dolphin/Languages/po/ja.po
2021-05-30 19:39:41 +02:00

10795 lines
353 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Danbsky, 2011
# DanbSky <danbsky@live.jp>, 2015-2020
# Denton Poss <dentonposs@gmail.com>, 2016
# EmpyreusX <xiejunmingsa@gmail.com>, 2019
# Hoshiki Itoi, 2021
# Katabi, 2015
# Lioncash <mathew1800@gmail.com>, 2014
# Lioncash <mathew1800@gmail.com>, 2014
# DanbSky <danbsky@live.jp>, 2013-2015
# CyberRex.x <hspwinx86@gmail.com>, 2019
# raid273, 2020
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-05-30 19:38+0200\n"
"PO-Revision-Date: 2021-05-30 17:39+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/"
"language/ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1396
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"ゲームキューブ用ゲームデータには整合性チェックのためのデータがほとんど含まれ"
"ていないため、Dolphinでは検出できない問題があるかもしれません。"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1402
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot verify "
"that it hasn't been tampered with."
msgstr ""
"\n"
"\n"
"このタイトルは販売物ではないため、Dolphinはゲームデータが改竄されていないこと"
"を証明できません。"
#: Source/Core/DolphinQt/MenuBar.cpp:1158
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"注意このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに"
"紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル"
"が消滅します\n"
"\n"
"%1\n"
"(これらのタイトルを起動することで問題が解決する場合もあります)"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:103
msgid " (Disc %1)"
msgstr "(ディスク %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266
msgid "! Not"
msgstr "! Not否定"
#: Source/Core/Core/Boot/Boot.cpp:205
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"{0}\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:278
msgid "$ User Variable"
msgstr ""
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269
msgid "% Modulo"
msgstr "% Modulo剰余"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1 さんが\n"
"あなたのパーティに参加したいようです"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:403
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:269
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:100
msgid "%1 (Copy)"
msgstr "%1 (コピー)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (ディスク番号 %2, リビジョン %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (リビジョン %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482
msgid "%1 (Stock)"
msgstr ""
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:244
msgid "%1 (recommended)"
msgstr "%1推奨"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:226
msgid "%1 (slow)"
msgstr "%1低速"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:290
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO バイト\n"
"%2 メモリバイト\n"
"%3 フレーム"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
msgid "%1 Graphics Configuration"
msgstr "%1 グラフィック設定"
#: Source/Core/DolphinQt/CheatsManager.cpp:650
msgid "%1 Match(es)"
msgstr "%1 件ヒットしました"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:136
msgid "%1 doesn't support this feature on your system."
msgstr "%1 はあなたのシステム上でこの機能をサポートしていません"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:328
msgid "%1 doesn't support this feature."
msgstr "%1 はこの機能をサポートしていません"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:270
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 フレーム\n"
"%2 オブジェクト\n"
"現在のフレーム: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816
msgid "%1 has joined"
msgstr "%1 が入室しました"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:821
msgid "%1 has left"
msgstr "%1 が退室しました"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:943
msgid "%1 is now golfing"
msgstr "%1 がゴルフ中"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:249
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:319
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "%1 個のセッションを発見"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "%1 個のセッションを発見"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168
msgid "%1% (Normal Speed)"
msgstr "%1% (標準)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
msgid "%1: %2"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285
msgid "%1MB (MEM1)"
msgstr "%1MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299
msgid "%1MB (MEM2)"
msgstr "%1MB (MEM2)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66
msgid "%1x Native (%2x%3)"
msgstr "%1x Native (%2x%3)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274
msgid "& And"
msgstr "& And論理積"
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "&About"
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:315
msgid "&Add Memory Breakpoint"
msgstr "&Add Memory Breakpoint"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "&Add New Code..."
msgstr "コードを追加...(&A)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:513
msgid "&Add function"
msgstr "&Add function"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Add..."
msgstr "追加...(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:530
msgid "&Audio Settings"
msgstr "サウンド設定(&A)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:188
msgid "&Auto Update:"
msgstr "自動更新(&A)"
#: Source/Core/DolphinQt/MenuBar.cpp:546
msgid "&Automatic Start"
msgstr "&Automatic Start"
#: Source/Core/DolphinQt/MenuBar.cpp:196
msgid "&Boot from DVD Backup"
msgstr "DVDバックアップから起動(&B)"
#: Source/Core/DolphinQt/MenuBar.cpp:471
msgid "&Breakpoints"
msgstr "&Breakpoints"
#: Source/Core/DolphinQt/MenuBar.cpp:590
msgid "&Bug Tracker"
msgstr "バグトラッカー(&B)"
#: Source/Core/DolphinQt/WiiUpdate.cpp:102
msgid "&Cancel"
msgstr "キャンセル(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "&Cheats Manager"
msgstr "チートマネージャ(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:600
msgid "&Check for Updates..."
msgstr "Dolphinのアップデート(&C)"
#: Source/Core/DolphinQt/MenuBar.cpp:964
msgid "&Clear Symbols"
msgstr "&Clear Symbols"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196
msgid "&Clone..."
msgstr "クローン(&C)..."
#: Source/Core/DolphinQt/MenuBar.cpp:436
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/MenuBar.cpp:532
msgid "&Controller Settings"
msgstr "コントローラ設定(&C)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:492
msgid "&Copy address"
msgstr "&Copy address"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:126
msgid "&Create..."
msgstr "作成(&C)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:102
msgid "&Delete"
msgstr "削除(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:314
msgid "&Delete Watch"
msgstr "&Delete Watch"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76
msgid "&Edit Code..."
msgstr "コードを編集...(&E)"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196
msgid "&Edit..."
msgstr "編集...(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:215
msgid "&Eject Disc"
msgstr "ディスクの取り出し(&E)"
#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:106
msgid "&Export as .gci..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:209
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:553
msgid "&Font..."
msgstr "&Font..."
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinQt/MenuBar.cpp:534
msgid "&Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "&Generate Symbols From"
msgstr "&Generate Symbols From"
#: Source/Core/DolphinQt/MenuBar.cpp:586
msgid "&GitHub Repository"
msgstr "GitHub リポジトリ(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:529
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinQt/MenuBar.cpp:577
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:116
msgid "&Import..."
msgstr "インポート...(&I)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:515
msgid "&Insert blr"
msgstr "&Insert blr"
#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "UIの言語(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:337
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "&Load Symbol Map"
msgstr "&Load Symbol Map"
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Lock Widgets In Place"
msgstr "ツールバーの位置を固定(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:480
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "&Movie"
msgstr "記録(&M)"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "&Network"
msgstr "&Network"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "いいえ(&N)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:125
#: Source/Core/DolphinQt/MenuBar.cpp:210
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:525
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "&Patch HLE Functions"
msgstr "&Patch HLE Functions"
#: Source/Core/DolphinQt/MenuBar.cpp:316
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:331
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinQt/MenuBar.cpp:751
msgid "&Read-Only Mode"
msgstr "読み込み専用(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:444
msgid "&Registers"
msgstr "&Registers"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47
msgid "&Remove"
msgstr "削除(&R)"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77
msgid "&Remove Code"
msgstr "コードを削除(&R)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:504
msgid "&Rename symbol"
msgstr "&Rename symbol"
#: Source/Core/DolphinQt/MenuBar.cpp:318
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "&Resource Pack Manager"
msgstr "リソースパックマネージャー(&R)"
#: Source/Core/DolphinQt/MenuBar.cpp:973
msgid "&Save Symbol Map"
msgstr "&Save Symbol Map"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173
msgid "&Speed Limit:"
msgstr "速度制限(&S)"
#: Source/Core/DolphinQt/MenuBar.cpp:317
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "テーマ(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:453
msgid "&Threads"
msgstr "&Threads"
#: Source/Core/DolphinQt/MenuBar.cpp:227
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "&View"
msgstr "表示(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "&Watch"
msgstr "&Watch"
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "&Website"
msgstr "公式Webサイト(&W)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:334
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "はい(&Y)"
#: Source/Core/DolphinQt/MenuBar.cpp:1260
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' not found, no symbol names generated"
#: Source/Core/DolphinQt/MenuBar.cpp:1463
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' not found, scanning for common functions instead"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135
msgid "(None)"
msgstr "なし"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267
msgid "* Multiply"
msgstr "* Multiply乗算"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "+ Add"
msgstr "+ Add加算"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:281
msgid ", Comma"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271
msgid "- Subtract"
msgstr "- Subtract減算"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:331
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268
msgid "/ Divide"
msgstr "/ Divide除算"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Mbit (2043 ブロック)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Mbit (251 ブロック)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "16-bit"
msgstr "16 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:392
msgid "16-bit Integer"
msgstr "16-bit 整数"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Native (1280x1056) for 720p"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Mbit (507 ブロック)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:134
msgid "32-bit"
msgstr "32 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:392
msgid "32-bit Integer"
msgstr "32-bit 整数"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:331
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "3D深度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Native (1920x1584) for 1080p"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Mbit (59 ブロック)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Native (2560x2112) for 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x Native (3200x2640)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Mbit (1019 ブロック)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Native (3840x3168) for 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x Native (4480x3696)"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Mbit (123 ブロック)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "8-bit"
msgstr "8 ビット"
#: Source/Core/DolphinQt/CheatsManager.cpp:392
msgid "8-bit Integer"
msgstr "8-bit 整数"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Native (5120x4224) for 5K"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273
msgid "< Less-than"
msgstr "< Less-thanより小さい"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<システムの言語>"
#: Source/Core/DolphinQt/Updater.cpp:51
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Dolphinの最新版が公開されています </h2>Dolphin %1 がダウンロード可能で"
"す。現在のバージョン ( %2 )<br> 更新を行いますか?<br><h4>更新履歴:</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272
msgid "> Greater-than"
msgstr "> Greater-thanより大きい"
#: Source/Core/DolphinQt/MainWindow.cpp:1382
#: Source/Core/DolphinQt/MainWindow.cpp:1450
msgid "A NetPlay Session is already in progress!"
msgstr "ネットプレイのセッションは既に進行中です!"
#: Source/Core/Core/WiiUtils.cpp:172
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"既にNANDにこのタイトルの別バージョンがインストール\n"
"されているようです\n"
"インストール済のバージョン: {0}\n"
"WADファイルのバージョン {1}\n"
"\n"
"このWADのバージョンで上書きしますか元に戻すことはできません"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:551
msgid "A disc is already about to be inserted."
msgstr "ディスクは既に挿入されています。"
#: Source/Core/DolphinQt/Main.cpp:228
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr "起動するタイトルを指定せずにステートセーブをロードすることはできません"
#: Source/Core/DolphinQt/MainWindow.cpp:858
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする"
"とデータが失われる場合があります。それでも強制終了しますか?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:258
msgid "A sync can only be triggered when a Wii game is running."
msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"注意:\n"
"\n"
"全プレイヤーは同じバージョンのDolphinを使用する必要があります。\n"
"全プレイヤーは同じSDカードを使用する必要があります。\n"
"DSP-LLEを使用する場合、全プレイヤーは同じDSP ROMを使用する必要があります。\n"
"ゲーム起動から先に進まない場合、デュアルコア動作を無効にして再度試してくださ"
"い。\n"
"直接接続の場合、ホスト側はUDPポートの開放が必要です。\n"
"\n"
"現在のところ、ネットプレイ上でのWiiリモコンの入力サポートは実験段階です。\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:197
msgid "AR Code"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:410
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "中断"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50
msgid "Accelerometer"
msgstr "加速度"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Accuracy:"
msgstr "精度:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Action Replay コード復号化エラー\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード\n"
"{0}"
#: Source/Core/Core/ActionReplay.cpp:525
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:616
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:403
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:463
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:671
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:540
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay エラー\n"
"マスターコードおよび CCXXXXXX への書き込みは実装されていません ({0})\n"
"マスターコードを入力する必要はありません。使用しないでください。"
#: Source/Core/Core/ActionReplay.cpp:233
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:782
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:750
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:708
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:806
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "ネットプレイ:チャットをアクティブ"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
msgid "Active"
msgstr "Active"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161
msgid "Active thread queue"
msgstr "Active thread queue"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176
msgid "Active threads"
msgstr "Active threads"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275
msgid "Adapter"
msgstr "ビデオカード"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "タップが接続されています"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:75
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "追加"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122
msgid "Add &breakpoint"
msgstr "Add &breakpoint"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:33
msgid "Add New DSU Server"
msgstr "DSU Serverの追加"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "USBデバイスを追加"
#: Source/Core/DolphinQt/GameList/GameList.cpp:409
#: Source/Core/DolphinQt/GameList/GameList.cpp:412
msgid "Add Shortcut to Desktop"
msgstr "ショートカットをデスクトップに追加"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr "Add a Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr "Add a Memory Breakpoint"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
msgid "Add memory &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123
msgid "Add memory breakpoint"
msgstr "Add memory breakpoint"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125
msgid "Add to &watch"
msgstr "Add to &watch"
#: Source/Core/DolphinQt/CheatsManager.cpp:270
msgid "Add to Watch"
msgstr "ウォッチウィンドウに追加"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406
msgid "Add to watch"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36
#: Source/Core/DolphinQt/Settings/PathPane.cpp:145
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/CheatsManager.cpp:642
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Address"
msgstr "アドレス"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129
msgid "Address Space"
msgstr "Address Space"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Address:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"RAMからGPUへのテクスチャ更新の受信精度を調整する設定です。<br><br>Safe 側に"
"セットすると、RAMからのテクスチャ更新を見逃す可能性が低くなります。Fast 側に"
"よせるとタイトルによっては文字化けの原因になります。"
"<br><br><dolphin_emphasis>よく分からなければ、右端に合わせておいてください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
"エミュレートされたコンソールのメモリ容量を調節できます\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値に設定すると、多くのタイトルでクラッシュやバグが発生"
"する可能性があります。この設定はごく限られたタイトルでのみ恩恵を受けられる機"
"能です。"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"エミュレートされたCPUのクロックレートを調節できます。\n"
"\n"
"値を大きくすることで、不安定な速度で 動作するタイトルのフレームレートの安定が"
"期待できます。 逆に小さくすれば、ゲーム内部でフレームスキップが発生し パ"
"フォーマンスが改善するかもしれません。\n"
"\n"
"注意:\n"
"デフォルト(100%)以外の値では、 クラッシュやバグが発生する可能性があります。\n"
"あくまでも自己責任での使用を前提とし、 デフォルト以外の値で発生したバグについ"
"ては 報告しないでください。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Advance Game Port"
msgstr "アドバンスコネクタ"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:102
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/UICommon/NetPlayIndex.cpp:252
msgid "Africa"
msgstr "アフリカ"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
#: Source/Core/DolphinQt/GCMemcardManager.cpp:425
#: Source/Core/DolphinQt/GCMemcardManager.cpp:576
msgid "All Files"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
msgid "All Files (*)"
msgstr "すべてのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:707
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *."
"rvz *.wad *.dff *.m3u);;All Files (*)"
msgstr ""
"すべてのGC / Wiiファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wia *.rvz *.wad *.dff *.m3u);;すべてのファイル (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *."
"rvz *.wad *.m3u);;All Files (*)"
msgstr ""
"すべてのGC / Wiiファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wia *.rvz *.wad *.m3u);;すべてのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1269
#: Source/Core/DolphinQt/MainWindow.cpp:1276
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "全てのステートセーブファイル (*.sav *.s##);; 全てのファイル (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369
msgid "All devices"
msgstr "すべてのデバイス"
#: Source/Core/Core/NetPlayServer.cpp:1107
msgid "All players' codes synchronized."
msgstr "すべてのプレイヤーのチートコードは同期されました"
#: Source/Core/Core/NetPlayServer.cpp:1064
msgid "All players' saves synchronized."
msgstr "すべてのプレイヤーのセーブデータは同期されました"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Allow Mismatched Region Settings"
msgstr "コンソール上の言語設定の不一致を許可"
#: Source/Core/DolphinQt/Main.cpp:261
msgid "Allow Usage Statistics Reporting"
msgstr "利用統計レポートを許可"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Allow Writes to SD Card"
msgstr "SDカードへの書込を許可"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:30
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "外部入力設定"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:100
msgid "Always Connected"
msgstr "常時接続状態として扱う"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Always Hide Mouse Cursor"
msgstr "常にマウスカーソルを隠す"
#: Source/Core/Common/Assert.h:40
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"エラーが発生しました\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"無視して続行しますか?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:161
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
msgid "Angle"
msgstr "角度"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42
msgid "Angular velocity to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381
msgid "Anisotropic Filtering"
msgstr "異方性フィルタリング"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378
msgid "Anti-Aliasing"
msgstr "アンチエイリアス"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75
msgid "Any Region"
msgstr "すべて"
#: Source/Core/DolphinQt/MenuBar.cpp:1600
msgid "Append signature to"
msgstr "Append signature to"
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Append to &Existing Signature File..."
msgstr "Append to &Existing Signature File..."
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "Appl&y Signature File..."
msgstr "Appl&y Signature File..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"フレーム描画後にポストプロセスエフェクトを適用します。<br><br /"
"><dolphin_emphasis>よく分からなければ、【オフ】を選択してください。</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "Apploaderの日付"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinQt/MenuBar.cpp:1623
msgid "Apply signature file"
msgstr "Apply signature file"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "Arbitrary Mipmap Detection"
msgstr "Arbitrary Mipmap Detection"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:240
msgid "Are you sure that you want to delete '%1'?"
msgstr "次のプロファイルを削除しますか? '%1'"
#: Source/Core/DolphinQt/GameList/GameList.cpp:729
msgid "Are you sure you want to delete this file?"
msgstr "このタイトルの実体ファイルを削除しますか?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr "このリソースパックを削除しますか?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:440
msgid "Are you sure you want to quit NetPlay?"
msgstr "ネットプレイを終了しますか?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:294
msgid "Are you sure?"
msgstr "本当によろしいですか?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:278
msgid "Aspect Ratio"
msgstr "アスペクト比"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:80
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:235
msgid "Assign Controller Ports"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "コントローラ割り当て設定"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119
msgid "Asynchronous (Skip Drawing)"
msgstr "Asynchronous (Skip Drawing)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118
msgid "Asynchronous (Ubershaders)"
msgstr "Asynchronous (Ubershaders)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:521
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Attach MotionPlus"
msgstr "Wiiモーションプラス有効化"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:80
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Audio Stretching Settings"
msgstr "タイムストレッチの設定"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Author"
msgstr "作者"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "開発チーム"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:178
msgid "Auto Update Settings"
msgstr "Dolphinの自動更新に関する設定"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"レンダリング解像度の設定「自動」は同期ズレの原因になるため、厳密な同期モード"
"では許可されません\n"
"\n"
"自動以外のレンダリング解像度に設定しなおしてください"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
msgid "Auto-Adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64
msgid "Auto-Hide"
msgstr "未操作時に隠す"
#: Source/Core/DolphinQt/MenuBar.cpp:1270
msgid "Auto-detect RSO modules?"
msgstr "Auto-detect RSO modules?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"レンダリング解像度に合わせてウィンドウサイズを自動調整します。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
msgid "Auxiliary"
msgstr "Auxiliary"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:578
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect. Dolphin will now exit"
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:67
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:579
msgid "BP register "
msgstr "BP register "
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "Back Chain"
msgstr "Back Chain"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:182
msgid "Backend"
msgstr "ビデオAPI"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:123
msgid "Backend Multithreading"
msgstr "Backend Multithreading"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Backend:"
msgstr "ビデオAPI"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29
msgid "Background Input"
msgstr "バックグラウンド操作を許可"
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511
msgid "Bad address provided."
msgstr "Bad address provided."
#: Source/Core/DiscIO/VolumeVerifier.cpp:354
msgid "Bad dump"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517
msgid "Bad offset provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546
msgid "Bad value provided."
msgstr "Bad value provided."
#: Source/Core/DolphinQt/GameList/GameList.cpp:898
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:216
#: Source/Core/DolphinQt/GCMemcardManager.cpp:141
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Base priority"
msgstr "Base priority"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:132
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
msgid "Bass"
msgstr "バスドラム"
#: Source/Core/DolphinQt/Main.cpp:235
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "バッチモードの使用にはタイトルの指定が必須です"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Battery"
msgstr "バッテリー残量"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "Beta (once a month)"
msgstr "ベータ版 (ひと月に一度)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:39
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows, その他"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397
msgid "Binary SSL"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398
msgid "Binary SSL (read)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:399
msgid "Binary SSL (write)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111
msgid "Bitrate (kbps):"
msgstr "ビットレート (kbps):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:908
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:230
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Block Size"
msgstr "ブロックサイズ"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:61
msgid "Block Size:"
msgstr "ブロックサイズ:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
msgid "Blocking"
msgstr "Blocking"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:145
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Blue"
msgstr "青"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル"
"ドされました。\n"
"パススルーの機能は使えません。"
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "Boot to Pause"
msgstr "Boot to Pause"
#: Source/Core/DolphinQt/MainWindow.cpp:1606
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1632
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii キー ファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Borderless Fullscreen"
msgstr "ボーダレス フルスクリーン"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid "Bottom"
msgstr "下"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr "Branch: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152
msgid "Branches"
msgstr "Branches"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Break"
#: Source/Core/Core/HotkeyManager.cpp:321
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27
msgid "Breakpoint"
msgstr "Breakpoint"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485
msgid "Breakpoint encountered! Step out aborted."
msgstr "Breakpoint encountered! Step out aborted."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38
msgid "Breakpoints"
msgstr "Breakpoints"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter (TAP)"
msgstr "ブロードバンドアダプタTAP"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter (XLink Kai)"
msgstr "ブロードバンドアダプタXLink Kai"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208
msgid "Broadband Adapter (XLink Kai) Destination Address"
msgstr "ブロードバンドアダプタXLink Kai接続先の設定"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Broadband Adapter (tapserver)"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Broadband Adapter MAC address"
msgstr "ブロードバンドアダプタMACアドレス"
#: Source/Core/DolphinQt/MenuBar.cpp:244
msgid "Browse &NetPlay Sessions...."
msgstr "ネットプレイセッションブラウザ(&N)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Buffer Size:"
msgstr "バッファサイズ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:831
msgid "Buffer size changed to %1"
msgstr "バッファサイズが変更されました: %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:393
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:85
msgid "Button"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "C Stick"
msgstr "Cスティック"
#: Source/Core/DolphinQt/MenuBar.cpp:984
msgid "C&reate Signature File..."
msgstr "C&reate Signature File..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596
msgid "CP register "
msgstr "CP register "
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56
msgid "CPU Emulation Engine:"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50
msgid "CPU Options"
msgstr "CPU設定"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (低速)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:231
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"起動時にカスタムテクスチャをシステムメモリへキャッシュします。<br><br>大量に"
"メモリを消費する代わりに、ロード時のカクつきが軽減されます。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Calculate"
msgstr "計算する"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"3Dオブジェクトに対し、ピクセル単位での光源処理を行うことで、角ばったポリゴン"
"の光をなめらかでやわらかいものにします。<br><br />この設定はまれに描画バグや"
"速度低下を引き起こします。<br><br><dolphin_emphasis>よく分からなければ、"
"チェックを入れないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898
msgid "Calibrate"
msgstr "キャリブレーション開始"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890
msgid "Calibration"
msgstr "キャリブレーション"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "Calibration Period"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105
msgid "Callstack"
msgstr "Callstack"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65
msgid "Camera 1"
msgstr ""
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1771
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1375
#: Source/Core/DolphinQt/MainWindow.cpp:1443
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "ゲーム実行中はネットプレイセッションを開始できません!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:59
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:1298
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:938
msgid "Cancel Calibration"
msgstr "キャリブレーション中止"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"NANDへのインストールができなかったため、このWADファイルを起動できません"
#: Source/Core/Core/Boot/Boot.cpp:521
msgid "Cannot find the GC IPL."
msgstr "GC IPLが見つかりません"
#: Source/Core/DolphinQt/CheatsManager.cpp:552
msgid ""
"Cannot interpret the given value.\n"
"Have you chosen the right type?"
msgstr ""
"与えられた値の解釈ができませんでした。\n"
"正しい形式が選択されていますか?"
#: Source/Core/Core/Boot/Boot.cpp:519
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "容量"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221
msgid "Center"
msgstr "面"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899
msgid "Center and Calibrate"
msgstr "センタリングとキャリブレーション"
#: Source/Core/DolphinQt/GameList/GameList.cpp:346
msgid "Change &Disc"
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Change Discs Automatically"
msgstr "ディスク交換を自動化"
#: Source/Core/Core/Movie.cpp:1188
msgid "Change the disc to {0}"
msgstr "次のディスクに変更:{0}"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "変更されたチート内容は次回のゲーム開始時に反映されます"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206
msgid "Chat"
msgstr "チャット欄"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24
msgid "Cheat Code Editor"
msgstr "チートコードエディタ"
#: Source/Core/DolphinQt/CheatsManager.cpp:211
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinQt/CheatsManager.cpp:157
msgid "Cheats Manager"
msgstr "チートマネージャ"
#: Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Check NAND..."
msgstr "NANDの整合性チェックを実行"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:153
msgid "Check for Game List Changes in the Background"
msgstr "ゲームリストの状態を監視"
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "最新版の入手先:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:754
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid "Checksum"
msgstr "チェックサム"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "China"
msgstr "中国"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:1641
msgid "Choose priority input file"
msgstr "Choose priority input file"
#: Source/Core/DolphinQt/MenuBar.cpp:1646
msgid "Choose secondary input file"
msgstr "Choose secondary input file"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:161
msgid "Choose the folder to extract to"
msgstr "保存先のフォルダを選択してください"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:40
msgid "Clamping of rotation about the yaw axis."
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235
msgid "Classic Buttons"
msgstr "クラシックコントローラ ボタン"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
msgid "Classic Controller"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:137
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:247
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:125
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Clear"
msgstr "全消去"
#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "Clear Cache"
msgstr "Clear Cache"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid "Clock Override"
msgstr "Clock Override を有効化"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146
msgid "Clone and &Edit Code..."
msgstr "コピーして編集...(&E)"
#: Source/Core/DolphinQt/SearchBar.cpp:28
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinQt/MenuBar.cpp:526
msgid "Co&nfiguration"
msgstr "Dolphinの設定(&N)"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102
msgid "Code:"
msgstr "コード:"
#: Source/Core/Core/NetPlayClient.cpp:1615
msgid "Codes received!"
msgstr "コードを受け取りました!"
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Combine &Two Signature Files..."
msgstr "Combine &Two Signature Files..."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27
msgid "Common"
msgstr "全般"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:152
msgid "Comparand:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Compile Shaders Before Starting"
msgstr "ゲーム開始前にシェーダをコンパイルする"
#: Source/Core/VideoCommon/ShaderCache.cpp:168
msgid "Compiling Shaders"
msgstr "シェーダをコンパイル中..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:909
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Compression"
msgstr "圧縮形式"
#: Source/Core/DolphinQt/ConvertDialog.cpp:69
msgid "Compression Level:"
msgstr "圧縮レベル:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:65
msgid "Compression:"
msgstr "圧縮形式:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condition"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Conditional"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:123
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38
msgid "Configure Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Dolphinの設定"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224
msgid "Configure Input"
msgstr "入力設定"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224
msgid "Configure Output"
msgstr "出力設定"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:239
#: Source/Core/DolphinQt/ConvertDialog.cpp:293
#: Source/Core/DolphinQt/ConvertDialog.cpp:399
#: Source/Core/DolphinQt/GameList/GameList.cpp:556
#: Source/Core/DolphinQt/GameList/GameList.cpp:728
#: Source/Core/DolphinQt/MainWindow.cpp:857
#: Source/Core/DolphinQt/MainWindow.cpp:1573
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Confirm"
msgstr "確認"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173
msgid "Confirm backend change"
msgstr "ビデオAPI変更の確認"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinQt/MenuBar.cpp:1225
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:439
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr "確認"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201
msgid "Connect"
msgstr "ホストに接続"
#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:308
msgid "Connect Balance Board"
msgstr "バランスWii ボードを接続"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinQt/MenuBar.cpp:300
msgid "Connect Wii Remote %1"
msgstr "%1 のWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr "1PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr "2PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr "3PのWiiリモコンを接続"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr "4PのWiiリモコンを接続"
#: Source/Core/DolphinQt/MenuBar.cpp:293
msgid "Connect Wii Remotes"
msgstr "Wiiリモコンの接続"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "実機Wiiリモコンをエミュレートされたコントローラとして扱う"
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Connect to the Internet and perform an online system update?"
msgstr "インターネットに接続してWiiのシステム更新を行いますか"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:88
msgid "Connected"
msgstr "Connected"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Connection Type:"
msgstr "接続方式:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1194
msgid "Content {0:08x} is corrupt."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95
msgid "Continuous Scanning"
msgstr "接続状況を常に監視"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30
msgid "Control Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427
msgid "Controller Profile"
msgstr "入力設定"
#: Source/Core/Core/HotkeyManager.cpp:323
msgid "Controller Profile 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:324
msgid "Controller Profile 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:325
msgid "Controller Profile 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:326
msgid "Controller Profile 4"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:17
msgid "Controller Settings"
msgstr "Dolphin コントローラ設定"
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "コントローラ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"収束点の位置調整。このスライダーでスクリーンの前に現れる仮想オブジェクトとの"
"距離を設定できます。<br><br>値を高くすると効果が強くなり、低くすると目の負担"
"が軽減されます。"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"レンダリング解像度の設定。<br><br>高解像度に設定することで大きく画質が向上し"
"ますが、同時にGPU負荷が増大し、タイトルによっては描画バグの原因となります。一"
"般的にレンダリング解像度が低いほど、動作速度は向上します。"
"<br><br><dolphin_emphasis>よく分からなければ、【Native】を選択してください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"仮想カメラ間の距離調整。<br><br>値を高くすると効果が強くなり、 低くすると目の"
"負担が軽減されます。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"デュアルコアで処理を行うかの設定です。有効化すると処理速度が向上しますが、"
"様々なバグを引き起こすこともあります。デフォルトは <b>True</b>(有効)です。"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409
msgid "Convergence"
msgstr "収束点"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Convergence:"
msgstr "収束点 (Convergence):"
#: Source/Core/DolphinQt/ConvertDialog.cpp:41
msgid "Convert"
msgstr "ファイル形式の変換"
#: Source/Core/DolphinQt/GameList/GameList.cpp:344
msgid "Convert File..."
msgstr "このタイトルを変換..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Convert Selected Files..."
msgstr "選択中のタイトルを変換..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Convert..."
msgstr "この設定で変換を実行"
#: Source/Core/DolphinQt/ConvertDialog.cpp:325
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Wiiディスクイメージを不要データの削除なしにGCZ形式に変換しても、ISO形式に変換"
"した場合に比べ容量の削減は期待できません\n"
"\n"
"このまま変換を行いますか?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:410
#: Source/Core/DolphinQt/ConvertDialog.cpp:417
msgid "Converting..."
msgstr "変換中..."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675
msgid "Copy"
msgstr "コピー"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494
msgid "Copy &function"
msgstr "Copy &function"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:497
msgid "Copy &hex"
msgstr "Copy &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392
msgid "Copy Address"
msgstr "Copy Address"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:626
msgid "Copy Failed"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394
msgid "Copy Hex"
msgstr "Copy Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496
msgid "Copy code &line"
msgstr "Copy code &line"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:230
msgid "Copy to A"
msgstr "Aへコピー"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:230
msgid "Copy to B"
msgstr "Bへコピー"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84
msgid "Core"
msgstr "コア"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90
msgid "Cost"
msgstr "Cost"
#: Source/Core/Core/NetPlayClient.cpp:157
#: Source/Core/Core/NetPlayClient.cpp:213
msgid "Could not communicate with host."
msgstr "ホストと通信できませんでした"
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Could not create client."
msgstr "クライアントを作成できませんでした"
#: Source/Core/Core/NetPlayClient.cpp:141
msgid "Could not create peer."
msgstr "ピアを作成できませんでした"
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"更新ファイルのダウンロードに失敗。インターネット接続設定を確認してから改めて"
"試してください"
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"更新情報のダウンロードに失敗。インターネット接続設定を確認してから改めて試し"
"てください"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:129
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"更新ファイルのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく"
"ださい"
#: Source/Core/Core/IOS/ES/ES.cpp:352
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:387
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n"
"これによりDolphinは停止すると思われます。"
#: Source/Core/Core/IOS/ES/ES.cpp:392
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:197
msgid ""
"Could not read \"{0}\". There is no disc in the drive or it is not a "
"GameCube/Wii backup. Please note that Dolphin cannot play games directly "
"from the original GameCube and Wii discs."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:220
msgid "Could not recognize file {0}"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897
msgid "Couldn't look up central server"
msgstr "Couldn't look up central server"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:813
msgid "Couldn't open file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:816
msgid "Couldn't read file."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "新しくメモリーカードを作成"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "作成"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:247
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within."
"<br><br>If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution.<br><br /"
"><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"表示されるウィンドウのサイズではなく、レンダラーの内部解像度でフレームダンプ"
"とスクリーンショットを作成します。<br><br>縦横比がワイドスクリーンの場合、出"
"力画像は垂直解像度を維持するために水平方向に拡大されます。<br><br /"
"><dolphin_emphasis>よく分からなければ、チェックを入れないでください。</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94
msgid "Creator:"
msgstr "制作者: "
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Critical"
msgstr "致命的なエラー"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:259
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"アスペクト比が 4:3 もしくは 16:9 になるよう、画面をクロッピングします。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "Current Region"
msgstr "現在の地域"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Current context"
msgstr "Current context"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:155
msgid "Current game"
msgstr "選択中のタイトル"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149
msgid "Current thread"
msgstr "Current thread"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139
msgid "Custom RTC Options"
msgstr "リアルタイムクロック設定"
#: Source/Core/Core/HW/GCPadEmu.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148
msgid "DJ Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "DK Bongos"
msgstr "タルコンガ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP Emulation Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:51
msgid "DSP HLE (fast)"
msgstr "DSP HLE (高速)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE Interpreter低速"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP LLE Recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32
msgid "DSU Client"
msgstr "DSU Client"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"PlaystationやNintendo Switch、Steamコントローラーなど、互換性のある入力デバイ"
"スからボタン入力やモーションデータを取得して使用します。<br><br>詳しいセット"
"アップ方法については <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">こちらのページを参照してください</a>"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "Dance Mat"
msgstr "マットコントローラ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105
msgid "Data"
msgstr "データ関係"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "データ転送"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
msgid "Data Type"
msgstr "Data Type"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:834
msgid "Data in area of file that should be unused."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:851
msgid "Data in unrecognized format or corrupted."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1573
msgid "Data received!"
msgstr "データが受信されました!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:388
msgid "Datel MaxDrive/Pro files"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "Dead Zone"
msgstr "遊びの調整"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74
msgid "Debug Only"
msgstr "デバッグ用"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424
msgid "Debugging"
msgstr "デバッグ用"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:409
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:158
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Decoding Quality:"
msgstr "デコード精度"
#: Source/Core/Core/FreeLookManager.cpp:92
msgid "Decrease"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Convergence"
msgstr "収束距離 減少"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Decrease Depth"
msgstr "深度 減少"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr "エミュレーション速度 減少"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Decrease IR"
msgstr "レンダリング解像度 縮小"
#: Source/Core/Core/FreeLookManager.cpp:103
msgid "Decrease X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:105
msgid "Decrease Y"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172
msgid "Default Config (Read Only)"
msgstr "デフォルト設定(読み取り専用)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:365
msgid "Default Device"
msgstr "既定のデバイス"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Default Font"
msgstr "既定のフォント"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:189
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152
msgid "Default thread"
msgstr "Default thread"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:141
msgid "Defer EFB Cache Invalidation"
msgstr "Defer EFB Cache Invalidation"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52
msgid "Defer EFB Copies to RAM"
msgstr "Defer EFB Copies to RAM"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:272
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:407
msgid "Delete File..."
msgstr "このタイトルの実体を削除"
#: Source/Core/DolphinQt/GameList/GameList.cpp:325
msgid "Delete Selected Files..."
msgstr "選択中のタイトルの実体を削除"
#: Source/Core/AudioCommon/WaveFile.cpp:35
#: Source/Core/VideoCommon/FrameDump.cpp:98
msgid "Delete the existing file '{0}'?"
msgstr "既存のファイル '{0}' を削除しますか?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406
msgid "Depth"
msgstr "深度"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
msgid "Depth Percentage:"
msgstr "深度 比率変更:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
msgid "Depth:"
msgstr "深度 (Depth):"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/GameList/GameList.cpp:900
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:218
#: Source/Core/DolphinQt/MenuBar.cpp:636
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "説明"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Detached"
msgstr "Detached"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244
msgid "Detect"
msgstr "検出"
#: Source/Core/DolphinQt/MenuBar.cpp:1299
msgid "Detecting RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Deterministic dual core:"
msgstr "Deterministic dual core: "
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "Dev (multiple times a day)"
msgstr "開発者向け (起動する度に確認)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
msgid "Device"
msgstr "デバイス"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "デバイス PID (例0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75
msgid "Device Settings"
msgstr "デバイス設定"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "デバイス PID (例057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:127
msgid "Device:"
msgstr "デバイス:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:142
msgid "Dims the screen after five minutes of inactivity."
msgstr "5分間操作がない状態が続くと、画面を暗くするようにします"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189
msgid "Direct Connection"
msgstr "直接接続 (Direct)"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:56
msgid ""
"Direct3D 11 renderer requires support for features not supported by your "
"system configuration. This is most likely because you are using Windows 7. "
"You may still use this backend, but you might encounter graphical "
"artifacts.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"Direct3D 11 レンダラは、使用中のシステムではサポートされていない機能を必要と"
"しています。これは主に Windows 7 を使用していることが原因である可能性が高いで"
"す。このまま使用することはできますが、描画に問題が発生する場合があります。\n"
"\n"
"本当に Direct3D 11 を使いますか?\n"
"よく分からない場合、「いいえ」を選択してください。"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376
msgid "Disable"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Disable Bounding Box"
msgstr "Disable Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Disable Copy Filter"
msgstr "Disable Copy Filter"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Disable EFB VRAM Copies"
msgstr "Disable EFB VRAM Copies"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr "エミュレーション速度 無効化"
#: Source/Core/DolphinQt/MenuBar.cpp:836
msgid "Disable Fastmem"
msgstr "Disable Fastmem"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinQt/MenuBar.cpp:828
msgid "Disable JIT Cache"
msgstr "Disable JIT Cache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"bounding boxのエミュレーションを無効化します。<br><br>GPU性能が大きく向上しま"
"すが、タイトルによっては不具合が発生します。<br><br><dolphin_emphasis>よく分"
"からなければ、チェックを外さないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:243
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFBをコピーするときに隣接する行の交錯を無効にします。いくつかのタイトルで「デ"
"フリッカー」または「スムージング」設定として知られるものです。<br><br>この"
"フィルタを無効にしても性能には影響しませんが、よりシャープな画質になります。"
"この設定は時々グラフィカルな問題を引き起こす可能性があります。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを外さないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:94
msgid "Disc"
msgstr "ディスク"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"XFBコピーが作成された際、スキャンアウトを待たずにすぐ表示します。<br><br>有効"
"にするとレイテンシの改善が見込めますが、すべてのXFBコピーが表示されることを前"
"提にしていない一部タイトルで描画バグが発生する可能性があります。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
msgid "Distance"
msgstr "距離"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33
msgid "Distance of travel from neutral position."
msgstr "振りの強さをニュートラルポジションからの距離で指定"
#: Source/Core/DolphinQt/Main.cpp:263
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Dolphinの開発者への情報提供にご協力いただけますか"
#: Source/Core/DolphinQt/MainWindow.cpp:1574
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "\"%1\" をゲームパスリストに追加しますか?"
#: Source/Core/DolphinQt/MenuBar.cpp:1226
msgid "Do you want to clear the list of symbol names?"
msgstr "Do you want to clear the list of symbol names?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:644
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:861
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:82
msgid "Dolby Pro Logic II Decoder"
msgstr "Dolby Pro Logic II decoder"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:194
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:205
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Dolphin FIFO ログファイル (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1493
#: Source/Core/DolphinQt/MenuBar.cpp:1509
#: Source/Core/DolphinQt/MenuBar.cpp:1527
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin Map File (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:68
msgid "Dolphin Signature CSV File"
msgstr "Dolphin Signature CSV File"
#: Source/Core/DolphinQt/MenuBar.cpp:68
msgid "Dolphin Signature File"
msgstr "Dolphin Signature File"
#: Source/Core/DolphinQt/MainWindow.cpp:1653
#: Source/Core/DolphinQt/MainWindow.cpp:1720
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:231
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー"
"ジ もしくは WAD ファイルのあるフォルダを選択してください。"
#: Source/Core/DolphinQt/ConvertDialog.cpp:504
msgid "Dolphin failed to complete the requested action."
msgstr "要求された操作を完了することができませんでした。"
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin is a free and open-source GameCube and Wii emulator."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902
msgid "Dolphin is too old for traversal server"
msgstr "Dolphinのバージョンが古すぎます"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1336
msgid "Dolphin is unable to verify unlicensed discs."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "チートは現在、無効化されています"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Domain"
msgstr "Domain"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Don't Update"
msgstr "自動更新しない"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:54
msgid "Don't show this again"
msgstr "次回からこの画面を表示しない"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Done compressing disc image."
msgstr "ディスクイメージの圧縮に成功しました"
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:393
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Double"
msgstr "Double"
#: Source/Core/Core/FreeLookManager.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Down"
msgstr "下"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78
msgid "Download Codes"
msgstr "Webからコードを入手"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80
msgid "Download Codes from the WiiRD Database"
msgstr "Webからコードを入手 (WiiRD Database)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "グリッド表示でパッケージ画像を使用 ( GameTDB.comより取得 )"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334
msgid "Download complete"
msgstr "ダウンロード完了"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:89
msgid "Drawn Object Range"
msgstr "Drawn Object Range"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202
msgid "Drawsome Tablet"
msgstr "Drawsome Tablet"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72
msgid "Drum Kit"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211
msgid "Dual Core"
msgstr "デュアルコア動作"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109
msgid "Dump &ARAM"
msgstr "Dump &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108
msgid "Dump &ExRAM"
msgstr "Dump &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Dump &FakeVMEM"
msgstr "Dump &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107
msgid "Dump &MRAM"
msgstr "Dump &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:798
msgid "Dump Audio"
msgstr "サウンドのダンプを行う(WAV形式)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90
msgid "Dump Base Textures"
msgstr "Dump Base Textures"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Dump Frames"
msgstr "フレームのダンプを行う(AVI形式)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91
msgid "Dump Mip Maps"
msgstr "Dump Mip Maps"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Dump Objects"
msgstr "Dump Objects"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:206
msgid "Dump Path:"
msgstr "ダンプ先"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76
msgid "Dump TEV Stages"
msgstr "Dump TEV Stages"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176
msgid ""
"Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dump TEV Stages to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:78
msgid "Dump Texture Fetches"
msgstr "Dump Texture Fetches"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:179
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dump Texture Fetches to User/Dump/Objects/.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67
msgid "Dump Textures"
msgstr "テクスチャのダンプを行う"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Dump XFB Target"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Dump at Internal Resolution"
msgstr "Dump at Internal Resolution"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump decoded game textures to User/Dump/Textures/&lt;game_id&gt;/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "Dump decrypted SSL reads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:349
msgid "Dump decrypted SSL writes"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dump objects to User/Dump/Objects/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:342
msgid "Dump options"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Dump peer certificates"
msgstr "Dump peer certificates"
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351
msgid "Dump root CA certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:211
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/.<br><br /"
"><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Dumps the contents of EFB copies to User/Dump/Textures/.<br><br /"
"><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:239
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/.<br><br /"
"><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:41
msgid "Duration of Turbo Button Press (frames):"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:47
msgid "Duration of Turbo Button Release (frames):"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "E&xit"
msgstr "終了"
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:211
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"エラー:少なくとも {0}.{1} 以上のバージョンのTAP-Win32ドライバが必要です。最"
"近Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再"
"起動が必要になるかもしれません。"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"ホストが設定したバッファサイズですべてのプレイヤーの入力を受け付けます。\n"
"公平性が重要な対戦ゲーム向けの設定です。"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "East Asia"
msgstr "東アジア"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
msgid "Editor"
msgstr "エディタ"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159
msgid "Effect"
msgstr "エフェクト"
#. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to
#. translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
msgid "Effective"
msgstr "Effective"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Effective priority"
msgstr "Effective priority"
#: Source/Core/UICommon/UICommon.cpp:443
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Eject Disc"
msgstr "ディスクの取り出し"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/State.cpp:465
msgid "Empty"
msgstr "空き"
#: Source/Core/Core/Core.cpp:229
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "WiiのBluetoothアダプタをエミュレート"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
msgid "Emulated Wii Remote"
msgstr "Wiiリモコンをエミュレート"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
#: Source/Core/Core/HotkeyManager.cpp:316
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27
msgid "Emulation Speed"
msgstr "エミュレーション速度"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376
msgid "Enable"
msgstr "有効"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57
msgid "Enable API Validation Layers"
msgstr "Enable API Validation Layers"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Enable Audio Stretching"
msgstr "タイムストレッチを有効にする (Audio Stretching)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:140
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143
msgid "Enable Custom RTC"
msgstr "Custom RTC を使用する"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
msgid "Enable Dual Core"
msgstr "デュアルコア動作を行う"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:137
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76
msgid "Enable Emulated CPU Clock Override"
msgstr "CPU Clock Override を使用する"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106
msgid "Enable Emulated Memory Size Override"
msgstr "Memory Size Override を使用する"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable FPRF"
msgstr "Enable FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
msgid "Enable Rumble"
msgstr "振動を有効にする"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97
msgid "Enable Speaker Data"
msgstr "Wiiリモコンのスピーカーを有効化"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230
msgid "Enable Usage Statistics Reporting"
msgstr "統計レポートの収集に協力する"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52
msgid "Enable Wireframe"
msgstr "ワイヤーフレームを有効化"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます\n"
"タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n"
" [有効=ロード時間短縮/無効=互換性重視]"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:95
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換"
"性重視/無効=速度向上]"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.<br><br>Might cause issues in a small "
"number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</"
"dolphin_emphasis>"
msgstr ""
"異方性フィルタリングを適用して、奥行きのあるテクスチャをより精細に描画できま"
"す。<br><br>特定のゲームでは描画バグの原因になることがあります。"
"<br><br><dolphin_emphasis>よく分からなければ、【1x】を選択してください。</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"いくつかのタイトルで特別な距離ベースエフェクトのために使用される、任意のミッ"
"プマップの検出を可能にします。<br><br>非常に低解像度なミップマップを使用して"
"いるタイトルでは、内部解像度を上げても誤検知によりテクスチャがぼやけたままに"
"なる可能性があります。無効にした場合は、頻繁に新しいテクスチャを読み込むタイ"
"トルでのカクつきを軽減する可能性があります。この機能は「GPUテクスチャデコー"
"ディング」と互換性がありません。<br><br><dolphin_emphasis>よく分からなけれ"
"ば、チェックを外さないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br /><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"サポートされている場合は、バックエンドでマルチスレッドのコマンド送信を有効に"
"します。3つ以上のCPUコアを持つシステムでパフォーマンスが向上する可能性があり"
"ます。<br><br /><dolphin_emphasis>よく分からなければ、チェックを外さないでく"
"ださい。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"プログレッシブ表示を有効にします(サポートタイトルのみ)ほとんどのタイトルは"
"この設定について考える必要はありません。<br><br><dolphin_emphasis>よく分から"
"なければ、チェックを入れないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Enables stretching of the audio to match emulation speed."
msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"テクスチャのデコード処理にCPUではなくGPUを使用します。<br><br> 搭載している"
"CPUの性能が十分でないPC環境や、いくつかの場面でパフォーマンスの改善が見込めま"
"す。<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでくださ"
"い。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視"
"/無効=速度向上]"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:207
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"ビデオバックエンドによって行われたAPIコールの検証を有効にします。このオプショ"
"ンはグラフィカルな問題のデバッグに役立ちます。<br><br><dolphin_emphasis>よく"
"分からなければ、チェックを入れないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:255
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "エンコード"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:601
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:114
msgid "Enet Didn't Initialize"
msgstr "Enet Didn't Initialize"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid "English"
msgstr "英語"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid ""
"Enter IP address of device running the XLink Kai Client.\n"
"For more information see https://www.teamxlink.co.uk/wiki/Dolphin"
msgstr ""
"XLink Kai クライアントが動作しているデバイスのIPアドレスを入力\n"
"詳細は以下のWebページを参照https://www.teamxlink.co.uk/wiki/Dolphin"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "デバイスハードウェアIDを入力"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254
msgid "Enter address to watch:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "Enter new Broadband Adapter MAC address:"
msgstr "ブロードバンドアダプタのMACアドレスを入力"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "ここにパスワードを入力"
#: Source/Core/DolphinQt/MenuBar.cpp:1274
msgid "Enter the RSO module address:"
msgstr "Enter the RSO module address:"
#: Source/Core/DolphinQt/CheatsManager.cpp:398
msgid "Equals to"
msgstr "に一致する"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:510
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260
#: Source/Core/DolphinQt/ConvertDialog.cpp:449
#: Source/Core/DolphinQt/ConvertDialog.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:579
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216
#: Source/Core/DolphinQt/GCMemcardManager.cpp:333
#: Source/Core/DolphinQt/GCMemcardManager.cpp:362
#: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:227
#: Source/Core/DolphinQt/Main.cpp:234 Source/Core/DolphinQt/MainWindow.cpp:258
#: Source/Core/DolphinQt/MainWindow.cpp:265
#: Source/Core/DolphinQt/MainWindow.cpp:1033
#: Source/Core/DolphinQt/MainWindow.cpp:1374
#: Source/Core/DolphinQt/MainWindow.cpp:1381
#: Source/Core/DolphinQt/MainWindow.cpp:1442
#: Source/Core/DolphinQt/MainWindow.cpp:1449
#: Source/Core/DolphinQt/MainWindow.cpp:1552
#: Source/Core/DolphinQt/MenuBar.cpp:1189
#: Source/Core/DolphinQt/MenuBar.cpp:1259
#: Source/Core/DolphinQt/MenuBar.cpp:1280
#: Source/Core/DolphinQt/MenuBar.cpp:1292
#: Source/Core/DolphinQt/MenuBar.cpp:1323
#: Source/Core/DolphinQt/MenuBar.cpp:1343
#: Source/Core/DolphinQt/MenuBar.cpp:1546
#: Source/Core/DolphinQt/MenuBar.cpp:1555
#: Source/Core/DolphinQt/MenuBar.cpp:1567
#: Source/Core/DolphinQt/MenuBar.cpp:1588
#: Source/Core/DolphinQt/MenuBar.cpp:1613
#: Source/Core/DolphinQt/MenuBar.cpp:1663
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:886
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347
#: Source/Core/DolphinQt/RenderWidget.cpp:127
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:259
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
#: Source/Core/DolphinQt/Translation.cpp:321
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr ""
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "セッションリストの取得エラー: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:259
msgid "Error occured while loading some texture packs"
msgstr "テクスチャパックの読み込み中にエラーが発生しました"
#: Source/Core/Core/NetPlayClient.cpp:1602
msgid "Error processing codes."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1574
msgid "Error processing data."
msgstr "データ処理中にエラーが発生しました"
#: Source/Core/Core/NetPlayServer.cpp:1932
msgid "Error reading file: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1358
msgid "Error synchronizing cheat codes!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1345
msgid "Error synchronizing save data!"
msgstr "セーブデータ同期中にエラー発生!"
#: Source/Core/Core/NetPlayClient.cpp:1665
msgid "Error writing file: {0}"
msgstr ""
#: Source/Core/Common/ChunkFile.h:276
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:337
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー"
"ムはフォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。"
"ゲームはフォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1292
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1303
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:279
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Europe"
msgstr "ヨーロッパ"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Exit"
msgstr "Dolphinを終了"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:937
msgid "Expected + or closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:773
msgid "Expected arguments: "
msgstr "入力値の検証:変数の入力待ち"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:904
msgid "Expected closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:760
msgid "Expected comma."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:692
msgid "Expected end of expression."
msgstr "入力値の検証:演算子に続く入力待ち"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:923
msgid "Expected name of input."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:914
msgid "Expected opening paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:834
msgid "Expected start of expression."
msgstr "入力値の検証:入力待ち"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:814
msgid "Expected variable name."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Experimental"
msgstr "実験的"
#: Source/Core/DolphinQt/MenuBar.cpp:291
msgid "Export All Wii Saves"
msgstr "全てのWiiセーブデータをエクスポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:408
#: Source/Core/DolphinQt/GCMemcardManager.cpp:433
#: Source/Core/DolphinQt/GCMemcardManager.cpp:478
#: Source/Core/DolphinQt/GCMemcardManager.cpp:485
msgid "Export Failed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
msgid "Export Save File"
msgstr "セーブファイルをエクスポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
msgid "Export Save Files"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:396
msgid "Export Wii Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:321
msgid "Export Wii Saves"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:107
msgid "Export as .&gcs..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:108
msgid "Export as .&sav..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1113
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "%n個のファイルをエクスポートしました"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120
msgid "Extension Motion Input"
msgstr "拡張コントローラ モーション(外部入力)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Simulation"
msgstr "拡張コントローラ モーション"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:463
msgid "External"
msgstr "External"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:84
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinQt/MenuBar.cpp:268
msgid "Extract Certificates from NAND"
msgstr "証明書ファイルをNANDから取り出す"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:213
msgid "Extract Entire Disc..."
msgstr "ディスク全体を抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:237
msgid "Extract Entire Partition..."
msgstr "パーティション全体を抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:186
msgid "Extract Files..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:196
msgid "Extract System Data..."
msgstr "システムデータを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extracting All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extracting Directory..."
msgstr "このフォルダを抽出"
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
msgid "FD"
msgstr "FD"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38
#: Source/Core/DolphinQt/MenuBar.cpp:239
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:334
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397
msgid "Failed to add this session to the NetPlay index: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1614
msgid "Failed to append to signature file '%1'"
msgstr "Failed to append to signature file '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:588
msgid "Failed to claim interface for BT passthrough"
msgstr "Failed to claim interface for BT passthrough"
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr "Redump.org に接続できませんでした"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:887
msgid "Failed to connect to server: %1"
msgstr "サーバー %1 に接続できませんでした"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:146
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121
msgid "Failed to create D3D swap chain"
msgstr "Failed to create D3D swap chain"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:103
msgid "Failed to create D3D12 context"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:112
msgid "Failed to create D3D12 global resources"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Failed to create DXGI factory"
#: Source/Core/Core/NetPlayClient.cpp:873
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"ネットプレイ メモリカードの削除に失敗しました。書き込み権限を確認してください"
#: Source/Core/DolphinQt/GameList/GameList.cpp:753
msgid "Failed to delete the selected file."
msgstr "選択したファイルの削除に失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307
msgid "Failed to download codes."
msgstr "コードの取得に失敗しました"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:580
msgid "Failed to dump %1: Can't open file"
msgstr "Failed to dump %1: Can't open file"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:587
msgid "Failed to dump %1: Failed to write to file"
msgstr "Failed to dump %1: Failed to write to file"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:474
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Failed to export the following save files:"
msgstr "次のセーブファイルをエクスポートできませんでした:"
#: Source/Core/DolphinQt/MenuBar.cpp:1189
msgid "Failed to extract certificates from NAND"
msgstr "証明書ファイルの取り出しに失敗"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329
msgid "Failed to extract file."
msgstr "ファイルの抽出に失敗しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206
msgid "Failed to extract system data."
msgstr "システムデータの抽出に失敗しました"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:631
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:53
msgid "Failed to find one or more D3D symbols"
msgstr "Failed to find one or more D3D symbols"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
msgid "Failed to import \"%1\"."
msgstr "\"%1\" をインポートできませんでした"
#: Source/Core/DolphinQt/MenuBar.cpp:1089
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1083
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1096
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1033
msgid "Failed to init core"
msgstr "Failed to init core"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0"
msgstr ""
"Direct3D の初期化に失敗しました\n"
"ビデオカードが Direct3D 10 をサポートしているか確認してください"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:139
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:196
msgid "Failed to initialize renderer classes"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "リソースパック %1 をインストールできませんでした"
#: Source/Core/DolphinQt/GameList/GameList.cpp:543
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "Failed to install this title to the NAND."
msgstr "タイトルのインストールに失敗"
#: Source/Core/DolphinQt/MainWindow.cpp:1476
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"ポート番号 %1 で待ち受けできませんでした。別のネットプレイサーバーが実行中に"
"なっていませんか?"
#: Source/Core/DolphinQt/MenuBar.cpp:1292
#: Source/Core/DolphinQt/MenuBar.cpp:1343
msgid "Failed to load RSO module at %1"
msgstr "Failed to load RSO module at %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Failed to load d3d11.dll"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:36
msgid "Failed to load dxgi.dll"
msgstr "Failed to load dxgi.dll"
#: Source/Core/DolphinQt/MenuBar.cpp:1555
msgid "Failed to load map file '%1'"
msgstr "Failed to load map file '%1'"
#: Source/Core/Core/Boot/Boot.cpp:452
msgid "Failed to load the executable to memory."
msgstr "実行ファイルをメモリに読み込めませんでした。"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:42
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1552
#: Source/Core/DolphinQt/RenderWidget.cpp:127
msgid "Failed to open '%1'"
msgstr "'%1' のオープンに失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
msgid "Failed to open Bluetooth device: {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
msgid "Failed to open config file!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1898
msgid "Failed to open file \"{0}\"."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1635
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:267
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"外部エディタでファイルを開くことができませんでした\n"
"INIファイルに関連付けされているソフトを確認してください"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Failed to open file."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1474
msgid "Failed to open server"
msgstr "サーバーを開けませんでした"
#: Source/Core/DolphinQt/ConvertDialog.cpp:450
msgid "Failed to open the input file \"%1\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53
#: Source/Core/DiscIO/WIABlob.cpp:2042
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:318
msgid "Failed to parse Redump.org data"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:849
msgid "Failed to read from file."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93
#: Source/Core/DiscIO/WIABlob.cpp:2057
msgid "Failed to read from the input file \"{0}\"."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:409
#: Source/Core/DolphinQt/GCMemcardManager.cpp:627
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
#: Source/Core/Core/Movie.cpp:943
msgid "Failed to read {0}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:654
msgid "Failed to remove file."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:431
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:571
msgid "Failed to remove this title from the NAND."
msgstr "タイトルの消去に失敗"
#: Source/Core/Core/NetPlayClient.cpp:898
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"ネットプレイ GCIフォルダのリセットに失敗しました。書き込み権限を確認してくだ"
"さい"
#: Source/Core/Core/NetPlayClient.cpp:928
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"ネットプレイ NANDフォルダのリセットに失敗しました。書き込み権限を確認してくだ"
"さい"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216
msgid "Failed to save FIFO log."
msgstr "FIFOログの保存に失敗しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1547
msgid "Failed to save code map to path '%1'"
msgstr "Failed to save code map to path '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1588
msgid "Failed to save signature file '%1'"
msgstr "Failed to save signature file '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1568
msgid "Failed to save symbol map to path '%1'"
msgstr "Failed to save symbol map to path '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1664
msgid "Failed to save to signature file '%1'"
msgstr "Failed to save to signature file '%1'"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr "リソースパック %1 のアンインストールに失敗しました"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:73
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:954
msgid "Failed to write Mii data."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1035
msgid "Failed to write Wii save."
msgstr "Wii セーブデータの書き込みに失敗しました"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
msgid "Failed to write config file!"
msgstr "設定ファイルの書き込みに失敗!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:559
#: Source/Core/DolphinQt/GCMemcardManager.cpp:662
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
msgid "Failed to write modified memory card to disk."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:433
msgid "Failed to write savefile to disk."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99
#: Source/Core/DiscIO/WIABlob.cpp:2061
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:541
#: Source/Core/DolphinQt/GameList/GameList.cpp:569
#: Source/Core/DolphinQt/GameList/GameList.cpp:752
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "Failure"
msgstr "失敗"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128
msgid "Fair Input Delay"
msgstr "Fair Input Delay"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "Fallback Region"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:209
msgid "Fallback Region:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:80
msgid "Fast"
msgstr "Fast"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104
msgid "Fast Depth Calculation"
msgstr "Fast Depth Calculation"
#: Source/Core/Core/Movie.cpp:1221
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:100
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:26
msgid "Field of View"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr "ファイル情報"
#: Source/Core/DolphinQt/GameList/GameList.cpp:907
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:228
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "File Format"
msgstr "ファイル形式"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr "ファイル形式:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:79
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinQt/GameList/GameList.cpp:902
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:222
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "File Name"
msgstr "ファイル名"
#: Source/Core/DolphinQt/GameList/GameList.cpp:903
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:224
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "File Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:906
#: Source/Core/DolphinQt/MenuBar.cpp:642
msgid "File Size"
msgstr "ファイルサイズ"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr "ファイルサイズ:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:139
msgid "Filename"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:289
msgid "Files opened, ready to compress."
msgstr "圧縮処理の待機中です..."
#: Source/Core/Core/Boot/Boot.cpp:103
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:819
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:822
msgid "Filesize in header mismatches actual card size."
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102
msgid "Filter Symbols"
msgstr "Filter Symbols"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102
msgid "Filters"
msgstr "フィルタ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.<br><br>May improve quality of certain textures in some games, "
"but will cause issues in others.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"ゲーム側で無効を明示している物も含めた全てのテクスチャに対してフィルタリング"
"を行います。<br><br>いくつかのテクスチャの画質が向上しますが、内容によって問"
"題が発生する可能性もあります。<br><br><dolphin_emphasis>よく分からなければ、"
"チェックを外さないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117
msgid "Find &Next"
msgstr "Find &Next"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118
msgid "Find &Previous"
msgstr "Find &Previous"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:923
msgid "Finish Calibration"
msgstr "キャリブレーション終了"
#: Source/Core/DolphinQt/WiiUpdate.cpp:107
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"更新の最終処理中...\n"
"しばらくお待ちください"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "First Person"
msgstr "First Person"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Fix Checksums Failed"
msgstr ""
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86
msgid "Flags"
msgstr "Flags"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/CheatsManager.cpp:393
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:162
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:488
msgid "Follow &branch"
msgstr "Follow &branch"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:891
msgid "For best results please slowly move your input to all possible regions."
msgstr "最良の結果を得るには、全ての方向に対しゆっくりと入力を行ってください"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 16:9"
msgstr "強制的に 16:9 にする"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Force 24-Bit Color"
msgstr "強制24bitカラー化"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 4:3"
msgstr "強制的に 4:3 にする"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Force Listen Port:"
msgstr "接続待ちポートを次の番号で固定:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9."
"<br><br>Rarely produces good results and often partially breaks graphics and "
"game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code "
"widescreen patches.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。アスペクト比が4:3のタイ"
"トルでこの設定を有効にする場合、 アスペクト比の設定で【強制的に16:9にする】を"
"選択してください。<br><br>この設定はまれに描画バグを引き起こす可能性がありま"
"す。また、ワイドスクリーン化のチートコードを使用する場合は無効にしてくださ"
"い。<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでくださ"
"い。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"強制的にRGB 24bitカラーでレンダリングを行い、カラーバンディングを解消します。"
"<br><br>速度に影響はありませんが、一部のゲームで描画バグの原因になります。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを外さないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/ConvertDialog.cpp:57
msgid "Format:"
msgstr "ファイル形式:"
#: Source/Core/Core/FreeLookManager.cpp:87
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Forward port (UPnP)"
msgstr "ポート開放を自動で設定 (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487
msgid "Found %1 results for \"%2\""
msgstr "\"%2\" の検索結果 %1 件"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:150
msgid "Frame %1"
msgstr "フレーム %1"
#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:317
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr "Frame Advance速度 減少"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr "Frame Advance速度 増加"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr "Frame Advance速度 リセット"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99
msgid "Frame Dumping"
msgstr "Frame Dumping"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:104
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/VideoCommon/RenderBase.cpp:1693
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132
msgid "Frames to Record:"
msgstr "記録するフレーム数"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "フランス"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:298
msgid "Free Blocks: %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:299
msgid "Free Files: %1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42
msgid "Free Look Control Type"
msgstr "フリールックカメラの操作タイプ"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441
msgid "Free Look Controller %1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:18
msgid "Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:269
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26
msgid "FreeLook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:329
msgid "Freelook"
msgstr "フリールック"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Toggle"
msgstr "フリールック 切替"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "French"
msgstr "フランス語"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152
msgid "Frequency"
msgstr "周波数"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
msgid "From"
msgstr "開始"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108
msgid "From:"
msgstr "開始"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "全画面"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
msgid "Function"
msgstr "Function"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129
msgid "Function callers"
msgstr "Function callers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121
msgid "Function calls"
msgstr "Function calls"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285
msgid "Functions"
msgstr "制御構造"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "GCポート %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "GCI Folder"
msgstr "GCI フォルダ"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock called with invalid block address"
#: Source/Core/DolphinQt/ConvertDialog.cpp:343
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ GC/Wii ISOファイル (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:594
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, {2}).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:162
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "GPU Texture Decoding"
msgstr "GPU Texture Decoding"
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:359
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:126
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:377
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:402
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:386
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:368
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:133
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:590
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:150
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "Game"
msgstr "タイトル"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:187
msgid "Game Boy Advance Carts (*.gba)"
msgstr "ゲームボーイアドバンスROMファイル (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54
msgid "Game Config"
msgstr "ゲーム設定"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr "ゲーム情報"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:124
msgid "Game Folders"
msgstr "ゲームファイルのあるフォルダ"
#: Source/Core/DolphinQt/GameList/GameList.cpp:904
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Game ID"
msgstr "ゲームID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571
msgid "Game Status"
msgstr "状態"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744
msgid "Game changed to \"%1\""
msgstr "次のゲームに変更 \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1526
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:475
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68
msgid "GameCube Adapter for Wii U"
msgstr "Wii U GCコントローラ接続タップ"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Wii U GCコントローラー接続タップ - ポート %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389
msgid "GameCube Controller"
msgstr "ゲームキューブ コントローラ"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388
msgid "GameCube Controller at Port %1"
msgstr "ゲームキューブ コントローラ設定 - ポート %1"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:56
msgid "GameCube Controllers"
msgstr "ゲームキューブ デバイス設定"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:380
msgid "GameCube Keyboard"
msgstr "ゲームキューブ キーボード"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381
msgid "GameCube Keyboard at Port %1"
msgstr "ゲームキューブ キーボード設定 - ポート %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:89
msgid "GameCube Memory Card Manager"
msgstr "ゲームキューブ メモリーカードマネージャ"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid "GameCube Memory Cards"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "ゲームキューブ メモリーカードファイル (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393
msgid "GameCube Microphone Slot %1"
msgstr "ゲームキューブ マイク スロット %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "GameCube TAS Input %1"
msgstr "TAS Input ゲームキューブ コントローラ %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:198
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/Core/HotkeyManager.cpp:314
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "一般"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404
msgid "General and Options"
msgstr "全般"
#: Source/Core/DolphinQt/CheatsManager.cpp:258
msgid "Generate Action Replay Code"
msgstr "アクションリプレイコードを生成"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "Generate a New Statistics Identity"
msgstr "新しい統計IDを作成する"
#: Source/Core/DolphinQt/CheatsManager.cpp:297
msgid "Generated by search (Address %1)"
msgstr "検索から生成(アドレス %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1253
msgid "Generated symbol names from '%1'"
msgstr "Generated symbol names from '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:124
msgid "German"
msgstr "ドイツ語"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "ドイツ"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:365
msgid "Go to"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140
msgid "Golf Mode"
msgstr "Golf Mode"
#: Source/Core/DiscIO/VolumeVerifier.cpp:344
msgid "Good dump"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/Core/HotkeyManager.cpp:327
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:21
msgid "Graphics Toggles"
msgstr "グラフィック設定 切替"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"エフェクト表示のために作成されたテクスチャの品質を著しく向上させます。"
"<br><br>特に高解像度出力時に効果が大きく出ます。有効にするとGPU負荷が多少増加"
"し、まれに描画バグの原因になります。<br><br><dolphin_emphasis>\n"
"よく分からなければ、チェックを外さないでください。</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Green"
msgstr "緑"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "Grid View"
msgstr "グリッド表示"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217
msgid "Gyroscope"
msgstr "ジャイロスコープ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164
msgid "Head"
msgstr "Head"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:410
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Hide All"
msgstr "すべて非表示"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide In-Game Sessions"
msgstr "プレイ中のセッションを隠す"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Hide Incompatible Sessions"
msgstr "互換性のないセッションを隠す"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:424
msgid "High"
msgstr "大"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:422
msgid "Highest"
msgstr "高"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "叩く強さ"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225
msgid "Horizontal FOV"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202
msgid "Host"
msgstr "ホストになる"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "Host Code:"
msgstr "ホストコード:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Host Input Authority"
msgstr "Host Input Authority"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
msgid "Host Size"
msgstr "Host Size"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"ホストが他プレイヤーの入力をすべて受け取ってゲームへの入力処理を行います\n"
"ホスト側のレイテンシは0になりますが、他プレイヤーのレイテンシは大きくなりま"
"す\n"
"3人以上の環境で、通信が不安定な場合やレイテンシが大きい場合に効果的です"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "Host input authority disabled"
msgstr "Host Input Authority が無効になりました"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "Host input authority enabled"
msgstr "Host Input Authority が有効になりました"
#: Source/Core/DolphinQt/GameList/GameList.cpp:445
msgid "Host with NetPlay"
msgstr "ネットプレイを開始(ホスト)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Hostname"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
msgid "Hotkey Settings"
msgstr "ホットキーのカスタマイズ"
#: Source/Core/Core/HotkeyManager.cpp:192
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Hotkeys Require Window Focus"
msgstr "フォーカスがあるときのみホットキーを動作させる"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:51
msgid "I am aware of the risks and want to continue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:214
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:174
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:159
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309
msgid "IP Address:"
msgstr "IPアドレス:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47
msgid "IR"
msgstr "ポインタ"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:192
msgid "IR Sensitivity:"
msgstr "Wiiリモコンの感度"
#: Source/Core/DolphinQt/ConvertDialog.cpp:85
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"【 ISO 】\n"
"シンプルかつ安定した形式で、多数のプログラムと互換性があります。他の形式より"
"も容量は大きくなります。\n"
"\n"
"【 GCZ 】 \n"
"基本的な圧縮形式で、Dolphinのほとんどのバージョンおよび他のプログラムと互換性"
"があります。\n"
"不要データや暗号化されたWiiディスクデータの効率的な圧縮はできません。\n"
"\n"
"【 WIADolphin 5.0-12188以降で対応】\n"
"高度な圧縮形式で、いくつかのプログラムと互換性があります。\n"
"暗号化されたWiiディスクデータも効率的に圧縮できますが、不要データの圧縮はでき"
"ません(削除は可能)\n"
"\n"
"【 RVZDolphin 5.0-12188以降で対応】\n"
"高度な圧縮形式で、不要データと暗号化されたWiiディスクデータの両方を効率的に圧"
"縮できます。"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:143
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Host Input Authorityと同じくホストが入力処理を行いますが、\n"
"いつでもホストレイテンシが0になる人を切り替えられるのが特徴です\n"
"ゴルフのような、タイミングにシビアなターン制ゲームに最適です"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373
msgid "Identity Generation"
msgstr "IDの作成"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109
msgid "If \"Allow Writes to SD Card\" is disabled this does not override it."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:265
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている"
"か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ"
"アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし"
"ます。\n"
"\n"
"個人に関する情報が収集されることはありません。収集したデータは人々がどのよう"
"にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ"
"グの特定に役立てたりします。\n"
"また、この許可はいつでもDolphinの設定から取り消すことが可能です"
#: Source/Core/Core/HW/GCPadEmu.cpp:101
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "無視"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinQt/Main.cpp:67
msgid "Ignore for this session"
msgstr "このセッションでは無視"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。<br><br>多くのタイトル"
"でデメリットなしに動作速度が改善されますが、 タイトルによっては描画バグの原因"
"になります。<br><br><dolphin_emphasis>よく分からなければ、チェックを外さない"
"でください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:212
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。<br><br>タイトル"
"によっては動作速度が改善されますが、特定のゲームの機能や画面効果が無効化され"
"ます。<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでくだ"
"さい。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90
msgid "Immediately Present XFB"
msgstr "Immediately Present XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:280
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"通常の排他的フルスクリーン表示ではなく、枠のないウィンドウを全画面に広げる形"
"でフルスクリーン表示します。他のウィンドウとの切替が高速になりますが、代わり"
"に若干の操作遅延、動作速度の低下などのデメリットも発生します。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "Import BootMii NAND Backup..."
msgstr "BootMii NAND バックアップをインポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
#: Source/Core/DolphinQt/GCMemcardManager.cpp:550
#: Source/Core/DolphinQt/GCMemcardManager.cpp:558
#: Source/Core/DolphinQt/GCMemcardManager.cpp:600
msgid "Import Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:572
msgid "Import Save File(s)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:290
msgid "Import Wii Save..."
msgstr "Wii セーブデータのインポート"
#: Source/Core/DolphinQt/MainWindow.cpp:1615
msgid "Importing NAND backup"
msgstr "NAND バックアップをインポート"
#: Source/Core/DolphinQt/MainWindow.cpp:1625
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND バックアップをインポート中...\n"
"経過時間: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "プレイ中?"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:271
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"EFBの内容およびアップスケールされたEFBのコピーをセーブステート内に保存するよ"
"うにします。ロード時のテクスチャ欠けなどを防止できますが、ステートセーブ/"
"ロード時の処理時間は増加します<br><br><dolphin_emphasis>よく分からなければ、"
"チェックを外さないでください。</dolphin_emphasis>"
#: Source/Core/Core/FreeLookManager.cpp:93
msgid "Increase"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Convergence"
msgstr "収束距離 増加"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Increase Depth"
msgstr "深度 増加"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr "エミュレーション速度 増加"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Increase IR"
msgstr "レンダリング解像度 拡大"
#: Source/Core/Core/FreeLookManager.cpp:102
msgid "Increase X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:104
msgid "Increase Y"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:42
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59
#: Source/Core/DolphinQt/ConvertDialog.cpp:99
msgid "Info"
msgstr "情報"
#: Source/Core/Common/MsgHandler.cpp:58
#: Source/Core/DolphinQt/GameList/GameList.cpp:674
#: Source/Core/DolphinQt/MenuBar.cpp:1252
#: Source/Core/DolphinQt/MenuBar.cpp:1473
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Inhibit Screensaver During Emulation"
msgstr "エミュレーション中はスクリーンセーバーを起動させない"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254
#: Source/Core/DolphinQt/MenuBar.cpp:1274
#: Source/Core/DolphinQt/MenuBar.cpp:1329
#: Source/Core/DolphinQt/MenuBar.cpp:1574
#: Source/Core/DolphinQt/MenuBar.cpp:1598
msgid "Input"
msgstr "入力"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr ""
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:516
msgid "Insert &nop"
msgstr "Insert &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:111
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr "インストール"
#: Source/Core/DolphinQt/Updater.cpp:73
msgid "Install Update"
msgstr "自動更新"
#: Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Install WAD..."
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinQt/GameList/GameList.cpp:369
msgid "Install to the NAND"
msgstr "NANDへインストール"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149
msgid "Instr."
msgstr "Instr."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20
msgid "Instruction"
msgstr "Instruction"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Instruction Breakpoint"
#: Source/Core/DolphinQt/MenuBar.cpp:1689
msgid "Instruction:"
msgstr "Instruction:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60
msgid "Instruction: %1"
msgstr "Instruction: %1"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142
msgid "Intensity"
msgstr "強さ"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "表示"
#: Source/Core/Core/NetPlayServer.cpp:1939
#: Source/Core/Core/NetPlayServer.cpp:1994 Source/Core/Core/State.cpp:384
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/NetPlayClient.cpp:1659
#: Source/Core/Core/NetPlayClient.cpp:1701
msgid "Internal LZO Error - decompression failed"
msgstr "Internal LZO Error - compression failed"
#: Source/Core/Core/State.cpp:527
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n"
"Try loading the state again"
msgstr ""
#: Source/Core/Core/State.cpp:633
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/Core/HotkeyManager.cpp:328
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28
msgid "Internal Resolution"
msgstr "レンダリング解像度"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95
msgid "Internal Resolution:"
msgstr "レンダリング解像度の変更:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Interpreter (非常に低速)"
#: Source/Core/DolphinQt/MenuBar.cpp:809
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:620
msgid "Invalid Expression."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid "Invalid Mixed Code"
msgstr "Invalid Mixed Code"
#: Source/Core/DolphinQt/MainWindow.cpp:266
msgid "Invalid Pack %1 provided: %2"
msgstr "無効なリソースパック %1 が与えられました:%2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "無効なプレイヤーID"
#: Source/Core/DolphinQt/MenuBar.cpp:1280
msgid "Invalid RSO module address: %1"
msgstr "Invalid RSO module address: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:304
msgid "Invalid callstack"
msgstr "Invalid callstack"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:825
msgid "Invalid checksums."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1815
msgid "Invalid host"
msgstr "このホストコードは無効です"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142
msgid "Invalid input for the field \"%1\""
msgstr "Invalid input for the field \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376
msgid "Invalid input provided"
msgstr "Invalid input provided"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:456
msgid "Invalid literal."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315
msgid "Invalid password provided."
msgstr ""
#: Source/Core/Core/Movie.cpp:886
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419
msgid "Invalid search parameters (no object selected)"
msgstr "エラー:オブジェクトを選択してください"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:443
msgid "Invalid search string (couldn't convert to number)"
msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:426
msgid "Invalid search string (only even string lengths supported)"
msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。"
#: Source/Core/DolphinQt/Main.cpp:212
msgid "Invalid title ID."
msgstr "無効なタイトルID"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260
msgid "Invalid watch address: %1"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "イタリア"
#: Source/Core/DolphinQt/MenuBar.cpp:807
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:820
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Off"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23
msgid "JIT Blocks"
msgstr "JIT Blocks"
#: Source/Core/DolphinQt/MenuBar.cpp:943
msgid "JIT Branch Off"
msgstr "JIT Branch Off"
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Off"
#: Source/Core/DolphinQt/MenuBar.cpp:919
msgid "JIT Integer Off"
msgstr "JIT Integer Off"
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Off"
#: Source/Core/DolphinQt/MenuBar.cpp:863
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Off"
#: Source/Core/DolphinQt/MenuBar.cpp:903
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Off"
#: Source/Core/DolphinQt/MenuBar.cpp:879
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:871
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Off"
#: Source/Core/DolphinQt/MenuBar.cpp:887
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:855
msgid "JIT Off (JIT Core)"
msgstr "JIT Off (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:927
msgid "JIT Paired Off"
msgstr "JIT Paired Off"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:951
msgid "JIT Register Cache Off"
msgstr "JIT Register Cache Off"
#: Source/Core/DolphinQt/MenuBar.cpp:935
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Off"
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:863
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:281
msgid "Japan"
msgstr "日本"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "Japanese"
msgstr "日本語"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "日本用 (Shift-JIS)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Keep Window on Top"
msgstr "最前面に表示"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "Keyboard"
msgstr "キーボード"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:56
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
msgid "Keys"
msgstr "キー"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
msgid "Kick Player"
msgstr "選択したプレイヤーをキック"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:283
msgid "Korea"
msgstr "韓国"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Korean"
msgstr "韓国語"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64
msgid "L-Analog"
msgstr "L (アナログ)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "LR Save"
msgstr "LR Save"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156
msgid "Label"
msgstr "Label"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:86
msgid "Latency:"
msgstr "レイテンシ:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:433
msgid "Latency: ~10ms"
msgstr "遅延: ~10ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:435
msgid "Latency: ~20ms"
msgstr "遅延: ~20ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:439
msgid "Latency: ~40ms"
msgstr "遅延: ~40ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:437
msgid "Latency: ~80ms"
msgstr "遅延: ~80ms"
#: Source/Core/Core/FreeLookManager.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87
msgid "Left Stick"
msgstr "Lスティック"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165
msgid "Left Table"
msgstr "左テーブル"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:20
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"左クリックで赤外線センサーの値を設定\n"
"右クリックで赤外線センサーの再センタリング"
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:21
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"左クリックでスティック値を設定\n"
"右クリックでスティックの再センタリング"
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:87
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:91
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:399
msgid "Less or equal to"
msgstr "次の値以下"
#: Source/Core/DolphinQt/CheatsManager.cpp:398
msgid "Less than"
msgstr "次の値より小さい"
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "ライセンス"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Limit Chunked Upload Speed:"
msgstr "Limit Chunked Upload Speed:"
#: Source/Core/DolphinQt/MenuBar.cpp:649
msgid "List Columns"
msgstr "ゲームリストカラムの表示"
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "List View"
msgstr "リスト表示"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95
msgid "Listening"
msgstr "Listening"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:102
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "Load &Bad Map File..."
msgstr "Load &Bad Map File..."
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Load &Other Map File..."
msgstr "Load &Other Map File..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "Load GameCube Main Menu"
msgstr "ゲームキューブ メインメニューを起動"
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "以前のステートをロード"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:215
msgid "Load Path:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:334
msgid "Load State"
msgstr "ステートロード"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 1"
msgstr "1個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 10"
msgstr "10個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 2"
msgstr "2個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 3"
msgstr "3個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 4"
msgstr "4個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 5"
msgstr "5個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 6"
msgstr "6個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 7"
msgstr "7個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 8"
msgstr "8個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 9"
msgstr "9個前のステートをロード"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 10"
msgstr "ステートロード - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 9"
msgstr "ステートロード - スロット 9"
#: Source/Core/DolphinQt/MenuBar.cpp:338
msgid "Load State from File"
msgstr "ファイルからロード"
#: Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Load State from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Load State from Slot"
msgstr "次のスロットからロード"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111
msgid "Load Wii Save"
msgstr "Wiiのセーブデータを読込む"
#: Source/Core/DolphinQt/MenuBar.cpp:1017
msgid "Load Wii System Menu %1"
msgstr "Wiiメニューを起動 %1"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load from Selected Slot"
msgstr "選択したスロットから読込"
#: Source/Core/DolphinQt/MenuBar.cpp:394
msgid "Load from Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1492
#: Source/Core/DolphinQt/MenuBar.cpp:1508
msgid "Load map file"
msgstr "Load map file"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:145
msgid "Load..."
msgstr "読込"
#: Source/Core/DolphinQt/MenuBar.cpp:1474
msgid "Loaded symbols from '%1'"
msgstr "Loaded symbols from '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:226
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468
msgid "Local"
msgstr "IPアドレスと使用ポート番号"
#: Source/Core/DolphinQt/CheatsManager.cpp:642
msgid "Lock"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Lock Mouse Cursor"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:35
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinQt/MenuBar.cpp:849
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT Instruction Coverage"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93
msgid "Log Render Time to File"
msgstr "レンダリング時間を記録"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:880
msgid "Lost connection to NetPlay server..."
msgstr "ネットプレイサーバーへの接続が失われました..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:195
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid "Low"
msgstr "小"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:418
msgid "Lowest"
msgstr "低"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "MD5チェックサム"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286
msgid "MORIBUND"
msgstr "MORIBUND"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:386
msgid "MadCatz Gameshark files"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinQt/GameList/GameList.cpp:901
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:220
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Maker"
msgstr "メーカー"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"フォグ処理を無効化します。これにより遠景の高精細化が期待できます。<br><br>タ"
"イトルによっては、フォグ処理に頼った画面効果が正しく表示されなくなるかもしれ"
"ません。<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでく"
"ださい。</dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:264
msgid "Manage NAND"
msgstr "Wii NANDの管理"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571
msgid "Mapping"
msgstr "コントローラ割当位置"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:680
msgid "Match Found"
msgstr "Match Found"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862
msgid "Max Buffer:"
msgstr "最大バッファサイズ:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830
msgid "Max buffer size changed to %1"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33
msgid "Maximum tilt angle."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:145
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:198
msgid "Medium"
msgstr "中"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:35
msgid "Memory"
msgstr "Memory"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Memory Breakpoint"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Memory Card Manager"
msgstr "GCメモリーカードマネージャ"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116
msgid ""
"Memory Card filename in Slot {0} is incorrect\n"
"Region not specified\n"
"\n"
"Slot {1} path was changed to\n"
"{2}\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:563
#: Source/Core/DolphinQt/CheatsManager.cpp:589
msgid "Memory Not Ready"
msgstr "Memory Not Ready"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101
msgid "Memory Override"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166
msgid "Memory breakpoint options"
msgstr "Memory breakpoint options"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:246
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1597
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上"
"書きされます。\n"
"この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく"
"ことをオススメします\n"
"\n"
"続行しますか?"
#: Source/Core/UICommon/UICommon.cpp:442
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Microphone"
msgstr "マイク"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:116
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:828
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:831
msgid "Mismatch between internal data structures."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:202
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1298
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Modules found: %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:135
msgid "Mono"
msgstr "モノラル"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131
msgid "Monoscopic Shadows"
msgstr "Monoscopic Shadows"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Monospaced Font"
msgstr "等幅フォント"
#: Source/Core/DolphinQt/CheatsManager.cpp:399
msgid "More or equal to"
msgstr "次の値以上"
#: Source/Core/DolphinQt/CheatsManager.cpp:399
msgid "More than"
msgstr "次の値より大きい"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406
msgid "Motion Input"
msgstr "モーション(外部入力)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405
msgid "Motion Simulation"
msgstr "モーション"
#: Source/Core/Core/HW/GCPadEmu.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
msgid "Motor"
msgstr "モーター"
#: Source/Core/Core/FreeLookManager.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:23
msgid "Move"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:318
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "記録"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1122
#: Source/Core/DolphinQt/MenuBar.cpp:1166
#: Source/Core/DolphinQt/MenuBar.cpp:1171
#: Source/Core/DolphinQt/MenuBar.cpp:1175
msgid "NAND Check"
msgstr "NAND 整合性チェック"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:30
msgid "NKit Warning"
msgstr "NKit Warning"
#: Source/Core/DolphinQt/MenuBar.cpp:250
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/MenuBar.cpp:252
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/CheatsManager.cpp:642
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Name"
msgstr "名前"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
msgid "Name for a new tag:"
msgstr "新しいタグに名前を付ける:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
msgid "Name of the tag to remove:"
msgstr "削除するタグ名を入力"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159
msgid "Name of your session shown in the server browser"
msgstr "セッションブラウザに表示するルーム名を入力"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "Native (640x528)"
msgstr "Native (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:384
#: Source/Core/DolphinQt/GCMemcardManager.cpp:391
msgid "Native GCI File"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:66
msgid "NetPlay"
msgstr "ネットプレイ"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "ネットプレイセッションブラウザ"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "ネットプレイ《セットアップ》"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "オランダ"
#: Source/Core/Core/NetPlayClient.cpp:2531
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Netplay has desynced in NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:2033
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126
msgid "Network"
msgstr "ネットワーク関係"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356
msgid "Network dump format:"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Never Auto-Update"
msgstr "自動更新を止める"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89
msgid "New"
msgstr "New"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "New Breakpoint"
#: Source/Core/DolphinQt/CheatsManager.cpp:383
msgid "New Search"
msgstr "新しい検索"
#: Source/Core/DolphinQt/GameList/GameList.cpp:440
msgid "New Tag..."
msgstr "新しいタグ"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:374
msgid "New identity generated."
msgstr "新しいIDが作成されました。"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36
msgid "New instruction:"
msgstr "New instruction:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1019
msgid "New tag"
msgstr "新しいタグ"
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Next Game Profile"
msgstr "次のゲームプロファイル"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81
msgid "Next Match"
msgstr "次を検索"
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Next Profile"
msgstr "次のプロファイル"
#: Source/Core/DolphinQt/CheatsManager.cpp:384
msgid "Next Search"
msgstr "次を検索"
#: Source/Core/Core/NetPlayClient.cpp:258
msgid "Nickname is too long."
msgstr "ニックネームが長すぎます"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Nickname:"
msgstr "ニックネーム:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "いいえ"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "タップは未接続です"
#: Source/Core/Core/ConfigManager.h:52
msgid "No Audio Output"
msgstr "出力しない"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:228
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:188
msgid "No Compression"
msgstr "無圧縮"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:692
msgid "No Match"
msgstr "No Match"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:661
msgid "No Value Given"
msgstr "No Value Given"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:584
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:615
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:693
msgid "No description available"
msgstr "説明なし"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:837
msgid "No errors."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
msgid "No extension selected."
msgstr "拡張コントローラが選択されていません"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:302
msgid "No file loaded / recorded."
msgstr "読み込み/記録ファイルなし"
#: Source/Core/DolphinQt/MenuBar.cpp:1122
msgid "No issues have been detected."
msgstr "問題は見つかりませんでした"
#: Source/Core/Core/Boot/Boot.cpp:109
msgid "No paths found in the M3U file \"{0}\""
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1373
msgid "No problems were found."
msgstr "問題は見つかりませんでした"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1367
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"問題は見つかりませんでした。このチェックで完璧な保証はできませんが、Wiiのゲー"
"ムデータには整合性を示すデータが多く含まれているので、エミュレーションに大き"
"な支障は出ないと思われます。"
#: Source/Core/InputCommon/InputConfig.cpp:77
msgid "No profiles found for game setting '{0}'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:137
msgid "No recording loaded."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:674
msgid "No save data found."
msgstr "セーブデータが見つかりませんでした"
#: Source/Core/DolphinQt/CheatsManager.cpp:465
msgid "No search value entered."
msgstr ""
#: Source/Core/Core/State.cpp:722
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消"
"を中止します"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523
msgid "No value provided."
msgstr "No value provided."
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:394
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "なし"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "North America"
msgstr "北アメリカ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:591
msgid "Not Found"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "未定義"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413
msgid "Not all players have the game. Do you really want to start?"
msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:514
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:507
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:398
msgid "Not equals to"
msgstr "次の値に一致しない"
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92
msgid "Notes:"
msgstr "補足: "
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42
msgid "Nothing to configure"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "注意"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:106
msgid "Null"
msgstr "ビデオ出力なしNull"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88
msgid "NumExec"
msgstr "NumExec"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156
msgid "Number of shakes per second."
msgstr "1秒間に行うシェイクの回数"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
msgid "Nunchuk Buttons"
msgstr "ヌンチャク ボタン"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126
msgid "Nunchuk Orientation"
msgstr "ヌンチャク モーションセンサー"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83
msgid "Nunchuk Stick"
msgstr "ヌンチャクスティック"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:589
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:58
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157
msgid "Object %1"
msgstr "Object %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:89
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Oceania"
msgstr "オセアニア"
#: Source/Core/DolphinQt/CheatsManager.cpp:411
msgid "Octal"
msgstr "8進"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97
msgid "Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156
msgid "On"
msgstr "有効"
#: Source/Core/DolphinQt/MenuBar.cpp:582
msgid "Online &Documentation"
msgstr "オンラインガイドを表示(&D)"
#: Source/Core/DolphinQt/MenuBar.cpp:1598
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
#: Source/Core/DolphinQt/MenuBar.cpp:1574
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
#: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinQt/GameList/GameList.cpp:406
msgid "Open &Containing Folder"
msgstr "実体ファイルのあるフォルダを開く(&C)"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
msgid "Open Directory..."
msgstr "フォルダを開く..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:193
msgid "Open FIFO log"
msgstr "FIFOログファイルを選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:402
msgid "Open GameCube &Save Folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:395
msgid "Open Wii &Save Folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Open dump folder"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204
msgid "Open in External Editor"
msgstr "外部エディタで開く"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: can't create context for device {0}"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: can't find sound devices"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: can't open device {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:73
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:71
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Operators"
msgstr "演算子"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:95
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
#: Source/Core/DolphinQt/ConvertDialog.cpp:81
msgid "Options"
msgstr "設定"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Orbital"
msgstr "Orbital"
#: Source/Core/Core/FreeLookManager.cpp:96
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:30
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170
msgid "Other"
msgstr "その他"
#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "その他"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432
msgid "Other State Management"
msgstr "その他ステート関係"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:158
msgid "Other game..."
msgstr "他のタイトル"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:58
msgid "Overlay Information"
msgstr "Overlay Information"
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "P&lay Input Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:255
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:218
msgid "PAL"
msgstr "PAL"
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396
msgid "PCAP"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
msgid "PPC Size"
msgstr "PPC Size"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:514
msgid "PPC vs Host"
msgstr "PPC vs Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "パッド"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150
msgid "Parameters"
msgstr "Parameters"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid "Parsing Error"
msgstr "解析エラー"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:105
msgid "Partition %1"
msgstr "パーティション %1"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Passive"
msgstr "Passive"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:88
msgid "Passthrough a Bluetooth adapter"
msgstr "PC上のBluetoothアダプタでパススルー"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Password"
msgstr "パスワード"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid "Password for joining your game (leave empty for none)"
msgstr "参加するために必要なパスワードを入力(空欄でパスワードなし)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "パスワードあり"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:41
msgid "Patch Editor"
msgstr "パッチエディタ"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:64
msgid "Patch name"
msgstr "パッチ名を入力..."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr "ファイルの場所:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:26
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinQt/MenuBar.cpp:760
msgid "Pause at End of Movie"
msgstr "再生終了時に一時停止"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Pause on Focus Loss"
msgstr "フォーカスが外れたら一時停止"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56
msgid "Peak velocity of movements to neutral position."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47
msgid "Peak velocity of outward swing movements."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Perform Online System Update"
msgstr "Wii システムアップデート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:357
msgid "Perform System Update"
msgstr "Wii システムアップデート"
#. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is
#. physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "Physical"
msgstr "Physical"
#: Source/Core/UICommon/UICommon.cpp:443
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1217
msgid "Pick a debug font"
msgstr "Pick a debug font"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571
msgid "Ping"
msgstr "Ping"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Pitch Down"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Up"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:897
#: Source/Core/DolphinQt/MenuBar.cpp:633
msgid "Platform"
msgstr "機種"
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167
msgid "Play"
msgstr "開始"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:162
msgid "Play / Record"
msgstr "再生/記録"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:119
msgid "Playback Options"
msgstr "再生に関する設定"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571
msgid "Player"
msgstr "プレイヤー名"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
msgid "Players"
msgstr "プレイヤー数"
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218
msgid "Point"
msgstr "ポインタ"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:59
msgid "Port %1"
msgstr "ポート %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Port:"
msgstr "ポート:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384
msgid "Post-Processing Effect"
msgstr "ポストプロセス"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102
msgid "Post-Processing Effect:"
msgstr "ポストプロセス:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post-Processing Shader Configuration"
msgstr "ポストプロセスシェーダーの設定"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Prefetch Custom Textures"
msgstr "カスタムテクスチャの事前読込"
#: Source/Core/Core/Movie.cpp:1123
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1234
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1209
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"更新の準備中...\n"
"しばらくお待ちください"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90
msgid "Presets"
msgstr "プリセット"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr "Syncボタン 押下"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
msgid "Pressure"
msgstr "筆圧"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Ubershadersは使わず、待機中オブジェクトのレンダリング自体を行わないことでカク"
"つきを防ぎます。代償として描画精度やエフェクト表示が犠牲となります"
"<br><br><dolphin_emphasis>他の方式ではパフォーマンスに影響が出てしまう場合以"
"外、オススメできません</dolphin_emphasis>"
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Previous Game Profile"
msgstr "前のゲームプロファイル"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82
msgid "Previous Match"
msgstr "前を検索"
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Previous Profile"
msgstr "前のプロファイル"
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:670
msgid "Primitive %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private"
msgstr "パスワードあり"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96
msgid "Private and Public"
msgstr "すべて"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr "問題点"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1388
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"影響度「大」の問題が見つかりました。おそらくこのゲームは上手く動作しません"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1378
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"影響度「小」の問題が見つかりました。おそらくゲームプレイに支障はないでしょう"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"影響度「中」の問題が見つかりました。ゲーム全体または特定の機能が動作しない可"
"能性があります"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/Core/HotkeyManager.cpp:320
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:289
#: Source/Core/DolphinQt/ConvertDialog.cpp:412
msgid "Progress"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Public"
msgstr "誰でも"
#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "Purge Game List Cache"
msgstr "ゲームリストのキャッシュを消去"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:339
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "User/GC/{region} フォルダに ROM ファイルを置いてください"
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1348
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) は有効になりませんでした"
#: Source/Core/Core/NetPlayClient.cpp:1344
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) が有効になっています"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
"Dolby Pro Logic II デコーダの精度を調整します。精度を高めると遅延も大きくなり"
"ます。"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/ConvertDialog.cpp:430
#: Source/Core/DolphinQt/GCMemcardManager.cpp:646
#: Source/Core/DolphinQt/MainWindow.cpp:1596
msgid "Question"
msgstr "確認"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
msgid "Quit"
msgstr "終了"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66
msgid "R-Analog"
msgstr "R (アナログ)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:277
msgid "READY"
msgstr "READY"
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "RSO Modules"
msgstr "RSO Modules"
#: Source/Core/DolphinQt/MenuBar.cpp:1270
msgid "RSO auto-detection"
msgstr "RSO auto-detection"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280
msgid "RUNNING"
msgstr "RUNNING"
#: Source/Core/DolphinQt/ConvertDialog.cpp:351
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ GC/Wii ISOファイル (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "範囲/強さ"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:518
msgid "Re&place instruction"
msgstr "Re&place instruction"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Read"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173
msgid "Read and write"
msgstr "Read and write"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:177
msgid "Read only"
msgstr "Read only"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Read or Write"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr "読み込み専用"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96
msgid "Real Balance Board"
msgstr "実機バランスWii ボードを接続"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125
msgid "Real Wii Remote"
msgstr "実機Wiiリモコンを接続"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30
msgid "Recenter"
msgstr "リセット"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid "Record Inputs"
msgstr "コントローラ操作を記録"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141
msgid "Recording"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129
msgid "Recording Options"
msgstr "録画設定"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298
msgid "Recording..."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Red"
msgstr "赤"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"3Dグラフィックスのエイリアシングガタつきを軽減させ、画面のじらじらした部"
"分を滑らかな表示にできます。この設定は大きなGPU負荷をもたらし、また描画バグの"
"原因に なることもあります。<br><br>SSAAは更に負荷が増大しますが、最高の品質を"
"得られる上、光源処理やシェーダーエフェクト、テクスチャにもこの設定が適用され"
"るようになります。<br><br><dolphin_emphasis>よく分からなければ、【なし】のま"
"まにしておいてください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:82
msgid "Redump.org Status:"
msgstr "Redump.orgのステータス:"
#: Source/Core/DolphinQt/CheatsManager.cpp:385
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:91
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr "再更新"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Refresh Game List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinQt/GameList/GameList.cpp:230
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "セッションリストを更新中..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:905
#: Source/Core/DolphinQt/MenuBar.cpp:641
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "地域"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Region:"
msgstr "地域"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:23
msgid "Registers"
msgstr "Registers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Relative Input"
msgstr "相対的な操作"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Relative Input Hold"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:72
msgid "Remind Me Later"
msgstr "また今度"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:654
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
msgid "Remove Failed"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:73
msgid "Remove Junk Data (Irreversible):"
msgstr "不要データを消去 (不可逆処理):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:441
msgid "Remove Tag..."
msgstr "タグの削除"
#: Source/Core/DolphinQt/CheatsManager.cpp:246
msgid "Remove from Watch"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1029
msgid "Remove tag"
msgstr "タグを削除"
#: Source/Core/DolphinQt/ConvertDialog.cpp:312
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684
msgid "Rename symbol"
msgstr "Rename symbol"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Render Window"
msgstr "ゲームウィンドウの設定"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:98
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:47
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:384
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "参加要請"
#: Source/Core/Core/FreeLookManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:34
#: Source/Core/DolphinQt/CheatsManager.cpp:386
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:900
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:124
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:90
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389
msgid "Reset Traversal Server"
msgstr "中継サーバーをリセット"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390
msgid "Reset Traversal Server to %1:%2"
msgstr "中継サーバーを次にリセットしました:%1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "中継サーバーをリセット"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:315
msgid "Reset Values"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:98
msgid "Reset View"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93
msgid "Reset all saved Wii Remote pairings"
msgstr "全てのペアリングを初期化する"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "リソースパックマネージャ"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:226
msgid "Resource Pack Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:287
msgid "Restart Required"
msgstr "再起動が必要"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:520
msgid "Restore instruction"
msgstr "Restore instruction"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "再試行"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52
msgid "Return Speed"
msgstr "戻りの速度"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571
msgid "Revision"
msgstr "使用バージョンとOS"
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr "Revision: %1"
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Right Stick"
msgstr "Rスティック"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170
msgid "Right Table"
msgstr "右テーブル"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223
msgid "Rim"
msgstr "ふち"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Down"
msgstr "Rocker Down"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Up"
msgstr "Rocker Up"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Roll Right"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:462
msgid "Room ID"
msgstr "ルームID"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:440
msgid "Rotation"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64
msgid "Rotation applied at extremities of swing."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:276
msgid ""
"Rounds 2D vertices to whole pixels.<br><br>Fixes graphical problems in some "
"games at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:511
msgid "Run &To Here"
msgstr "Run &To Here"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "ロシア"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "SD Card"
msgstr "SDカード"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:103
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "SDカードファイル (*.raw);; すべてのファイル (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:234
msgid "SD Card Path:"
msgstr "SDカード"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid "SP1:"
msgstr "シリアルポート1"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:320
msgid "SSL context"
msgstr "SSL context"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Sa&ve Code"
msgstr "Sa&ve Code"
#: Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:72
msgid "Safe"
msgstr "Safe"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "保存"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
#: Source/Core/DolphinQt/GameList/GameList.cpp:504
#: Source/Core/DolphinQt/MenuBar.cpp:1112
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204
msgid "Save FIFO log"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246
msgid "Save File to"
msgstr "次の場所へ保存"
#: Source/Core/DolphinQt/MenuBar.cpp:1070
#: Source/Core/DolphinQt/MenuBar.cpp:1079
#: Source/Core/DolphinQt/MenuBar.cpp:1082
#: Source/Core/DolphinQt/MenuBar.cpp:1088
#: Source/Core/DolphinQt/MenuBar.cpp:1095
msgid "Save Import"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Save Oldest State"
msgstr "最古のステートに上書き保存"
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:335
msgid "Save State"
msgstr "ステートセーブ"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 10"
msgstr "ステートセーブ - スロット 10"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 9"
msgstr "ステートセーブ - スロット 9"
#: Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Save State to File"
msgstr "ファイルとして保存"
#: Source/Core/DolphinQt/MenuBar.cpp:356
msgid "Save State to Oldest Slot"
msgstr "最古のステートに上書き保存"
#: Source/Core/DolphinQt/MenuBar.cpp:355
msgid "Save State to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:357
msgid "Save State to Slot"
msgstr "次のスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:978
msgid "Save Symbol Map &As..."
msgstr "Save Symbol Map &As..."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "Save Texture Cache to State"
msgstr "Save Texture Cache to State"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
msgid "Save and Load State"
msgstr "ステートセーブ/ロード"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinQt/MenuBar.cpp:1650
msgid "Save combined output file as"
msgstr "Save combined output file as"
#: Source/Core/DolphinQt/MenuBar.cpp:1071
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"このタイトルのセーブデータは既にNAND内に存在します。必要なら上書きする前に現"
"在のセーブデータのバックアップを行って下さい。\n"
"セーブデータの上書きを続行しますか?"
#: Source/Core/DolphinQt/MenuBar.cpp:1525
msgid "Save map file"
msgstr "Save map file"
#: Source/Core/DolphinQt/MenuBar.cpp:1576
msgid "Save signature file"
msgstr "Save signature file"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save to Selected Slot"
msgstr "選択したスロットに保存"
#: Source/Core/DolphinQt/MenuBar.cpp:395
msgid "Save to Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:146
msgid "Save..."
msgstr "保存"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:242
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます"
#: Source/Core/Core/Movie.cpp:952
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "画面撮影"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80
#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "Search"
msgstr "検索"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96
msgid "Search Address"
msgstr "Search Address"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
msgid "Search Current Object"
msgstr "現在のオブジェクトを検索"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:150
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "Search for an Instruction"
msgstr "Search for an Instruction"
#: Source/Core/DolphinQt/SearchBar.cpp:30
msgid "Search games..."
msgstr "ゲームタイトルを検索"
#: Source/Core/DolphinQt/MenuBar.cpp:1689
msgid "Search instruction"
msgstr "Search instruction"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60
msgid "Section that contains all Action Replay cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57
msgid "Section that contains all Gecko cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63
msgid "Section that contains all graphics related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Security options"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:68
msgid "Select Dump Path"
msgstr "ダンプ先を選択"
#: Source/Core/DolphinQt/GameList/GameList.cpp:479
#: Source/Core/DolphinQt/MenuBar.cpp:1106
msgid "Select Export Directory"
msgstr "エクスポート先フォルダを選択"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "ステートスロットの選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "Select Load Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:90
msgid "Select Resource Pack Path"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:396
msgid "Select Slot %1 - %2"
msgstr "スロット %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:336
msgid "Select State"
msgstr "スロットの選択"
#: Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Select State Slot"
msgstr "スロットの選択"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 1"
msgstr "ステートスロット 1"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 10"
msgstr "ステートスロット 10"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 2"
msgstr "ステートスロット 2"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 3"
msgstr "ステートスロット 3"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 4"
msgstr "ステートスロット 4"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 5"
msgstr "ステートスロット 5"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 6"
msgstr "ステートスロット 6"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 7"
msgstr "ステートスロット 7"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 8"
msgstr "ステートスロット 8"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 9"
msgstr "ステートスロット 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:57
msgid "Select Wii NAND Root"
msgstr "Wii NANDルート"
#: Source/Core/DolphinQt/GameList/GameList.cpp:243
#: Source/Core/DolphinQt/Settings/PathPane.cpp:38
msgid "Select a Directory"
msgstr "フォルダを選択"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/MainWindow.cpp:705
#: Source/Core/DolphinQt/MainWindow.cpp:1268
#: Source/Core/DolphinQt/MainWindow.cpp:1275
msgid "Select a File"
msgstr "ファイルを選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid "Select a Game"
msgstr "ディスクチャンネルに表示するタイトルを選択"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:102
msgid "Select a SD Card Image"
msgstr "SDカードファイルを選択"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:19
msgid "Select a game"
msgstr "タイトルを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:1041
msgid "Select a title to install to NAND"
msgstr "NANDにインストールするタイトルを選択"
#: Source/Core/DolphinQt/MenuBar.cpp:1329
msgid "Select the RSO module address:"
msgstr "Select the RSO module address:"
#: Source/Core/DolphinQt/MainWindow.cpp:1652
#: Source/Core/DolphinQt/MainWindow.cpp:1719
msgid "Select the Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinQt/MainWindow.cpp:1630
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "キーファイル (OTP/SEEPROM ダンプ)を選択"
#: Source/Core/DolphinQt/MainWindow.cpp:1605
#: Source/Core/DolphinQt/MenuBar.cpp:1061
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinQt/ConvertDialog.cpp:373
msgid "Select where you want to save the converted image"
msgstr "圧縮されたイメージの保存先を選択"
#: Source/Core/DolphinQt/ConvertDialog.cpp:364
msgid "Select where you want to save the converted images"
msgstr "圧縮されたイメージの保存先を選択"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:139
msgid "Selected Font"
msgstr "選択したフォント"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219
msgid "Selected controller profile does not exist"
msgstr "選択されたプロファイルは存在しません"
#: Source/Core/Core/NetPlayServer.cpp:1220
#: Source/Core/Core/NetPlayServer.cpp:1535
#: Source/Core/Core/NetPlayServer.cpp:1758
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:794
msgid "Selected game doesn't exist in game list!"
msgstr "選択されたゲームがゲームリストに存在しません!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228
msgid "Selected thread callstack"
msgstr "Selected thread callstack"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206
msgid "Selected thread context"
msgstr "Selected thread context"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"描画に使用するビデオカードを選択します。<br><br><dolphin_emphasis>よく分から"
"なければ、一番上のものを選択してください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"立体視の表示方式を選択します。立体視が可能なハードウェアが必要ですが、より良"
"い奥行き感を味わうことができます。どの方式も動作速度に大きな影響があり、時に"
"描画バグの原因にもなり得ることに注意してください。<br><br>多くの3Dテレビで"
"は、Side-by-Side または Top-and-Bottom 方式を採用しています。<br>3Dメガネ方式"
"の場合は Anaglyph を選んでください。<br>HDMI 3D は使用しているモニタが 3D解像"
"度に対応している必要があります。<br>Passive は一部の3Dテレビで採用されていま"
"す。<br><br><dolphin_emphasis>よく分からなければ、【オフ】を選択してくださ"
"い。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:159
msgid ""
"Selects what graphics API to use internally.<br>The software renderer is "
"extremely slow and only useful for debugging, so you'll want to use either "
"Direct3D or OpenGL. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it's "
"recommended to try both and choose the one that's less problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"描画に使用するAPIを選択します。<br>【Software Renderer】はデバック用途として"
"のみ有用なものなので、理由もなく選択することは避けましょう。【Direct3D】と"
"【OpenGL】のどちらが良いかはお使いのPC環境とゲームタイトルによって異なりま"
"す。両方試して上手く動作する方を選びましょう。<br><br><dolphin_emphasis>よく"
"分からなければ、【OpenGL】を選択してください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the "
"native aspect ratio<br>Force 16:9: Mimics an analog TV with a widescreen "
"aspect ratio.<br>Force 4:3: Mimics a standard 4:3 analog TV.<br>Stretch to "
"Window: Stretches the picture to the window size."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>"
msgstr ""
"レンダリング時のアスペクト比を選択します。<br><br>自動: ネイティブのアスペク"
"ト比を使用します。<br>強制的に 16:9 : ワイドスクリーンのアナログテレビを模倣"
"します。<br>強制的に 4:3 : 標準的な4:3のアナログテレビを模倣します。<br>ウィ"
"ンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。"
"<br><br><dolphin_emphasis>よく分からなければ、【自動】を選択してください。</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:209
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:185
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DiscIO/VolumeVerifier.cpp:314
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server IP Address"
msgstr "サーバーのIPアドレス"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:54
msgid "Server Port"
msgstr "サーバーのポート"
#: Source/Core/Core/NetPlayClient.cpp:1812
msgid "Server rejected traversal attempt"
msgstr "サーバーが中継処理を拒否しました"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Set &Value"
msgstr "Set &Value"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr "Set PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:341
msgid "Set as &Default ISO"
msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
msgid "Set memory card file for Slot A"
msgstr "スロットAに読み込むメモリーカードファイルを選択"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:345
msgid "Set memory card file for Slot B"
msgstr "スロットBに読み込むメモリーカードファイルを選択"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:508
msgid "Set symbol &end address"
msgstr "Set symbol &end address"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:506
msgid "Set symbol &size"
msgstr "Set symbol &size"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:707
msgid "Set symbol end address"
msgstr "Set symbol end address"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685
msgid "Set symbol size (%1):"
msgstr "Set symbol size (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:140
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に"
"変更します\n"
"すべてのタイトルで上手く動作するとは限りません"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Sets the Wii system language."
msgstr "Wiiのシステム言語を変更できます"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定"
"のAPIでのみ有効"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid "Settings"
msgstr "設定"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:355
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Can't create setting.txt file"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr "影響度"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:112
msgid "Shader Compilation"
msgstr "シェーダコンパイルの設定"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:403
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinQt/MenuBar.cpp:416
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Show Active Title in Window Title"
msgstr "タイトルバーに起動中のゲーム名を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Show All"
msgstr "すべて表示"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show Australia"
msgstr "オーストラリア"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Show Current Game on Discord"
msgstr "Discordにプレイ中のゲームを表示"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148
msgid "Show Debugging UI"
msgstr "デバッグモード"
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:772
msgid "Show Frame Counter"
msgstr "フレームカウンタを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Show Germany"
msgstr "ドイツ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Show Golf Mode Overlay"
msgstr "Show Golf Mode Overlay"
#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Show Input Display"
msgstr "入力された操作を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:699
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinQt/MenuBar.cpp:766
msgid "Show Lag Counter"
msgstr "ラグカウンタを表示"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinQt/MenuBar.cpp:409
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97
msgid "Show NetPlay Messages"
msgstr "ネットプレイOSD表示"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91
msgid "Show NetPlay Ping"
msgstr "ネットプレイPing表示"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Netherlands"
msgstr "オランダ"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Show On-Screen Display Messages"
msgstr "オンスクリーンメッセージを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "Show PAL"
msgstr "PAL規格"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr "Show PC"
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Show Regions"
msgstr "次の地域のソフトだけを表示"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show Russia"
msgstr "ロシア"
#: Source/Core/DolphinQt/MenuBar.cpp:703
msgid "Show Spain"
msgstr "スペイン"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:784
msgid "Show System Clock"
msgstr "システム時間を表示"
#: Source/Core/DolphinQt/MenuBar.cpp:704
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "Show Unknown"
msgstr "不明"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Show WAD"
msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)"
#: Source/Core/DolphinQt/MenuBar.cpp:668
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:705
msgid "Show World"
msgstr "地域なし"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:499
msgid "Show in &memory"
msgstr "Show in &memory"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402
msgid "Show in code"
msgstr "Show in code"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Show in server browser"
msgstr "セッションブラウザに表示"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:166
msgid ""
"Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Show various rendering statistics.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"ネットプレイ中、チャットメッセージ/バッファ変更/Desync警告などのメッセージを"
"画面に表示します。<br><br><dolphin_emphasis>よく分からなければ、チェックを入"
"れないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"エミュレーション速度の指標として、画面上に毎秒レンダリングされたフレーム数を"
"表示します。<br><br><dolphin_emphasis>よく分からなければ、チェックを入れない"
"でください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"ネットプレイ中に各プレイヤーのPing最大値を表示します。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Side-by-Side"
msgstr "Side-by-Side"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Sideways Hold"
msgstr "押下時のみ横持ち"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Sideways Toggle"
msgstr "横持ち 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Sideways Wii Remote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Signature Database"
msgstr "Signature Database"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146
msgid "Signed Integer"
msgstr "Signed Integer"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:129
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "タルコンガのシミュレート"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40
msgid "Six Axis"
msgstr "Six Axis"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:226
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:150
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"ストレッチに使用するバッファサイズをミリ秒単位で変更できます。小さくしすぎる"
"と音割れの原因になります。"
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr "Skip"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Skip Main Menu"
msgstr "メインメニューをスキップ"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Skip Presenting Duplicate Frames"
msgstr "Skip Presenting Duplicate Frames"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
"25/30fpsのタイトルで重複フレームXFBコピーをスキップするようにします。低ス"
"ペック環境で速度向上が見込めますが、フレームの表示順に不整合を起こす可能性が"
"あります。<br><br />フレームの表示順を最適化するにはこの設定を無効にすると同"
"時にV-Syncを有効にしてください。<br><br><dolphin_emphasis>よく分からなけれ"
"ば、チェックを外さないでください。</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:123
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "Slot A:"
msgstr "スロットA"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:123
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120
msgid "Slot B:"
msgstr "スロットB"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:297
msgid "Socket table"
msgstr "Socket table"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:77
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:93
#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1282
msgid "Some of the data could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1017
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:261
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"いくつかの値は不正です。\n"
"強調された値を修正してください。"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246
msgid "Sort Alphabetically"
msgstr "アルファベット順で並べ替え"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:133
msgid "Sound:"
msgstr "サウンドの設定:"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "South America"
msgstr "南アメリカ"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "スペイン"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Speaker Pan"
msgstr "スピーカー パン調整"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:199
msgid "Speaker Volume:"
msgstr "リモコンスピーカー音量"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Specific"
msgstr "Specific"
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43
msgid "Speed"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190
msgid "Stable (once a year)"
msgstr "安定版 (年に一度のみ)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack end"
msgstr "Stack end"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack start"
msgstr "Stack start"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinQt/MenuBar.cpp:243
msgid "Start &NetPlay..."
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Start Re&cording Input"
msgstr "操作の記録を開始(&C)"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Start Recording"
msgstr "操作の記録を開始"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:64
msgid "Start in Fullscreen"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775
msgid "Started game"
msgstr "ゲームを開始"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182
msgid "State"
msgstr "State"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69
msgid "Steering Wheel"
msgstr "SPEED FORCE"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr "Step"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr "Step Into"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr "Step Out"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr "Step Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489
msgid "Step out successful!"
msgstr "Step out successful!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487
msgid "Step out timed out!"
msgstr "Step out timed out!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:414
msgid "Step over in progress..."
msgstr "Step over in progress..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:399
msgid "Step successful!"
msgstr "Step successful!"
#: Source/Core/Core/HotkeyManager.cpp:319
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22
msgid "Stepping"
msgstr "Stepping"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:136
msgid "Stereo"
msgstr "ステレオ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403
msgid "Stereoscopic 3D Mode"
msgstr "表示方式"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Stereoscopic 3D Mode:"
msgstr "表示方式"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "Stereoscopy"
msgstr "立体視"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150
msgid "Stick"
msgstr "スティック"
#: Source/Core/Core/HotkeyManager.cpp:33
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Stop Playing/Recording Input"
msgstr "操作の再生/記録を停止"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347
msgid "Stopped game"
msgstr "ゲームを終了"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Store EFB Copies to Texture Only"
msgstr "Store EFB Copies to Texture Only"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Store XFB Copies to Texture Only"
msgstr "Store XFB Copies to Texture Only"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:222
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"システムメモリをバイパスさせ、EFBコピーをGPU上に独占的に格納します。いくつか"
"のタイトルでは描画バグの原因になる可能性があります。<br><br>有効にする = EFB "
"Copies to Texture<br>無効にする = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>よく分からなければ、チェックを外さないでく"
"ださい。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"システムメモリをバイパスさせ、XFBコピーをGPU上に独占的に格納します。いくつか"
"のタイトルでは描画バグの原因になる可能性があります。<br><br>有効にする = XFB "
"Copies to Texture<br>無効にする = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>よく分からなければ、チェックを外さないでく"
"ださい。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119
msgid "Strict Settings Sync"
msgstr "設定の同期を厳密にする(Strict Settings Sync)"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:393
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:160
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:628
msgid "String Match"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:522
msgid "String values can only be compared using equality."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128
msgid "Strum"
msgstr "ストラム"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205
msgid "Stylus"
msgstr "スタイラス"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257
#: Source/Core/DolphinQt/ConvertDialog.cpp:510
#: Source/Core/DolphinQt/GameList/GameList.cpp:541
#: Source/Core/DolphinQt/GameList/GameList.cpp:569
#: Source/Core/DolphinQt/MenuBar.cpp:1050
#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "Success"
msgstr "完了"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396
msgid "Successfully added to the NetPlay index"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:511
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258
msgid "Successfully deleted '%1'."
msgstr " '%1' の削除に成功しました"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:482
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:504
msgid "Successfully exported save files"
msgstr "セーブファイルのエクスポートに成功しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1185
msgid "Successfully extracted certificates from NAND"
msgstr "証明書ファイルの取り出しに成功しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327
msgid "Successfully extracted file."
msgstr "ファイルの取り出しに成功しました"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204
msgid "Successfully extracted system data."
msgstr "システムデータの取り出しに成功しました"
#: Source/Core/DolphinQt/MenuBar.cpp:1079
msgid "Successfully imported save file."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:542
#: Source/Core/DolphinQt/MenuBar.cpp:1051
msgid "Successfully installed this title to the NAND."
msgstr "タイトルのインストールに成功しました"
#: Source/Core/DolphinQt/GameList/GameList.cpp:570
msgid "Successfully removed this title from the NAND."
msgstr "タイトルの消去に成功しました"
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "サポート"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
msgid "Supported file formats"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:144
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "SD および SDHC 仕様のみサポート。デフォルト容量は 128 MB です"
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:138
msgid "Surround"
msgstr "サラウンド"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Suspended"
msgstr "Suspended"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Swap Eyes"
msgstr "視点を入れ替える"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"有効にすると左右の視点を入れ替えます。side-by-side モードで特に有効です。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:229
msgid "Switch to A"
msgstr "スロットAを操作"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:229
msgid "Switch to B"
msgstr "スロットBを操作"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:708
msgid "Symbol (%1) end address:"
msgstr "Symbol (%1) end address:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649
msgid "Symbol name:"
msgstr "Symbol name:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "Symbols"
msgstr "Symbols"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89
msgid "Sync"
msgstr "Sync"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115
msgid "Sync AR/Gecko Codes"
msgstr "AR/Gecko コードを同期する"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117
msgid "Sync All Wii Saves"
msgstr "すべてのWiiセーブデータを同期する"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113
msgid "Sync Saves"
msgstr "セーブデータを同期する"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92
msgid "Sync real Wii Remotes and pair them"
msgstr "実機Wiiリモコンとのペアリングを行う"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Synchronize GPU thread"
msgstr "Synchronize GPU thread"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"CPUGPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します "
"[有効=互換性重視/無効=速度向上]"
#: Source/Core/Core/NetPlayClient.cpp:1162
msgid "Synchronizing AR codes..."
msgstr "アクションリプレイコードの同期中..."
#: Source/Core/Core/NetPlayClient.cpp:1091
msgid "Synchronizing Gecko codes..."
msgstr "Geckoコードの同期中..."
#: Source/Core/Core/NetPlayClient.cpp:848
msgid "Synchronizing save data..."
msgstr "セーブデータの同期中..."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116
msgid "Synchronous"
msgstr "Synchronous"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117
msgid "Synchronous (Ubershaders)"
msgstr "Synchronous (Ubershaders)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinQt/MenuBar.cpp:756
msgid "TAS Input"
msgstr "TAS Input"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422
msgid "TAS Tools"
msgstr "TAS関係"
#: Source/Core/DolphinQt/GameList/GameList.cpp:420
#: Source/Core/DolphinQt/GameList/GameList.cpp:910
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:234
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Tags"
msgstr "タグを表示"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218
msgid "Taiko Drum"
msgstr "タタコン"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167
msgid "Tail"
msgstr "Tail"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "台湾"
#: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Take Screenshot"
msgstr "画面撮影"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:60
msgid "Texture Cache"
msgstr "Texture Cache"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:285
msgid "Texture Cache Accuracy"
msgstr "テクスチャキャッシュの精度"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86
msgid "Texture Dumping"
msgstr "Texture Dumping"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:581
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:350
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:466
msgid "The Masterpiece partitions are missing."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから"
"やり直すことをオススメします"
#: Source/Core/DolphinQt/MenuBar.cpp:1171
msgid "The NAND has been repaired."
msgstr "NANDの修復に成功しました"
#: Source/Core/DiscIO/VolumeVerifier.cpp:974
msgid "The TMD is not correctly signed."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:236
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/DiscIO/VolumeVerifier.cpp:449
msgid "The channel partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:444
msgid "The data partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:483
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
#: Source/Android/jni/WiiUtils.cpp:78
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
#: Source/Core/Core/Movie.cpp:374
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:519
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1126
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"エミュレート中のNANDが破損しています。システムのタイトル、Wiiメニューやショッ"
"プチャンネルが正しく動作しないかもしれません\n"
"\n"
"NANDの修復を試みますか"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "入力されたデバイス PIDは無効です。"
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "入力されたデバイス VIDは無効です。"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:510
msgid "The expression contains a syntax error."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:400
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:57
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:49
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:413
msgid "The filesystem is invalid or could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:757
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:860
msgid "The game ID is inconsistent."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:871
msgid "The game ID is unusually short."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:852
msgid "The game ID is {0} but should be {1}."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:255
msgid "The game is currently running."
msgstr "ゲームは現在実行中です"
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLRender.cpp:721
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156
msgid "The hashes do not match!"
msgstr "ハッシュは一致しませんでした"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152
msgid "The hashes match!"
msgstr "全てのハッシュが一致!"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"ホストコードが長すぎます\n"
"正しいホストコードかどうか確認して再入力してください"
#: Source/Core/DiscIO/VolumeVerifier.cpp:454
msgid "The install partition is missing."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270
msgid "The profile '%1' does not exist"
msgstr "選択されたプロファイル '%1' は存在しません"
#: Source/Core/Core/Movie.cpp:233
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:889
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:260
msgid "The same file can't be used in both slots."
msgstr "同じファイルを両方のスロットで使うことはできません"
#: Source/Core/Core/NetPlayClient.cpp:252
msgid "The server and client's NetPlay versions are incompatible."
msgstr "サーバー側とクライアント側のバージョンに互換性がありません"
#: Source/Core/Core/NetPlayClient.cpp:248
msgid "The server is full."
msgstr "このサーバーは満員です"
#: Source/Core/Core/NetPlayClient.cpp:261
msgid "The server sent an unknown error message."
msgstr "The server sent an unknown error message."
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendererは他のビデオAPIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ有用なものです。\n"
"本当に使用しますか?よく分からなければ、選択しないでください。"
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:138
msgid "The specified file \"{0}\" does not exist"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
msgid "The target memory card already contains a file \"%1\"."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:967
msgid "The ticket is not correctly signed."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:505
msgid "The type of a partition could not be read."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:659
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:439
msgid "The update partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:474
msgid "The update partition is not at its normal position."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:239
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DiscIO/VolumeVerifier.cpp:623
msgid "The {0} partition does not have a valid file system."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:554
msgid "The {0} partition does not seem to contain valid data."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:574
msgid "The {0} partition is not correctly signed."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:521
msgid "The {0} partition is not properly aligned."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:427
msgid "There are too many partitions in the first partition table."
msgstr ""
#: Source/Core/Core/State.cpp:727
msgid "There is nothing to undo!"
msgstr "取り消すものがありません!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:413
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま"
"す。\n"
"半チェックは基本設定のまま従うことを意味します。"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:914
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
msgid "This USB device is already whitelisted."
msgstr "このデバイスは既に登録済みです。"
#: Source/Core/Core/ConfigManager.cpp:891
msgid "This WAD is not bootable."
msgstr "このWADファイルは起動できません。"
#: Source/Core/Core/ConfigManager.cpp:886
msgid "This WAD is not valid."
msgstr "このWADは無効です"
#: Source/Core/Core/ActionReplay.cpp:891
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません。"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:241
#: Source/Core/DolphinQt/GameList/GameList.cpp:730
msgid "This cannot be undone!"
msgstr "元に戻すことはできません!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:824
msgid "This disc image has an unusual size."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:818
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:982
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:777
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:774
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "このファイルはBootMii NANDバックアップではないようです"
#: Source/Core/DiscIO/VolumeVerifier.cpp:749
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:180
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー"
"ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー"
"ズと遭遇する可能性があります。"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1358
msgid "This is a bad dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1352
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1328
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1323
msgid "This is a good dump."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "参加にはパスワードが必要です:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"リアルタイムクロック(RTC)は通常OSの設定が使われますが\n"
"ここで任意の時間に変更することができます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:909
msgid "This title cannot be booted."
msgstr "このタイトルは起動できません"
#: Source/Core/DiscIO/VolumeVerifier.cpp:922
msgid "This title is set to use an invalid IOS."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:936
msgid "This title is set to use an invalid common key."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143
msgid "Thread context"
msgstr "Thread context"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24
msgid "Threads"
msgstr "Threads"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/UICommon/UICommon.cpp:443
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33
msgid "Tilt"
msgstr "傾き"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:899
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:212
#: Source/Core/DolphinQt/GCMemcardManager.cpp:142
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
msgid "To"
msgstr "終了"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:110
msgid "To:"
msgstr "終了"
#: Source/Core/DolphinQt/MenuBar.cpp:319
msgid "Toggle &Fullscreen"
msgstr "全画面表示 切り替え(&F)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "立体視 Anaglyph 切替"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "立体視 Side-by-side 切替"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "立体視 Top-bottom 切替"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio"
msgstr "アスペクト比 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:411
msgid "Toggle Breakpoint"
msgstr "Toggle Breakpoint"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Crop"
msgstr "クロッピング 切替"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Custom Textures"
msgstr "カスタムテクスチャ 切替"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle EFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Fog"
msgstr "フォグ処理 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示 切替"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Pause"
msgstr "一時停止 切替"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Skip EFB Access"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Texture Dumping"
msgstr "Toggle Texture Dumping"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr "USB キーボード 切替"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Copies"
msgstr "EFB Copies 設定切替"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle XFB Immediate Mode"
msgstr "XFB Immediate Mode 設定切替"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:957
msgid "Tokenizing failed."
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:646
msgid "Too many matches to display (%1)"
msgstr "該当数が多すぎます (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "ツールバー"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:187
msgid "Top"
msgstr "上"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Top-and-Bottom"
msgstr "Top-and-Bottom"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56
msgid "Total Pitch"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36
msgid "Total Yaw"
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:60
msgid "Total rotation about the pitch axis."
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:51
msgid "Total rotation about the yaw axis."
msgstr ""
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146
msgid "Total travel distance."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209
msgid "Touch"
msgstr "タッチボード"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:130
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:901
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190
msgid "Traversal Server"
msgstr "中継サーバー (Traversal)"
#: Source/Core/Core/NetPlayClient.cpp:1809
msgid "Traversal server timed out connecting to the host"
msgstr "中継サーバーからホストへの接続がタイムアウト"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/DolphinQt/CheatsManager.cpp:404
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
msgid "U&8"
msgstr "U&8"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289
msgid "UNKNOWN"
msgstr "UNKNOWN"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Ubershaders を使用しません。シェーダ作成中にカクつきが発生しますが、高性能な"
"GPUでなくても問題になりません。<br><br>低スペック環境にオススメです。"
"<br><br><dolphin_emphasis>よく分からなければ、これを選択してください。</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements.<br><br><dolphin_emphasis>Only "
"recommended for high-end systems.</dolphin_emphasis>"
msgstr ""
"Ubershaders を常に使用します。強力なGPUをお持ちであれば、カクつきとは無縁の"
"ゲームプレイが実現されます。<br><br><dolphin_emphasis>ハイスペックPCにしかオ"
"ススメできません。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Ubershaders をカクつき防止のために使用します。ただし、カクつきを引き起こさな"
"いと考えられる一部のシェーダに対しては使用しません。<br><br>最良のケースでは"
"パフォーマンスへの影響を最小限に抑えつつカクつきが解消されるはずですが、実際"
"どのような結果になるかは使用中のビデオドライバに依存します。"
#: Source/Core/DolphinQt/MenuBar.cpp:1323
msgid "Unable to auto-detect RSO module"
msgstr "Unable to auto-detect RSO module"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確"
"認してください。\n"
"\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確"
"認してください。\n"
"\n"
"この行を無視して解析を続けますか?"
#: Source/Core/DiscIO/NANDImporter.cpp:275
msgid "Unable to write to file {0}"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Unbound"
msgstr "Unbound"
#: Source/Core/DolphinQt/ConvertDialog.cpp:339
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Undo Load State"
msgstr "直前のステートロードを取消"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:358
msgid "Undo Save State"
msgstr "直前のステートセーブの取消"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr "アンインストール"
#: Source/Core/DolphinQt/GameList/GameList.cpp:370
msgid "Uninstall from the NAND"
msgstr "NANDからアンインストール"
#: Source/Core/DolphinQt/GameList/GameList.cpp:557
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "United States"
msgstr "米国"
#: Source/Core/Core/State.cpp:469 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:44
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:67
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:664
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1235
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1127
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1047
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1085
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:356
msgid "Unknown disc"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1818
msgid "Unknown error {0:x}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "Unknown error."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1264
msgid "Unknown message received with id : {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1135
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:161
msgid "Unlimited"
msgstr "制限なし"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Unlock Cursor"
msgstr ""
#: Source/Core/DiscIO/FileBlob.cpp:82
msgid "Unpacking"
msgstr "復元処理を行っています..."
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:147
msgid "Unsigned Integer"
msgstr "Unsigned Integer"
#: Source/Core/Core/FreeLookManager.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Up"
msgstr "上"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:228
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:323
#: Source/Core/DolphinQt/MenuBar.cpp:568
msgid "Update"
msgstr "再取得"
#: Source/Core/DolphinQt/Updater.cpp:64
msgid "Update after closing Dolphin"
msgstr "Dolphin 終了後に更新する"
#: Source/Core/DolphinQt/Updater.cpp:47
msgid "Update available"
msgstr "自動更新"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "更新キャンセル"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "更新完了"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "更新失敗"
#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr "更新中"
#: Source/Core/DolphinQt/WiiUpdate.cpp:121
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"次のタイトルを更新中... %1\n"
"しばらくお待ちください"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Upright Hold"
msgstr "押下時のみ直立状態"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295
msgid "Upright Toggle"
msgstr "直立状態 切替"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Upright Wii Remote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:225
msgid "Usage Statistics Reporting Settings"
msgstr "統計レポートの設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144
msgid "Use Built-In Database of Game Names"
msgstr "ゲーム名の表記に内蔵リストを使用"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145
msgid "Use Custom User Style"
msgstr "カスタムテーマを使用 (Custom User Style)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105
msgid "Use Lossless Codec (FFV1)"
msgstr "Use Lossless Codec (FFV1)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 (EuRGB60) モードを使用"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179
msgid "User Config"
msgstr "ユーザー設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130
msgid "User Style:"
msgstr "カスタムテーマ:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:310
msgid "User Variables"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:312
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"不正確なアルゴリズムで深度の値を求めるようにします。<br><br>タイトルと使用中"
"のGPUの種類によっては動作速度の向上が見込めますが、単に問題を引き起こすだけの"
"場合もあります。<br><br><dolphin_emphasis>よく分からなければ、チェックを外さ"
"ないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"エミュレーションを画面全体に表示して行います。<br><br>無効にするとウィンドウ"
"画面でのエミュレーションとなります。<br><br><dolphin_emphasis>よく分からなけ"
"れば、チェックを入れないでください。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"ゲーム画面として別のウィンドウではなくゲームリスト部分を使用します。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr "Using Qt %1"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:658
msgid "Usually used for light objects"
msgstr ""
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:637
msgid "Usually used for normal matrices"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:625
msgid "Usually used for position matrices"
msgstr ""
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:648
msgid "Usually used for tex coord matrices"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/CheatsManager.cpp:642
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98
msgid "Value"
msgstr "値"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:158
msgid "Value:"
msgstr "値:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37
msgid "Velocity"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "出力するログのレベル設定"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
msgid "Verify"
msgstr "整合性"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:94
msgid "Verify Integrity"
msgstr "整合性チェックを実行"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:383
msgid "Verify certificates"
msgstr "Verify certificates"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:154
msgid "Verifying"
msgstr "整合性チェック中..."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Version"
msgstr "バージョン"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107
msgid "Vertex Rounding"
msgstr "Vertex Rounding"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Vertical FOV"
msgstr ""
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40
msgid "Vertical Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215
msgid "Video"
msgstr "描画"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128
msgid "View &code"
msgstr "View &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "View &memory"
msgstr "View &memory"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34
msgid "Virtual Notches"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:315
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:61
msgid "Volume"
msgstr "音量"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Down"
msgstr "音量を下げる"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Volume Toggle Mute"
msgstr "ミュート 切替"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Up"
msgstr "音量を上げる"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1042
msgid "WAD files (*.wad)"
msgstr "WADファイル (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:137
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:105
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD installation failed: Could not finalise title import."
#: Source/Core/Core/WiiUtils.cpp:95
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:79
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:57
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD installation failed: The selected file is not a valid WAD."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283
msgid "WAITING"
msgstr "WAITING"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"注意:このページの加速度欄およびジャイロスコープ欄は、モーションセンサーを持"
"つ外部入力装置のためのものです。事前に外部入力設定が必要です。"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"注意:このページはモーションセンサーを持つ外部入力装置のためのものです。事前"
"に外部入力設定が必要です。"
#: Source/Core/Core/ConfigManager.h:58
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Exclusive Mode)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:347
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA GC/Wii ISOファイル (*.wia)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"ゲームの起動前に全てのシェーダのコンパイルを行います。有効にするとゲーム起動"
"までに時間がかかるようになりますが、カクつきの軽減が期待できます。特にCPUが2"
"コア以下の場合に有用で、大きなシェーダが要求される際に生じるFPSの低下を抑制で"
"きます。<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでく"
"ださい。</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。<br><br>フルスピードで"
"動作できていない場合、この機能は動作速度の低下を招きます。"
"<br><br><dolphin_emphasis>よく分からなければ、チェックを入れないでください。"
"</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:241
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257
#: Source/Core/DolphinQt/MenuBar.cpp:1462
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Warning"
msgstr "警告"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:37
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:588
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
#: Source/Core/Core/Movie.cpp:1001
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:976
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1026
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1043
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:30
msgid "Watch"
msgstr "Watch"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Website"
msgstr "Webサイト"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "欧米用 (Windows-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:221
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:215
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Whitelisted USB Passthrough Devices"
msgstr "常にパススルーを行うUSBデバイスリスト"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/Core/HotkeyManager.cpp:322
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:87
msgid "Wii Menu"
msgstr "Wiiメニュー"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:197
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/Core/HW/Wiimote.cpp:85
msgid "Wii Remote"
msgstr "Wiiリモコン"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:121
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39
msgid "Wii Remote %1"
msgstr "Wiiリモコン %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188
msgid "Wii Remote Buttons"
msgstr "Wiiリモコン ボタン"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Wii Remote Orientation"
msgstr "Wiiリモコン モーションセンサー"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Wii Remote Rumble"
msgstr "Wiiリモコンの振動を有効化"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:179
msgid "Wii Remote Settings"
msgstr "Wiiリモコンの設定"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:85
msgid "Wii Remotes"
msgstr "Wiiリモコン"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Wii TAS Input %1 - クラシックコントローラ"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Wii TAS Input - Wiiリモコン %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Wii TAS Input %1 - Wiiリモコン + ヌンチャク"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:426
msgid "Wii and Wii Remote"
msgstr "WiiとWiiリモコン"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1062
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:69
msgid "WiiTools Signature MEGA File"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177
msgid ""
"Will immediately hide the Mouse Cursor when it hovers on top of the Render "
"Widget, otherwise there is a delay.\n"
"If \"Lock Mouse Cursor\" is enabled, it will hide on Mouse locked"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:180
msgid ""
"Will lock the Mouse Cursor to the Render Widget as long as it has focus. You "
"can set a hotkey to unlock it."
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:135
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "地域なし"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Write"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107
msgid "Write Save/SD Data"
msgstr "メモリーカード/SDカードへの書込を許可する"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181
msgid "Write only"
msgstr "Write only"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "ファイルに出力"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Write to Log"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Write to Log and Break"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "ウィンドウに出力"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:590
msgid "Wrong Version"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:610
msgid "XF register "
msgstr "XF register "
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35
msgid "Yaw Right"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "はい"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:37
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
#: Source/Core/VideoBackends/Vulkan/VKMain.cpp:355
msgid ""
"You are attempting to use the Vulkan (Metal) backend on an unsupported "
"operating system. For all functionality to be enabled, you must use macOS "
"10.14 (Mojave) or newer. Please do not report any issues encountered unless "
"they also occur on 10.14+."
msgstr ""
"Vulkan (Metal) API をサポートしていないOSで有効にしようとしています。\n"
"すべての機能を有効化するには macOS 10.14 (Mojave) 以降のOSが必要です。\n"
"これより前のOSで問題が発生してもバグ報告はしないでください。"
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "You are running the latest version available on this update track."
msgstr "最新バージョンを使用しているようです"
#: Source/Core/Core/IOS/ES/ES.cpp:309
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n"
"次のガイドを参照してNANDのダンプを行ってください\n"
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233
msgid "You have to enter a name."
msgstr "名前が入力されていません"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340
msgid "You must provide a name for your session!"
msgstr "セッションに名前を付けてください!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348
msgid "You must provide a region for your session!"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:288
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "この変更を適用するにはDolphinを再起動してください"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334
msgid "You must select a game to host!"
msgstr "ゲームが選ばれていません!"
#: Source/Core/Core/DSP/DSPCore.cpp:73
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"ダンプしたDSP ROMのハッシュが不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:924
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/ActionReplay.cpp:944
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275
msgid "^ Xor"
msgstr "^ Xor排他的論理和"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "自動 (auto)"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll could not be loaded."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363
msgid "disconnected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "errno"
msgstr "errno"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "擬似シングルコア (fake-completion)"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "なし"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214
msgid "off"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214
msgid "on"
msgstr "on"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "もしくは下の一覧から選択"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "s"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:681
msgid "{0} (Masterpiece)"
msgstr ""
#: Source/Core/UICommon/GameFile.cpp:692
msgid "{0} (NKit)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:357
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1119
msgid "{0} failed to synchronize codes."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1076
msgid "{0} failed to synchronize."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:260
#: Source/Core/DiscIO/WIABlob.cpp:1701
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:206
msgid "{0} was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:277
msgid "| Or"
msgstr "| Or論理和"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:38
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "°/s"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ 招待"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ 拒否"