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d4b069f458
...and in the functions that call it.
79 lines
3.7 KiB
C++
79 lines
3.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <optional>
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#include <string>
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#include <string_view>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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class FileInfo;
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struct Partition;
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class Volume;
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constexpr u32 PARTITION_DATA = 0;
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constexpr u32 PARTITION_UPDATE = 1;
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constexpr u32 PARTITION_CHANNEL = 2; // Mario Kart Wii, Wii Fit, Wii Fit Plus, Rabbids Go Home
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constexpr u32 PARTITION_INSTALL = 3; // Dragon Quest X only
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std::string NameForPartitionType(u32 partition_type, bool include_prefix);
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u64 ReadFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
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u8* buffer, u64 max_buffer_size, u64 offset_in_file = 0);
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u64 ReadFile(const Volume& volume, const Partition& partition, std::string_view path, u8* buffer,
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u64 max_buffer_size, u64 offset_in_file = 0);
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bool ExportData(const Volume& volume, const Partition& partition, u64 offset, u64 size,
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const std::string& export_filename);
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bool ExportFile(const Volume& volume, const Partition& partition, const FileInfo* file_info,
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const std::string& export_filename);
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bool ExportFile(const Volume& volume, const Partition& partition, std::string_view path,
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const std::string& export_filename);
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// update_progress is called once for each child (file or directory).
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// If update_progress returns true, the extraction gets cancelled.
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// filesystem_path is supposed to be the path corresponding to the directory argument.
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void ExportDirectory(const Volume& volume, const Partition& partition, const FileInfo& directory,
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bool recursive, const std::string& filesystem_path,
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const std::string& export_folder,
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const std::function<bool(const std::string& path)>& update_progress);
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// To export everything listed below, you can use ExportSystemData
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bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_filename);
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bool ExportWiiRegionData(const Volume& volume, const std::string& export_filename);
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bool ExportTicket(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportTMD(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportCertificateChain(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportH3Hashes(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportHeader(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportBI2Data(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportApploader(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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std::optional<u64> GetBootDOLOffset(const Volume& volume, const Partition& partition);
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std::optional<u32> GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset);
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bool ExportDOL(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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std::optional<u64> GetFSTOffset(const Volume& volume, const Partition& partition);
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std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition);
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bool ExportFST(const Volume& volume, const Partition& partition,
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const std::string& export_filename);
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bool ExportSystemData(const Volume& volume, const Partition& partition,
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const std::string& export_folder);
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} // namespace DiscIO
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