dolphin/Data/Sys/Shaders
Admiral H. Curtiss 6309aa0010
Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
..
Anaglyph
Passive
16bit.glsl
32bit.glsl
acidmetal.glsl
acidtrip2.glsl
acidtrip.glsl
asciiart.glsl Shaders: Add error message for asciiart shader if shader_subgroup is missing. 2023-03-29 23:12:50 +02:00
auto_toon2.glsl
auto_toon.glsl
AutoHDR.glsl Make AutoHDR work with color luminance instead of average 2023-09-09 18:12:47 +03:00
bad_bloom.glsl
brighten.glsl
chrismas.glsl
cool1.glsl
darkerbrighter.glsl
default_pre_post_process.glsl Fix inner area sampling loop from going beyond bounds 2023-11-14 12:05:12 -05:00
emboss.glsl
fire2.glsl
fire.glsl
firewater.glsl
FXAA.glsl
grayscale2.glsl
grayscale.glsl
integer_scaling.glsl Add post-processing option that can do Integer Scaling. 2022-06-14 07:42:29 -07:00
invert_blue.glsl
invert.glsl
invertedoutline.glsl
lens_distortion.glsl Video: Fix lens_distortion post process shader not compiling 2023-06-01 20:32:16 +02:00
mad_world.glsl
nightvision2.glsl
nightvision2scanlines.glsl
nightvision.glsl
posterize2.glsl
posterize.glsl
primarycolors.glsl
sepia.glsl
sketchy.glsl
spookey1.glsl
spookey2.glsl
sunset.glsl
swap_RGB_BGR.glsl
swap_RGB_BRG.glsl
swap_RGB_GBR.glsl Fix swap_RGB_GBR.gls post-processing shader 2021-07-19 13:20:58 -07:00
swap_RGB_GRB.glsl Fix swap_RGB_GRB.gls post-processing shader 2021-07-19 13:21:41 -07:00
swap_RGB_RBG.glsl
toxic.glsl