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21 lines
635 B
C++
21 lines
635 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string_view>
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class ShaderCode;
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enum class APIType;
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union ShaderHostConfig;
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namespace UberShader
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{
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// Vertex lighting
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void WriteLightingFunction(ShaderCode& out);
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void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view world_pos_var,
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std::string_view normal_var, std::string_view in_color_0_var,
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std::string_view in_color_1_var, std::string_view out_color_0_var,
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std::string_view out_color_1_var);
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} // namespace UberShader
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