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The header of a Wii disc can be read from two places: The unencrypted area at the beginning of the disc, or the beginning of the game partition. The two copies are usually identical (except for 0x60 and 0x61), but there are exceptions. For most of Dolphin's history, we have been reading from the header inside the game partition when getting metadata. This was however not the case starting with 4.0-4901 and ending with 5.0-3762. This commit once again makes Dolphin read metadata from the unencrypted header, because of the following reasons that I recently was informed about: - The "pink fish" disc has the game ID 410E01 in the unencrypted header but the placeholder game ID RELSAB in the partition header. - The revisions of some games differ between the two headers, with the unencrypted one making more sense. (See https://bugs.dolphin-emu.org/issues/11387) For better or worse, this also means that sloppily hacked games where only the game ID in the unencrypted header has been changed now will use that modified game ID. And unlike with the partition header, there is no signing or hashing that can tell us whether the unencrypted header has been modified by someone other than Nintendo. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |