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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// DiscScrubber removes the garbage data from discs (currently Wii only) which
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// is on the disc due to encryption
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// It could be adapted to GameCube discs, but the gain is most likely negligible,
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// and having 1:1 backups of discs is always nice when they are reasonably sized
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// Note: the technique is inspired by Wiiscrubber, but much simpler - intentionally :)
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace File
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{
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class IOFile;
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}
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namespace DiscIO
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{
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class FileInfo;
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class Volume;
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struct Partition;
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class DiscScrubber final
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{
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public:
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DiscScrubber();
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~DiscScrubber();
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bool SetupScrub(const Volume* disc, int block_size);
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size_t GetNextBlock(File::IOFile& in, u8* buffer);
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bool CanBlockBeScrubbed(u64 offset) const;
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private:
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struct PartitionHeader final
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{
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u8* ticket[0x2a4];
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u32 tmd_size;
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u64 tmd_offset;
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u32 cert_chain_size;
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u64 cert_chain_offset;
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// H3Size is always 0x18000
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u64 h3_offset;
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u64 data_offset;
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u64 data_size;
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// TMD would be here
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u64 dol_offset;
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u64 dol_size;
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u64 fst_offset;
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u64 fst_size;
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u32 apploader_size;
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u32 apploader_trailer_size;
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};
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void MarkAsUsed(u64 offset, u64 size);
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void MarkAsUsedE(u64 partition_data_offset, u64 offset, u64 size);
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u64 ToClusterOffset(u64 offset) const;
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bool ReadFromVolume(u64 offset, u32& buffer, const Partition& partition);
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bool ReadFromVolume(u64 offset, u64& buffer, const Partition& partition);
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bool ParseDisc();
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bool ParsePartitionData(const Partition& partition, PartitionHeader* header);
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void ParseFileSystemData(u64 partition_data_offset, const FileInfo& directory);
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const Volume* m_disc;
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std::vector<u8> m_free_table;
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u64 m_file_size = 0;
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u64 m_block_count = 0;
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u32 m_block_size = 0;
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bool m_is_scrubbing = false;
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};
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} // namespace DiscIO
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