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https://github.com/dolphin-emu/dolphin.git
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c0b6e9e69c
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options. Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI. To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
158 lines
5.2 KiB
C++
158 lines
5.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "UICommon/CommandLineParse.h"
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#include <list>
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#include <optional>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <OptionParser.h>
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#include "Common/Config/Config.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "Core/Config/MainSettings.h"
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namespace CommandLineParse
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{
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class CommandLineConfigLayerLoader final : public Config::ConfigLayerLoader
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{
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public:
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CommandLineConfigLayerLoader(const std::list<std::string>& args, const std::string& video_backend,
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const std::string& audio_backend, bool batch, bool debugger)
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: ConfigLayerLoader(Config::LayerType::CommandLine)
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{
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if (!video_backend.empty())
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m_values.emplace_back(Config::MAIN_GFX_BACKEND.GetLocation(), video_backend);
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if (!audio_backend.empty())
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{
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m_values.emplace_back(Config::MAIN_DSP_HLE.GetLocation(),
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ValueToString(audio_backend == "HLE"));
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}
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// Batch mode hides the main window, and render to main hides the render window. To avoid a
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// situation where we would have no window at all, disable render to main when using batch mode.
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if (batch)
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m_values.emplace_back(Config::MAIN_RENDER_TO_MAIN.GetLocation(), ValueToString(false));
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if (debugger)
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m_values.emplace_back(Config::MAIN_ENABLE_DEBUGGING.GetLocation(), ValueToString(true));
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// Arguments are in the format of <System>.<Section>.<Key>=Value
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for (const auto& arg : args)
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{
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std::istringstream buffer(arg);
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std::string system_str, section, key, value;
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std::getline(buffer, system_str, '.');
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std::getline(buffer, section, '.');
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std::getline(buffer, key, '=');
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std::getline(buffer, value, '=');
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std::optional<Config::System> system = Config::GetSystemFromName(system_str);
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if (system)
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{
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m_values.emplace_back(
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Config::Location{std::move(*system), std::move(section), std::move(key)},
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std::move(value));
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}
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}
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}
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void Load(Config::Layer* layer) override
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{
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for (auto& value : m_values)
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{
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layer->Set(std::get<0>(value), std::get<1>(value));
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}
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}
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void Save(Config::Layer* layer) override
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{
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// Save Nothing
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}
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private:
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std::list<std::tuple<Config::Location, std::string>> m_values;
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};
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std::unique_ptr<optparse::OptionParser> CreateParser(ParserOptions options)
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{
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auto parser = std::make_unique<optparse::OptionParser>();
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parser->usage("usage: %prog [options]... [FILE]...").version(Common::GetScmRevStr());
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parser->add_option("-u", "--user").action("store").help("User folder path");
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parser->add_option("-m", "--movie").action("store").help("Play a movie file");
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parser->add_option("-e", "--exec")
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.action("append")
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.metavar("<file>")
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.type("string")
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.help("Load the specified file");
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parser->add_option("-n", "--nand_title")
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.action("store")
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.metavar("<16-character ASCII title ID>")
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.type("string")
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.help("Launch a NAND title");
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parser->add_option("-C", "--config")
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.action("append")
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.metavar("<System>.<Section>.<Key>=<Value>")
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.type("string")
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.help("Set a configuration option");
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parser->add_option("-s", "--save_state")
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.action("store")
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.metavar("<file>")
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.type("string")
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.help("Load the initial save state");
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if (options == ParserOptions::IncludeGUIOptions)
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{
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parser->add_option("-d", "--debugger")
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.action("store_true")
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.help("Show the debugger pane and additional View menu options");
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parser->add_option("-l", "--logger").action("store_true").help("Open the logger");
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parser->add_option("-b", "--batch")
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.action("store_true")
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.help("Run Dolphin without the user interface (Requires --exec or --nand-title)");
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parser->add_option("-c", "--confirm").action("store_true").help("Set Confirm on Stop");
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}
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parser->set_defaults("video_backend", "");
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parser->set_defaults("audio_emulation", "");
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parser->add_option("-v", "--video_backend").action("store").help("Specify a video backend");
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parser->add_option("-a", "--audio_emulation")
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.choices({"HLE", "LLE"})
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.help("Choose audio emulation from [%choices]");
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return parser;
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}
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static void AddConfigLayer(const optparse::Values& options)
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{
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std::list<std::string> config_args;
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if (options.is_set_by_user("config"))
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config_args = options.all("config");
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Config::AddLayer(std::make_unique<CommandLineConfigLayerLoader>(
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std::move(config_args), static_cast<const char*>(options.get("video_backend")),
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static_cast<const char*>(options.get("audio_emulation")),
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static_cast<bool>(options.get("batch")), static_cast<bool>(options.get("debugger"))));
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}
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optparse::Values& ParseArguments(optparse::OptionParser* parser, int argc, char** argv)
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{
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optparse::Values& options = parser->parse_args(argc, argv);
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AddConfigLayer(options);
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return options;
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}
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optparse::Values& ParseArguments(optparse::OptionParser* parser,
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const std::vector<std::string>& arguments)
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{
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optparse::Values& options = parser->parse_args(arguments);
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AddConfigLayer(options);
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return options;
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}
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} // namespace CommandLineParse
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