mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-31 00:00:52 +01:00
134 lines
3.2 KiB
C
134 lines
3.2 KiB
C
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#ifdef _WIN32
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include "Common.h"
|
|
#include "MathUtil.h"
|
|
#include "VideoBackendBase.h"
|
|
|
|
#if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64)
|
|
void * memcpy_amd(void *dest, const void *src, size_t n);
|
|
unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize);
|
|
#define memcpy_gc memcpy_amd
|
|
#define memcmp_gc memcmp_mmx
|
|
#else
|
|
#define memcpy_gc memcpy
|
|
#define memcmp_gc memcmp
|
|
#endif
|
|
|
|
// These are accurate (disregarding AA modes).
|
|
enum
|
|
{
|
|
EFB_WIDTH = 640,
|
|
EFB_HEIGHT = 528,
|
|
};
|
|
|
|
// XFB width is decided by EFB copy operation. The VI can do horizontal
|
|
// scaling (TODO: emulate).
|
|
const u32 MAX_XFB_WIDTH = EFB_WIDTH;
|
|
|
|
// Although EFB height is 528, 574-line XFB's can be created either with
|
|
// vertical scaling by the EFB copy operation or copying to multiple XFB's
|
|
// that are next to each other in memory (TODO: handle that situation).
|
|
const u32 MAX_XFB_HEIGHT = 574;
|
|
|
|
// Logging
|
|
// ----------
|
|
void HandleGLError();
|
|
|
|
|
|
// This structure should only be used to represent a rectangle in EFB
|
|
// coordinates, where the origin is at the upper left and the frame dimensions
|
|
// are 640 x 528.
|
|
typedef MathUtil::Rectangle<int> EFBRectangle;
|
|
|
|
// This structure should only be used to represent a rectangle in standard target
|
|
// coordinates, where the origin is at the lower left and the frame dimensions
|
|
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
|
|
// convert an EFBRectangle to a TargetRectangle.
|
|
struct TargetRectangle : public MathUtil::Rectangle<int>
|
|
{
|
|
#ifdef _WIN32
|
|
// Only used by D3D backend.
|
|
const RECT *AsRECT() const
|
|
{
|
|
// The types are binary compatible so this works.
|
|
return (const RECT *)this;
|
|
}
|
|
RECT *AsRECT()
|
|
{
|
|
// The types are binary compatible so this works.
|
|
return (RECT *)this;
|
|
}
|
|
#endif
|
|
};
|
|
|
|
#ifdef _WIN32
|
|
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
|
|
#else
|
|
#define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__)
|
|
#endif
|
|
|
|
// warning: mapping buffer should be disabled to use this
|
|
// #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[-3], ((float*)VertexManager::s_pCurBufferPointer)[-2], ((float*)VertexManager::s_pCurBufferPointer)[-1]);
|
|
|
|
#define LOG_VTX()
|
|
|
|
typedef enum
|
|
{
|
|
API_OPENGL = 1,
|
|
API_D3D = 2,
|
|
API_NONE = 3
|
|
} API_TYPE;
|
|
|
|
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
|
|
{
|
|
u32 color = src;
|
|
color &= 0xFCFCFCFC;
|
|
color |= (color >> 6) & 0x03030303;
|
|
return color;
|
|
}
|
|
|
|
inline u32 RGBA8ToRGB565ToRGBA8(u32 src)
|
|
{
|
|
u32 color = (src & 0xF8FCF8);
|
|
color |= (color >> 5) & 0x070007;
|
|
color |= (color >> 6) & 0x000300;
|
|
color |= 0xFF000000;
|
|
return color;
|
|
}
|
|
|
|
inline u32 Z24ToZ16ToZ24(u32 src)
|
|
{
|
|
return (src & 0xFFFF00) | (src >> 16);
|
|
}
|
|
|
|
/* Returns the smallest power of 2 which is greater than or equal to num */
|
|
inline u32 MakePow2(u32 num)
|
|
{
|
|
--num;
|
|
num |= num >> 1;
|
|
num |= num >> 2;
|
|
num |= num >> 4;
|
|
num |= num >> 8;
|
|
num |= num >> 16;
|
|
++num;
|
|
return num;
|
|
}
|
|
|
|
// returns the exponent of the smallest power of two which is greater than val
|
|
inline unsigned int GetPow2(unsigned int val)
|
|
{
|
|
unsigned int ret = 0;
|
|
for (; val; val >>= 1)
|
|
++ret;
|
|
return ret;
|
|
}
|