dolphin/Source/Core/AudioCommon/Mixer.h
degasus 9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00

158 lines
4.0 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <mutex>
#include <string>
#include "AudioCommon/WaveFile.h"
// 16 bit Stereo
#define MAX_SAMPLES (1024 * 2) // 64ms
#define INDEX_MASK (MAX_SAMPLES * 2 - 1)
#define LOW_WATERMARK 1280 // 40 ms
#define MAX_FREQ_SHIFT 200 // per 32000 Hz
#define CONTROL_FACTOR 0.2f // in freq_shift per fifo size offset
#define CONTROL_AVG 32
class CMixer {
public:
CMixer(unsigned int BackendSampleRate)
: m_dma_mixer(this, 32000)
, m_streaming_mixer(this, 48000)
, m_wiimote_speaker_mixer(this, 3000)
, m_sampleRate(BackendSampleRate)
, m_log_dtk_audio(0)
, m_log_dsp_audio(0)
, m_speed(0)
{
INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized");
}
virtual ~CMixer() {}
// Called from audio threads
virtual unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
// Called from main thread
virtual void PushSamples(const short* samples, unsigned int num_samples);
virtual void PushStreamingSamples(const short* samples, unsigned int num_samples);
virtual void PushWiimoteSpeakerSamples(const short* samples, unsigned int num_samples, unsigned int sample_rate);
unsigned int GetSampleRate() const { return m_sampleRate; }
void SetDMAInputSampleRate(unsigned int rate);
void SetStreamInputSampleRate(unsigned int rate);
void SetStreamingVolume(unsigned int lvolume, unsigned int rvolume);
void SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume);
virtual void StartLogDTKAudio(const std::string& filename)
{
if (!m_log_dtk_audio)
{
m_log_dtk_audio = true;
g_wave_writer_dtk.Start(filename, 48000);
g_wave_writer_dtk.SetSkipSilence(false);
NOTICE_LOG(DSPHLE, "Starting DTK Audio logging");
}
else
{
WARN_LOG(DSPHLE, "DTK Audio logging has already been started");
}
}
virtual void StopLogDTKAudio()
{
if (m_log_dtk_audio)
{
m_log_dtk_audio = false;
g_wave_writer_dtk.Stop();
NOTICE_LOG(DSPHLE, "Stopping DTK Audio logging");
}
else
{
WARN_LOG(DSPHLE, "DTK Audio logging has already been stopped");
}
}
virtual void StartLogDSPAudio(const std::string& filename)
{
if (!m_log_dsp_audio)
{
m_log_dsp_audio = true;
g_wave_writer_dsp.Start(filename, 32000);
g_wave_writer_dsp.SetSkipSilence(false);
NOTICE_LOG(DSPHLE, "Starting DSP Audio logging");
}
else
{
WARN_LOG(DSPHLE, "DSP Audio logging has already been started");
}
}
virtual void StopLogDSPAudio()
{
if (m_log_dsp_audio)
{
m_log_dsp_audio = false;
g_wave_writer_dsp.Stop();
NOTICE_LOG(DSPHLE, "Stopping DSP Audio logging");
}
else
{
WARN_LOG(DSPHLE, "DSP Audio logging has already been stopped");
}
}
float GetCurrentSpeed() const { return m_speed.load(); }
void UpdateSpeed(float val) { m_speed.store(val); }
protected:
class MixerFifo {
public:
MixerFifo(CMixer *mixer, unsigned sample_rate)
: m_mixer(mixer)
, m_input_sample_rate(sample_rate)
, m_indexW(0)
, m_indexR(0)
, m_LVolume(256)
, m_RVolume(256)
, m_numLeftI(0.0f)
, m_frac(0)
{
memset(m_buffer, 0, sizeof(m_buffer));
}
void PushSamples(const short* samples, unsigned int num_samples);
unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
void SetInputSampleRate(unsigned int rate);
void SetVolume(unsigned int lvolume, unsigned int rvolume);
private:
CMixer *m_mixer;
unsigned m_input_sample_rate;
short m_buffer[MAX_SAMPLES * 2];
std::atomic<u32> m_indexW;
std::atomic<u32> m_indexR;
// Volume ranges from 0-256
std::atomic<s32> m_LVolume;
std::atomic<s32> m_RVolume;
float m_numLeftI;
u32 m_frac;
};
MixerFifo m_dma_mixer;
MixerFifo m_streaming_mixer;
MixerFifo m_wiimote_speaker_mixer;
unsigned int m_sampleRate;
WaveFileWriter g_wave_writer_dtk;
WaveFileWriter g_wave_writer_dsp;
bool m_log_dtk_audio;
bool m_log_dsp_audio;
std::atomic<float> m_speed; // Current rate of the emulation (1.0 = 100% speed)
};