dolphin/Source/Core/Common/FileUtil.cpp
mitaclaw 88dadf81d4 FileUtil: Fix BranchWatch User Path
I mistakenly put `D_DUMP_IDX` here instead of `D_DUMPDEBUG_IDX`.
2024-03-29 11:05:45 -07:00

1030 lines
32 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Common/FileUtil.h"
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fcntl.h>
#include <filesystem>
#include <fstream>
#include <limits.h>
#include <stack>
#include <string>
#include <sys/stat.h>
#include <system_error>
#include <thread>
#include <vector>
#include "Common/Assert.h"
#include "Common/Common.h"
#include "Common/CommonFuncs.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#ifdef __APPLE__
#include "Common/DynamicLibrary.h"
#endif
#include "Common/IOFile.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#ifdef _WIN32
#include <Windows.h>
#include <Shlwapi.h>
#include <commdlg.h> // for GetSaveFileName
#include <direct.h> // getcwd
#include <io.h>
#include <objbase.h> // guid stuff
#include <shellapi.h>
#else
#include <dirent.h>
#include <errno.h>
#include <libgen.h>
#include <stdlib.h>
#include <unistd.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFBundle.h>
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#include <mach-o/dyld.h>
#include <sys/param.h>
#endif
#ifdef ANDROID
#include "jni/AndroidCommon/AndroidCommon.h"
#endif
namespace fs = std::filesystem;
namespace File
{
#ifdef ANDROID
static std::string s_android_sys_directory;
static std::string s_android_driver_directory;
static std::string s_android_lib_directory;
#endif
#ifdef __APPLE__
static Common::DynamicLibrary s_security_framework;
using DolSecTranslocateIsTranslocatedURL = Boolean (*)(CFURLRef path, bool* isTranslocated,
CFErrorRef* __nullable error);
using DolSecTranslocateCreateOriginalPathForURL = CFURLRef
__nullable (*)(CFURLRef translocatedPath, CFErrorRef* __nullable error);
static DolSecTranslocateIsTranslocatedURL s_is_translocated_url;
static DolSecTranslocateCreateOriginalPathForURL s_create_orig_path;
#endif
FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
{
}
FileInfo::FileInfo(const char* path)
{
#ifdef ANDROID
if (IsPathAndroidContent(path))
{
const jlong result = GetAndroidContentSizeAndIsDirectory(path);
m_status.type((result == -2) ? fs::file_type::directory : fs::file_type::regular);
m_size = (result >= 0) ? result : 0;
m_exists = result != -1;
}
else
#endif
{
const auto fs_path = StringToPath(path);
std::error_code error;
m_status = fs::status(fs_path, error);
m_size = fs::file_size(fs_path, error);
if (error)
m_size = 0;
m_exists = fs::exists(m_status);
}
}
bool FileInfo::Exists() const
{
return m_exists;
}
bool FileInfo::IsDirectory() const
{
return fs::is_directory(m_status);
}
bool FileInfo::IsFile() const
{
return Exists() ? !fs::is_directory(m_status) : false;
}
u64 FileInfo::GetSize() const
{
if (!IsFile())
return 0;
return m_size;
}
// Returns true if the path exists
bool Exists(const std::string& path)
{
return FileInfo(path).Exists();
}
// Returns true if the path exists and is a directory
bool IsDirectory(const std::string& path)
{
return FileInfo(path).IsDirectory();
}
// Returns true if the path exists and is a file
bool IsFile(const std::string& path)
{
return FileInfo(path).IsFile();
}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string& filename, IfAbsentBehavior behavior)
{
DEBUG_LOG_FMT(COMMON, "{}: file {}", __func__, filename);
#ifdef ANDROID
if (filename.starts_with("content://"))
{
const bool success = DeleteAndroidContent(filename);
if (!success)
WARN_LOG_FMT(COMMON, "{} failed on {}", __func__, filename);
return success;
}
#endif
auto native_path = StringToPath(filename);
std::error_code error;
auto status = fs::status(native_path, error);
// Return true because we care about the file not being there, not the actual delete.
if (!fs::exists(status))
{
if (behavior == IfAbsentBehavior::ConsoleWarning)
{
WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
}
return true;
}
// fs::remove can only delete an empty directory. Legacy dolphin behavior is just to bail.
if (fs::is_directory(status))
{
WARN_LOG_FMT(COMMON, "{} failed: {} is a directory", __func__, filename);
return false;
}
if (!fs::remove(native_path, error))
{
WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
return false;
}
return true;
}
bool CreateDir(const std::string& path)
{
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
std::error_code error;
auto native_path = StringToPath(path);
bool success = fs::create_directory(native_path, error);
// If the path was not created, check if it was a pre-existing directory
std::error_code error_ignored;
if (!success && fs::is_directory(native_path, error_ignored))
success = true;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
return success;
}
bool CreateDirs(std::string_view path)
{
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, path);
std::error_code error;
auto native_path = StringToPath(path);
bool success = fs::create_directories(native_path, error);
// If the path was not created, check if it was a pre-existing directory
std::error_code error_ignored;
if (!success && fs::is_directory(native_path, error_ignored))
success = true;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, path, error.message());
return success;
}
bool CreateFullPath(std::string_view fullPath)
{
DEBUG_LOG_FMT(COMMON, "{}: path {}", __func__, fullPath);
std::error_code error;
auto native_path = StringToPath(fullPath).parent_path();
bool success = fs::create_directories(native_path, error);
// If the path was not created, check if it was a pre-existing directory
std::error_code error_ignored;
if (!success && fs::is_directory(native_path, error_ignored))
success = true;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, fullPath, error.message());
return success;
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string& filename, IfAbsentBehavior behavior)
{
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, filename);
auto native_path = StringToPath(filename);
std::error_code error;
auto status = fs::status(native_path, error);
// Return true because we care about the directory not being there, not the actual delete.
if (!fs::exists(status))
{
if (behavior == IfAbsentBehavior::ConsoleWarning)
{
WARN_LOG_FMT(COMMON, "{}: {} does not exist", __func__, filename);
}
return true;
}
// check if a directory
if (!fs::is_directory(status))
{
ERROR_LOG_FMT(COMMON, "{}: Not a directory {}", __func__, filename);
return false;
}
if (!fs::remove(native_path, error))
{
WARN_LOG_FMT(COMMON, "{}: failed on {}: {}", __func__, filename, error.message());
return false;
}
return true;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string& srcFilename, const std::string& destFilename)
{
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, srcFilename, destFilename);
std::error_code error;
std::filesystem::rename(StringToPath(srcFilename), StringToPath(destFilename), error);
if (error)
{
ERROR_LOG_FMT(COMMON, "{} failed: {} --> {}: {}", __func__, srcFilename, destFilename,
error.message());
}
return !error;
}
#ifndef _WIN32
static void FSyncPath(const char* path)
{
int fd = open(path, O_RDONLY);
if (fd != -1)
{
fsync(fd);
close(fd);
}
}
#endif
bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
{
if (!Rename(srcFilename, destFilename))
return false;
#ifdef _WIN32
int fd = -1;
// XXX is this really needed?
errno_t err = _wsopen_s(&fd, UTF8ToWString(srcFilename).c_str(), _O_RDONLY, _SH_DENYNO,
_S_IREAD | _S_IWRITE);
if (!err && fd >= 0)
{
if (_commit(fd) != 0)
ERROR_LOG_FMT(COMMON, "{} sync failed on {}: {}", __func__, srcFilename, err);
close(fd);
}
#else
char* path = strdup(srcFilename.c_str());
FSyncPath(path);
FSyncPath(dirname(path));
free(path);
path = strdup(destFilename.c_str());
FSyncPath(dirname(path));
free(path);
#endif
return true;
}
bool CopyRegularFile(std::string_view source_path, std::string_view destination_path)
{
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, destination_path);
auto src_path = StringToPath(source_path);
auto dst_path = StringToPath(destination_path);
std::error_code error;
bool copied = fs::copy_file(src_path, dst_path, fs::copy_options::overwrite_existing, error);
if (!copied)
{
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, destination_path,
error.message());
}
return copied;
}
// Returns the size of a file (or returns 0 if the path isn't a file that exists)
u64 GetSize(const std::string& path)
{
return FileInfo(path).GetSize();
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE* f)
{
// can't use off_t here because it can be 32-bit
const u64 pos = ftello(f);
if (fseeko(f, 0, SEEK_END) != 0)
{
ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), Common::LastStrerrorString());
return 0;
}
const u64 size = ftello(f);
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
{
ERROR_LOG_FMT(COMMON, "GetSize: seek failed {}: {}", fmt::ptr(f), Common::LastStrerrorString());
return 0;
}
return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string& filename)
{
DEBUG_LOG_FMT(COMMON, "CreateEmptyFile: {}", filename);
if (!File::IOFile(filename, "wb"))
{
ERROR_LOG_FMT(COMMON, "CreateEmptyFile: failed {}: {}", filename, Common::LastStrerrorString());
return false;
}
return true;
}
#ifdef ANDROID
static FSTEntry ScanDirectoryTreeAndroidContent(std::string directory, bool recursive)
{
FSTEntry parent_entry;
parent_entry.physicalName = directory;
parent_entry.isDirectory = true;
parent_entry.size = 0;
for (const auto& child_name : GetAndroidContentChildNames(directory))
{
const auto physical_name = directory + DIR_SEP + child_name;
const FileInfo file_info(physical_name);
FSTEntry entry;
entry.isDirectory = file_info.IsDirectory();
if (entry.isDirectory)
{
if (recursive)
entry = ScanDirectoryTreeAndroidContent(physical_name, true);
else
entry.size = 0;
parent_entry.size += entry.size;
}
else
{
entry.size = file_info.GetSize();
}
entry.virtualName = child_name;
entry.physicalName = physical_name;
++parent_entry.size;
parent_entry.children.push_back(entry);
}
return parent_entry;
}
#endif
// Recursive or non-recursive list of files and directories under directory.
FSTEntry ScanDirectoryTree(std::string directory, bool recursive)
{
DEBUG_LOG_FMT(COMMON, "{}: directory {}", __func__, directory);
#ifdef ANDROID
if (IsPathAndroidContent(directory))
return ScanDirectoryTreeAndroidContent(directory, recursive);
#endif
auto path_to_physical_name = [](const fs::path& path) {
#ifdef _WIN32
// TODO Ideally this would not be needed - dolphin really should not have code directly mucking
// about with directory separators (for host paths - emulated paths may require it) and instead
// use fs::path to interact with them.
auto wpath = path.wstring();
std::replace(wpath.begin(), wpath.end(), L'\\', L'/');
return WStringToUTF8(wpath);
#else
return PathToString(path);
#endif
};
auto dirent_to_fstent = [&](const fs::directory_entry& entry) {
return FSTEntry{
.isDirectory = entry.is_directory(),
.size = entry.is_directory() || entry.is_fifo() ? 0 : entry.file_size(),
.physicalName = path_to_physical_name(entry.path()),
.virtualName = PathToString(entry.path().filename()),
};
};
auto calc_dir_size = [](FSTEntry* dir) {
dir->size += dir->children.size();
for (auto& child : dir->children)
if (child.isDirectory)
dir->size += child.size;
};
const auto directory_path = StringToPath(directory);
FSTEntry parent_entry;
parent_entry.physicalName = path_to_physical_name(directory_path);
parent_entry.isDirectory = fs::is_directory(directory_path);
parent_entry.size = 0;
std::error_code error;
if (recursive)
{
int prev_depth = 0;
std::stack<FSTEntry*> dir_fsts;
dir_fsts.push(&parent_entry);
for (auto it = fs::recursive_directory_iterator(directory_path, error);
it != fs::recursive_directory_iterator(); it.increment(error))
{
const int cur_depth = it.depth();
if (cur_depth > prev_depth)
{
dir_fsts.push(&dir_fsts.top()->children.back());
}
else if (cur_depth < prev_depth)
{
while (dir_fsts.size() != static_cast<size_t>(cur_depth) + 1u)
{
calc_dir_size(dir_fsts.top());
dir_fsts.pop();
}
}
dir_fsts.top()->children.emplace_back(dirent_to_fstent(*it));
prev_depth = cur_depth;
}
while (dir_fsts.size())
{
calc_dir_size(dir_fsts.top());
dir_fsts.pop();
}
}
else
{
for (auto it = fs::directory_iterator(directory_path, error); it != fs::directory_iterator();
it.increment(error))
{
parent_entry.children.emplace_back(dirent_to_fstent(*it));
}
calc_dir_size(&parent_entry);
}
if (error)
{
// NOTE Possibly partial file list still returned
ERROR_LOG_FMT(COMMON, "{} error on {}: {}", __func__, directory, error.message());
}
return parent_entry;
}
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string& directory)
{
DEBUG_LOG_FMT(COMMON, "{}: {}", __func__, directory);
std::error_code error;
const std::uintmax_t num_removed = std::filesystem::remove_all(StringToPath(directory), error);
const bool success = num_removed != 0 && !error;
if (!success)
ERROR_LOG_FMT(COMMON, "{}: {} failed {}", __func__, directory, error.message());
return success;
}
bool Copy(std::string_view source_path, std::string_view dest_path, bool overwrite_existing)
{
DEBUG_LOG_FMT(COMMON, "{}: {} --> {} ({})", __func__, source_path, dest_path,
overwrite_existing ? "overwrite" : "preserve");
auto src_path = StringToPath(source_path);
auto dst_path = StringToPath(dest_path);
std::error_code error;
auto options = fs::copy_options::recursive;
if (overwrite_existing)
options |= fs::copy_options::overwrite_existing;
fs::copy(src_path, dst_path, options, error);
if (error)
{
std::error_code error_ignored;
if (fs::equivalent(src_path, dst_path, error_ignored))
return true;
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {} ({}): {}", __func__, source_path, dest_path,
overwrite_existing ? "overwrite" : "preserve", error.message());
return false;
}
return true;
}
static bool MoveWithOverwrite(const std::filesystem::path& src, const std::filesystem::path& dst,
std::error_code& error)
{
fs::rename(src, dst, error);
if (!error)
return true;
// rename failed, try fallbacks
if (!fs::is_directory(src))
{
// src is not a directory (ie, probably a file), try to copy file + delete
if (!fs::copy_file(src, dst, fs::copy_options::overwrite_existing, error))
return false;
if (!fs::remove(src, error))
return false;
return true;
}
// src is a directory, recurse into it and try to move all sub-elements one by one
// this usually happens because the target is a non-empty directory
for (fs::directory_iterator it(src, error); it != fs::directory_iterator(); it.increment(error))
{
if (error)
return false;
if (!MoveWithOverwrite(it->path(), dst / it->path().filename(), error))
return false;
}
if (error)
return false;
// all sub-elements moved, remove top directory
if (!fs::remove(src, error))
return false;
return true;
}
bool MoveWithOverwrite(std::string_view source_path, std::string_view dest_path)
{
DEBUG_LOG_FMT(COMMON, "{}: {} --> {}", __func__, source_path, dest_path);
auto src_path = StringToPath(source_path);
auto dst_path = StringToPath(dest_path);
std::error_code error;
if (!MoveWithOverwrite(src_path, dst_path, error))
{
ERROR_LOG_FMT(COMMON, "{}: failed {} --> {}: {}", __func__, source_path, dest_path,
error.message());
}
return true;
}
// Returns the current directory
std::string GetCurrentDir()
{
std::error_code error;
auto directory = PathToString(fs::current_path(error));
if (error)
{
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
return {};
}
return directory;
}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string& directory)
{
std::error_code error;
fs::current_path(StringToPath(directory), error);
if (error)
{
ERROR_LOG_FMT(COMMON, "{} failed: {}", __func__, error.message());
return false;
}
return true;
}
std::string CreateTempDir()
{
#ifdef _WIN32
TCHAR temp[MAX_PATH];
if (!GetTempPath(MAX_PATH, temp))
return "";
GUID guid;
if (FAILED(CoCreateGuid(&guid)))
{
return "";
}
OLECHAR tguid[40]{};
if (!StringFromGUID2(guid, tguid, _countof(tguid)))
{
return "";
}
std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
if (!CreateDir(dir))
return "";
dir = ReplaceAll(dir, "\\", DIR_SEP);
return dir;
#else
const char* base = getenv("TMPDIR") ?: "/tmp";
std::string path = std::string(base) + "/DolphinWii.XXXXXX";
if (!mkdtemp(&path[0]))
return "";
return path;
#endif
}
std::string GetTempFilenameForAtomicWrite(std::string path)
{
std::error_code error;
auto absolute_path = fs::absolute(StringToPath(path), error);
if (!error)
path = PathToString(absolute_path);
return std::move(path) + ".xxx";
}
#if defined(__APPLE__)
std::string GetBundleDirectory()
{
CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle());
// Starting in macOS Sierra, apps downloaded from the Internet may be
// "translocated" to a read-only DMG and executed from there. This is
// done to prevent a scenario where an attacker can replace a trusted
// app's resources to load untrusted code.
//
// We should return Dolphin's actual location on the filesystem in
// this function, so bundle_ref will be untranslocated if necessary.
//
// More information: https://objective-see.com/blog/blog_0x15.html
// The APIs to deal with translocated paths are private, so we have
// to dynamically load them from the Security framework.
//
// The headers can be found under "Security" on opensource.apple.com:
// Security/OSX/libsecurity_translocate/lib/SecTranslocate.h
if (!s_security_framework.IsOpen())
{
s_security_framework.Open("/System/Library/Frameworks/Security.framework/Security");
s_security_framework.GetSymbol("SecTranslocateIsTranslocatedURL", &s_is_translocated_url);
s_security_framework.GetSymbol("SecTranslocateCreateOriginalPathForURL", &s_create_orig_path);
}
bool is_translocated = false;
s_is_translocated_url(bundle_ref, &is_translocated, nullptr);
if (is_translocated)
{
CFURLRef untranslocated_ref = s_create_orig_path(bundle_ref, nullptr);
CFRelease(bundle_ref);
bundle_ref = untranslocated_ref;
}
char app_bundle_path[MAXPATHLEN];
CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle);
CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path));
CFRelease(bundle_ref);
CFRelease(bundle_path);
return app_bundle_path;
}
#endif
std::string GetExePath()
{
#ifdef _WIN32
auto exe_path = Common::GetModuleName(nullptr);
if (!exe_path)
return {};
std::error_code error;
auto exe_path_absolute = fs::absolute(exe_path.value(), error);
if (error)
return {};
return PathToString(exe_path_absolute);
#elif defined(__APPLE__)
return GetBundleDirectory();
#else
char dolphin_exe_path[PATH_MAX];
ssize_t len = ::readlink("/proc/self/exe", dolphin_exe_path, sizeof(dolphin_exe_path));
if (len == -1 || len == sizeof(dolphin_exe_path))
{
len = 0;
}
dolphin_exe_path[len] = '\0';
return dolphin_exe_path;
#endif
}
std::string GetExeDirectory()
{
return PathToString(StringToPath(GetExePath()).parent_path());
}
static std::string CreateSysDirectoryPath()
{
#if defined(_WIN32) || defined(LINUX_LOCAL_DEV)
#define SYSDATA_DIR "Sys"
#elif defined __APPLE__
#define SYSDATA_DIR "Contents/Resources/Sys"
#else
#ifdef DATA_DIR
#define SYSDATA_DIR DATA_DIR "sys"
#else
#define SYSDATA_DIR "sys"
#endif
#endif
#if defined(__APPLE__)
const std::string sys_directory = GetBundleDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP;
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
const std::string sys_directory = GetExeDirectory() + DIR_SEP SYSDATA_DIR DIR_SEP;
#elif defined ANDROID
const std::string sys_directory = s_android_sys_directory + DIR_SEP;
ASSERT_MSG(COMMON, !s_android_sys_directory.empty(), "Sys directory has not been set");
#else
const std::string sys_directory = SYSDATA_DIR DIR_SEP;
#endif
INFO_LOG_FMT(COMMON, "CreateSysDirectoryPath: Setting to {}", sys_directory);
return sys_directory;
}
const std::string& GetSysDirectory()
{
static const std::string sys_directory = CreateSysDirectoryPath();
return sys_directory;
}
#ifdef ANDROID
void SetSysDirectory(const std::string& path)
{
INFO_LOG_FMT(COMMON, "Setting Sys directory to {}", path);
ASSERT_MSG(COMMON, s_android_sys_directory.empty(), "Sys directory already set to {}",
s_android_sys_directory);
s_android_sys_directory = path;
}
void SetGpuDriverDirectories(const std::string& path, const std::string& lib_path)
{
INFO_LOG_FMT(COMMON, "Setting Driver directory to {} and library path to {}", path, lib_path);
ASSERT_MSG(COMMON, s_android_driver_directory.empty(), "Driver directory already set to {}",
s_android_driver_directory);
ASSERT_MSG(COMMON, s_android_lib_directory.empty(), "Library directory already set to {}",
s_android_lib_directory);
s_android_driver_directory = path;
s_android_lib_directory = lib_path;
}
const std::string GetGpuDriverDirectory(unsigned int dir_index)
{
switch (dir_index)
{
case D_GPU_DRIVERS_EXTRACTED:
return s_android_driver_directory + DIR_SEP GPU_DRIVERS_EXTRACTED DIR_SEP;
case D_GPU_DRIVERS_TMP:
return s_android_driver_directory + DIR_SEP GPU_DRIVERS_TMP DIR_SEP;
case D_GPU_DRIVERS_HOOKS:
return s_android_lib_directory;
case D_GPU_DRIVERS_FILE_REDIRECT:
return s_android_driver_directory + DIR_SEP GPU_DRIVERS_FILE_REDIRECT DIR_SEP;
}
return "";
}
#endif
static std::string s_user_paths[NUM_PATH_INDICES];
static void RebuildUserDirectories(unsigned int dir_index)
{
switch (dir_index)
{
case D_USER_IDX:
s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] =
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP;
s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
s_user_paths[D_STYLES_IDX] = s_user_paths[D_USER_IDX] + STYLES_DIR DIR_SEP;
s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
s_user_paths[D_RESOURCEPACK_IDX] = s_user_paths[D_USER_IDX] + RESOURCEPACK_DIR DIR_SEP;
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
s_user_paths[D_WIISDCARDSYNCFOLDER_IDX] = s_user_paths[D_LOAD_IDX] + WIISDSYNC_DIR DIR_SEP;
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
s_user_paths[F_RETROACHIEVEMENTSCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + RETROACHIEVEMENTS_CONFIG;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
s_user_paths[F_WIISDCARDIMAGE_IDX] = s_user_paths[D_LOAD_IDX] + WII_SD_CARD_IMAGE;
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
s_user_paths[D_GBAUSER_IDX] = s_user_paths[D_USER_IDX] + GBA_USER_DIR DIR_SEP;
s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP;
// The shader cache has moved to the cache directory, so remove the old one.
// TODO: remove that someday.
File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
break;
case D_CONFIG_IDX:
s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_DUALSHOCKUDPCLIENTCONFIG_IDX] =
s_user_paths[D_CONFIG_IDX] + DUALSHOCKUDPCLIENT_CONFIG;
s_user_paths[F_FREELOOKCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + FREELOOK_CONFIG;
break;
case D_CACHE_IDX:
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
s_user_paths[D_REDUMPCACHE_IDX] = s_user_paths[D_CACHE_IDX] + REDUMPCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
break;
case D_GCUSER_IDX:
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
break;
case D_DUMP_IDX:
s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
s_user_paths[D_DUMPOBJECTS_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_OBJECTS_DIR DIR_SEP;
s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DEBUG_DIR DIR_SEP;
s_user_paths[D_DUMPDEBUG_BRANCHWATCH_IDX] =
s_user_paths[D_DUMPDEBUG_IDX] + DUMP_DEBUG_BRANCHWATCH_DIR DIR_SEP;
s_user_paths[F_MEM1DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM1_DUMP;
s_user_paths[F_MEM2DUMP_IDX] = s_user_paths[D_DUMP_IDX] + MEM2_DUMP;
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
break;
case D_LOGS_IDX:
s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_LOAD_IDX:
s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
s_user_paths[D_RIIVOLUTION_IDX] = s_user_paths[D_LOAD_IDX] + RIIVOLUTION_DIR DIR_SEP;
s_user_paths[D_DYNAMICINPUT_IDX] = s_user_paths[D_LOAD_IDX] + DYNAMICINPUT_DIR DIR_SEP;
s_user_paths[D_GRAPHICSMOD_IDX] = s_user_paths[D_LOAD_IDX] + GRAPHICSMOD_DIR DIR_SEP;
break;
}
}
// Gets a set user directory path
// Don't call prior to setting the base user directory
const std::string& GetUserPath(unsigned int dir_index)
{
return s_user_paths[dir_index];
}
// Sets a user directory path
// Rebuilds internal directory structure to compensate for the new directory
void SetUserPath(unsigned int dir_index, std::string path)
{
if (path.empty())
return;
#ifdef _WIN32
// On Windows, replace all '\' with '/' since we assume the latter in various places in the
// codebase.
for (char& c : path)
{
if (c == '\\')
c = '/';
}
#endif
// Directories should end with a separator, files should not.
while (path.ends_with('/'))
path.pop_back();
if (path.empty())
return;
const bool is_directory = dir_index < FIRST_FILE_USER_PATH_IDX;
if (is_directory)
path.push_back('/');
s_user_paths[dir_index] = std::move(path);
RebuildUserDirectories(dir_index);
}
std::string GetThemeDir(const std::string& theme_name)
{
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
if (Exists(dir))
return dir;
// If the theme doesn't exist in the user dir, load from shared directory
dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
if (Exists(dir))
return dir;
// If the theme doesn't exist at all, load the default theme
return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
}
bool WriteStringToFile(const std::string& filename, std::string_view str)
{
return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
}
bool ReadFileToString(const std::string& filename, std::string& str)
{
File::IOFile file(filename, "rb");
if (!file)
return false;
str.resize(file.GetSize());
return file.ReadArray(str.data(), str.size());
}
} // namespace File