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9a96e3c416
We had to lock audiocommon with the old asynchron HLE audio emulation, now our Mixer is just a plain FIFO which may underrun. Of course, this will stutter, but underruning the audio backend is likely worse.
204 lines
5.4 KiB
C++
204 lines
5.4 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/AOSoundStream.h"
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/CoreAudioSoundStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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// This shouldn't be a global, at least not here.
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SoundStream* g_sound_stream = nullptr;
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static bool s_audio_dump_start = false;
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namespace AudioCommon
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{
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static const int AUDIO_VOLUME_MIN = 0;
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static const int AUDIO_VOLUME_MAX = 100;
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SoundStream* InitSoundStream()
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{
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std::string backend = SConfig::GetInstance().sBackend;
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if (backend == BACKEND_OPENAL && OpenALStream::isValid())
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g_sound_stream = new OpenALStream();
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else if (backend == BACKEND_NULLSOUND && NullSound::isValid())
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g_sound_stream = new NullSound();
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else if (backend == BACKEND_XAUDIO2)
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{
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if (XAudio2::isValid())
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g_sound_stream = new XAudio2();
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else if (XAudio2_7::isValid())
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g_sound_stream = new XAudio2_7();
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}
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else if (backend == BACKEND_AOSOUND && AOSound::isValid())
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g_sound_stream = new AOSound();
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else if (backend == BACKEND_ALSA && AlsaSound::isValid())
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g_sound_stream = new AlsaSound();
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else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid())
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g_sound_stream = new CoreAudioSound();
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else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid())
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g_sound_stream = new PulseAudio();
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else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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g_sound_stream = new OpenSLESStream();
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if (!g_sound_stream && NullSound::isValid())
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{
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WARN_LOG(DSPHLE, "Could not initialize backend %s, using %s instead.",
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backend.c_str(), BACKEND_NULLSOUND);
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g_sound_stream = new NullSound();
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}
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if (g_sound_stream)
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{
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UpdateSoundStream();
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if (g_sound_stream->Start())
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{
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if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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StartAudioDump();
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return g_sound_stream;
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}
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PanicAlertT("Could not initialize backend %s.", backend.c_str());
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}
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PanicAlertT("Sound backend %s is not valid.", backend.c_str());
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delete g_sound_stream;
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g_sound_stream = nullptr;
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return nullptr;
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}
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void ShutdownSoundStream()
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{
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INFO_LOG(DSPHLE, "Shutting down sound stream");
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if (g_sound_stream)
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{
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g_sound_stream->Stop();
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if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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StopAudioDump();
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delete g_sound_stream;
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g_sound_stream = nullptr;
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}
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INFO_LOG(DSPHLE, "Done shutting down sound stream");
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}
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std::vector<std::string> GetSoundBackends()
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{
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std::vector<std::string> backends;
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if (NullSound::isValid())
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backends.push_back(BACKEND_NULLSOUND);
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if (XAudio2_7::isValid() || XAudio2::isValid())
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backends.push_back(BACKEND_XAUDIO2);
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if (AOSound::isValid())
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backends.push_back(BACKEND_AOSOUND);
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if (AlsaSound::isValid())
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backends.push_back(BACKEND_ALSA);
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if (CoreAudioSound::isValid())
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backends.push_back(BACKEND_COREAUDIO);
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if (PulseAudio::isValid())
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backends.push_back(BACKEND_PULSEAUDIO);
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if (OpenALStream::isValid())
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backends.push_back(BACKEND_OPENAL);
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if (OpenSLESStream::isValid())
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backends.push_back(BACKEND_OPENSLES);
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return backends;
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}
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void UpdateSoundStream()
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{
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if (g_sound_stream)
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{
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int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume;
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g_sound_stream->SetVolume(volume);
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}
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}
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void ClearAudioBuffer(bool mute)
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{
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if (g_sound_stream)
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g_sound_stream->Clear(mute);
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}
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void SendAIBuffer(short *samples, unsigned int num_samples)
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{
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if (!g_sound_stream)
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return;
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if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start)
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StartAudioDump();
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else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start)
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StopAudioDump();
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CMixer* pMixer = g_sound_stream->GetMixer();
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if (pMixer && samples)
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{
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pMixer->PushSamples(samples, num_samples);
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}
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g_sound_stream->Update();
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}
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void StartAudioDump()
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{
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std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav";
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std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav";
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File::CreateFullPath(audio_file_name_dtk);
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File::CreateFullPath(audio_file_name_dsp);
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g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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s_audio_dump_start = true;
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}
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void StopAudioDump()
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{
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g_sound_stream->GetMixer()->StopLogDTKAudio();
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g_sound_stream->GetMixer()->StopLogDSPAudio();
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s_audio_dump_start = false;
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}
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void IncreaseVolume(unsigned short offset)
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{
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SConfig::GetInstance().m_IsMuted = false;
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int& currentVolume = SConfig::GetInstance().m_Volume;
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currentVolume += offset;
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if (currentVolume > AUDIO_VOLUME_MAX)
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currentVolume = AUDIO_VOLUME_MAX;
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UpdateSoundStream();
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}
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void DecreaseVolume(unsigned short offset)
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{
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SConfig::GetInstance().m_IsMuted = false;
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int& currentVolume = SConfig::GetInstance().m_Volume;
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currentVolume -= offset;
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if (currentVolume < AUDIO_VOLUME_MIN)
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currentVolume = AUDIO_VOLUME_MIN;
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UpdateSoundStream();
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}
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void ToggleMuteVolume()
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{
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bool& isMuted = SConfig::GetInstance().m_IsMuted;
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isMuted = !isMuted;
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UpdateSoundStream();
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}
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}
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