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61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef _WIN32
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// clang-format off
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#include <Windows.h>
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#include <mmreg.h>
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#include <objbase.h>
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#include <wil/resource.h>
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// clang-format on
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#include <atomic>
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#include <string>
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#include <thread>
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#include <vector>
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#include <wrl/client.h>
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#include "AudioCommon/SoundStream.h"
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struct IAudioClient;
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struct IAudioRenderClient;
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struct IMMDevice;
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struct IMMDeviceEnumerator;
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#endif
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class WASAPIStream final : public SoundStream
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{
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#ifdef _WIN32
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public:
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explicit WASAPIStream();
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~WASAPIStream();
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bool Init() override;
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bool SetRunning(bool running) override;
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static bool IsValid();
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static std::vector<std::string> GetAvailableDevices();
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static Microsoft::WRL::ComPtr<IMMDevice> GetDeviceByName(std::string_view name);
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private:
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void SoundLoop();
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u32 m_frames_in_buffer = 0;
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std::atomic<bool> m_running = false;
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std::thread m_thread;
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// CoUninitialize must be called after all WASAPI COM objects have been destroyed,
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// therefore this member must be located before them, as first class fields are destructed last
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wil::unique_couninitialize_call m_coinitialize{false};
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Microsoft::WRL::ComPtr<IMMDeviceEnumerator> m_enumerator;
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Microsoft::WRL::ComPtr<IAudioClient> m_audio_client;
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Microsoft::WRL::ComPtr<IAudioRenderClient> m_audio_renderer;
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wil::unique_event_nothrow m_need_data_event;
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WAVEFORMATEXTENSIBLE m_format;
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#endif // _WIN32
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};
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