOLPHIN_SYS_DIR ${DOLPHIN_BIN_DIR})
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set(DOLPHIN_LICENSE_DIR ${DOLPHIN_BIN_DIR})
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include(FindSubversion OPTIONAL) # for revision info
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if(Subversion_FOUND)
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Subversion_WC_INFO(. DOLPHIN) # defines DOLPHIN_WC_REVISION
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endif()
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include(FindPkgConfig REQUIRED) # TODO: Make this optional or even implement our own package detection
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# setup paths
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${DOLPHIN_BIN_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${DOLPHIN_PLUGINS_DIR})
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# Various compile flags - TODO: Can these be simplified with a more general CMake variable?
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse2")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse2")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -g")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g")
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# gcc uses some optimizations which might break stuff without this flag
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-strict-aliasing")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-strict-aliasing")
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add_definitions(-DFILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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if(UNIX)
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# UNIX needs -fPIC for shared libraries, TODO: Would -fpic be enough as well?
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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endif(UNIX)
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########################################
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# Dependency checking
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#
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# TODO: Use find_library for other stuff?
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#
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# NOTES:
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# there are numerous possible cases:
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# - dependency may be required or optional
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# - dependency may be already installed (but optionally the bundled one may be used)
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#
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# TODO: We should have a number of options for optional dependencies (disable, force bundled, bundled or native, force native)
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# e.g. the OpenGL plugin defaults to force native, so we error out if no GL libs are found. The user is free to explicitely disable it though.
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# Stuff which is likely to be needed by users is made an option with default ON, other stuff (like e.g. sound backends) is made completely optionally.
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# TODO: wxWidgets: Since _DEBUG gets defined in Debug builds, wxWidgets will enable some debugging functionality as well.
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# However, because we still link against release wx libs, which makes compilation fail because of undefined references.
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# When building the Debug configuration, we should probably check if the debug wx libs are available and fall back to the bundled ones otherwise.
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include(FindOpenGL REQUIRED)
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include(FindALSA OPTIONAL)
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include(FindGTK2 OPTIONAL) # TODO: Or REQUIRED?
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include(FindOpenAL OPTIONAL)
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include(FindwxWidgets OPTIONAL)
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include(FindX11 OPTIONAL) # TODO: Or REQUIRED on UNIX?
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pkg_search_module(AO ao)
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pkg_search_module(BLUEZ bluez)
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# TODO: Make some of these optional like explained above
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if(ALSA_FOUND)
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add_definitions(-DHAVE_ALSA=1)
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message("ALSA found, enabling ALSA sound backend")
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else()
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add_definitions(-DHAVE_ALSA=0)
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message("ALSA NOT found, disabling ALSA sound backend")
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endif(ALSA_FOUND)
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if(AO_FOUND)
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add_definitions(-DHAVE_AO=1)
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include_directories(${AO_INCLUDE_DIRS})
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message("ao found, enabling ao sound backend")
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else()
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add_definitions(-DHAVE_AO=0)
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message("ao NOT found, disabling ao sound backend")
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endif(AO_FOUND)
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if(BLUEZ_FOUND)
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add_definitions(-DHAVE_BLUEZ=1)
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include_directories(${BLUEZ_INCLUDE_DIRS})
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message("bluez found, enabling bluetooth support")
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else()
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add_definitions(-DHAVE_BLUEZ=0)
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message("bluez NOT found, enabling bluetooth support")
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endif(BLUEZ_FOUND)
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include_directories(${OPENGL_INCLUDE_DIR})
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if(GTK2_FOUND)
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include_directories(${GTK2_INCLUDE_DIRS})
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message("GTK 2 found") # TODO: What is this needed for actually?
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else()
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message("GTK 2 NOT found")
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endif(GTK2_FOUND)
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if(OPENAL_FOUND)
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add_definitions(-DHAVE_OPENAL=1)
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include_directories(${OPENAL_INCLUDE_DIR})
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message("OpenAL found, enabling OpenAL sound backend")
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else()
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add_definitions(-DHAVE_OPENAL=0)
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message("OpenAL NOT found, disabling OpenAL sound backend")
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endif(OPENAL_FOUND)
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if(wxWidgets_FOUND)
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add_definitions(-DHAVE_WX=1)
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include(${wxWidgets_USE_FILE})
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message("wxWidgets found, enabling GUI build")
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else(wxWidgets_FOUND)
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add_definitions(-DHAVE_WX=0)
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message("wxWidgets NOT found, disabling GUI build (using CLI interface)")
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endif(wxWidgets_FOUND)
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if(X11_FOUND)
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add_definitions(-DHAVE_X11=1)
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include_directories(${X11_INCLUDE_DIR})
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message("X11 found") # TODO: What is this needed for actually?
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else()
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add_definitions(-DHAVE_X11=0)
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message("X11 NOT found")
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endif(X11_FOUND)
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########################################
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# Setup include directories (and make sure they are preferred over the Externals)
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#
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include_directories(Source/PluginSpecs)
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include_directories(Externals)
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include_directories(.) # config.h, TODO: Move to Source? Or just add the corresponding definitions to the compiler flags?
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include_directories(Source/Core/AudioCommon/Src)
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include_directories(Source/Core/Common/Src)
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include_directories(Source/Core/Core/Src)
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include_directories(Source/Core/DebuggerUICommon/Src)
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include_directories(Source/Core/DebuggerWX/Src)
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include_directories(Source/Core/DiscIO/Src)
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include_directories(Source/Core/DolphinWX/Src)
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include_directories(Source/Core/DSPCore/Src)
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include_directories(Source/Core/InputCommon/Src)
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include_directories(Source/Core/InputUICommon/Src)
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include_directories(Source/Core/VideoCommon/Src)
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########################################
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# Process externals and setup their include directories
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#
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# NOTES about adding Externals:
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# - add the include directory here
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# - make sure to tell cmake to link them statically or dynamically (most should be linked statically)
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# - ideally, the nested CMakeLists.txt should only contain a list of sources and an add_library()+target_link_libraries() call pair
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# - place the CMakeLists.txt in the first-level subdirectory, e.g. Externals/WiiUse/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
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#
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add_subdirectory(Externals/Bochs_disasm)
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include_directories(Externals/Bochs_disasm)
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# TODO: Try using the native lib first
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add_subdirectory(Externals/Lua)
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include_directories(Externals/Lua)
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# TODO: Try using the native lib first
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add_subdirectory(Externals/LZO)
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include_directories(Externals/LZO)
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include(FindSDL OPTIONAL)
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if(SDL_FOUND)
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include_directories(SLD_INCLUDE_DIR)
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else(SDL_FOUND)
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# TODO: No CMakeLists.txt there, yet...
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add_subdirectory(Externals/SDL)
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include_directories(Externals/SDL/include)
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endif(SDL_FOUND)
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# TODO: Try using the native lib first
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add_subdirectory(Externals/SFML)
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include_directories(Externals/SFML/include)
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# TODO: Try using the native lib first
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add_subdirectory(Externals/SOIL)
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include_directories(Externals/SOIL) # TODO: Or Externals/SOIL/SOIL?
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include(FindZLIB OPTIONAL) # TODO: Move to top
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if(ZLIB_FOUND)
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include_directories(ZLIB_INCLUDE_DIRS)
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else(ZLIB_FOUND)
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# TODO: No CMakeLists.txt there, yet...
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add_subdirectory(Externals/zlib)
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include_directories(Externals/zlib)
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endif(ZLIB_FOUND)
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add_subdirectory(Externals/WiiUse)
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include_directories(Externals/WiiUse/Src)
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########################################
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# Pre-build events: Define configuration variables and write svnrev header
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#
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file(WRITE ./Source/Core/Common/Src/svnrev.h "#define SVN_REV_STR \"" ${DOLPHIN_WC_REVISION} "-" ${CMAKE_BUILD_TYPE} "\"")
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# TODO: Write config.h here or add the corresponding compile definitions using add_definitions
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########################################
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# Start compiling our code
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#
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add_subdirectory(Source)
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########################################
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# copy over the Data folder ... TODO: Don't copy .svn dirs!
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#
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file(COPY Data/user DESTINATION ${DOLPHIN_USER_DIR})
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file(COPY Data/sys DESTINATION ${DOLPHIN_SYS_DIR})
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file(COPY Data/license.txt DESTINATION ${DOLPHIN_LICENSE_DIR})
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########################################
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# Install and CPack information
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#
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install(DIRECTORY Data/user DESTINATION share/dolphin-emu)
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install(DIRECTORY Data/sys DESTINATION share/dolphin-emu)
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install(FILES Data/license.txt DESTINATION share/dolphin-emu)
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# TODO: Move childrens's install commands here?
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# packaging information
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include(CPack)
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set(CPACK_PACKAGE_NAME "dolphin-emu")
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set(CPACK_PACKAGE_VENDOR "Dolphin Team")
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set(CPACK_PACKAGE_VERSION_MAJOR "2")
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set(CPACK_PACKAGE_VERSION_MINOR "0")
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if(DOLPHIN_IS_STABLE)
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set(CPACK_PACKAGE_VERSION_PATCH "0")
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else()
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set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_WC_REV})
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endif()
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# TODO: CPACK_PACKAGE_DESCRIPTION_FILE
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# TODO: CPACK_PACKAGE_DESCRIPTION_SUMMARY
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# TODO: CPACK_RESOURCE_FILE_README
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# TODO: CPACK_RESOURCE_FILE_WELCOME
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# TODO: CPACK_PACKAGE_EXECUTABLES
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# TODO: CPACK_PACKAGE_ICON
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# TODO: CPACK_NSIS_*
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# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
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