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To avoid FPRs being pushed unnecessarily, I checked the uses: DSPEmitter doesn't use FPRs, and VertexLoader doesn't use anything but RAX, so I specified the register list accordingly. The regular JIT, however, does use FPRs, and as far as I can tell, it was incorrect not to save them in the outer routine. Since the dispatcher loop is only exited when pausing or stopping, this should have no noticeable performance impact. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |