dolphin/Source
degasus bb2fc8ecbb VideoCommon: Cache native vertex formats
We are used to have a 1:1 mapping of GX vertex formats and the native (OGL + D3D) ones, but there are by far more GX ones.
This new cache maps them directly so that we don't flush on GX vertex format changes as long as the native one doesn't change.

The idea is stolen from galop1n.
2014-07-04 14:39:27 +02:00
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Android Implement ViewHolder pattern on the GameListAdapter. 2014-06-24 23:03:38 -04:00
Core VideoCommon: Cache native vertex formats 2014-07-04 14:39:27 +02:00
DSPSpy Fixed issue with DSP Dump not closing files. 2014-06-23 13:08:43 -07:00
DSPTool Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
UnitTests Remove the min/max functions in CommonFuncs. 2014-05-29 21:44:41 -04:00
VSProps Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
CMakeLists.txt Fixes build if the build path has spaces in it. 2014-05-23 18:24:08 -05:00
dolphin-emu.sln Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00