mirror of
https://github.com/dolphin-emu/dolphin.git
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290 lines
6.8 KiB
C++
290 lines
6.8 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "UICommon/ResourcePack/ResourcePack.h"
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#include <algorithm>
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#include <minizip/unzip.h>
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MinizipUtil.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "UICommon/ResourcePack/Manager.h"
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#include "UICommon/ResourcePack/Manifest.h"
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namespace ResourcePack
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{
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constexpr char TEXTURE_PATH[] = "Load/Textures/";
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ResourcePack::ResourcePack(const std::string& path) : m_path(path)
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{
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auto file = unzOpen(path.c_str());
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Common::ScopeGuard file_guard{[&] { unzClose(file); }};
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if (file == nullptr)
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{
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m_valid = false;
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m_error = "Failed to open resource pack";
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return;
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}
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if (unzLocateFile(file, "manifest.json", 0) == UNZ_END_OF_LIST_OF_FILE)
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{
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m_valid = false;
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m_error = "Resource pack is missing a manifest.";
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return;
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}
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unz_file_info manifest_info;
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unzGetCurrentFileInfo(file, &manifest_info, nullptr, 0, nullptr, 0, nullptr, 0);
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std::string manifest_contents(manifest_info.uncompressed_size, '\0');
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if (!Common::ReadFileFromZip(file, &manifest_contents))
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{
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m_valid = false;
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m_error = "Failed to read manifest.json";
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return;
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}
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unzCloseCurrentFile(file);
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m_manifest = std::make_shared<Manifest>(manifest_contents);
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if (!m_manifest->IsValid())
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{
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m_valid = false;
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m_error = "Manifest error: " + m_manifest->GetError();
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return;
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}
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if (unzLocateFile(file, "logo.png", 0) != UNZ_END_OF_LIST_OF_FILE)
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{
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unz_file_info logo_info;
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unzGetCurrentFileInfo(file, &logo_info, nullptr, 0, nullptr, 0, nullptr, 0);
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m_logo_data.resize(logo_info.uncompressed_size);
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if (!Common::ReadFileFromZip(file, &m_logo_data))
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{
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m_valid = false;
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m_error = "Failed to read logo.png";
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return;
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}
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}
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unzGoToFirstFile(file);
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do
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{
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std::string filename(256, '\0');
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unz_file_info texture_info;
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unzGetCurrentFileInfo(file, &texture_info, filename.data(), static_cast<u16>(filename.size()),
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nullptr, 0, nullptr, 0);
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if (filename.compare(0, 9, "textures/") != 0 || texture_info.uncompressed_size == 0)
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continue;
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// If a texture is compressed and the manifest doesn't state that, abort.
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if (!m_manifest->IsCompressed() && texture_info.compression_method != 0)
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{
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m_valid = false;
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m_error = "Texture " + filename + " is compressed!";
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return;
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}
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m_textures.push_back(filename.substr(9));
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} while (unzGoToNextFile(file) != UNZ_END_OF_LIST_OF_FILE);
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}
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bool ResourcePack::IsValid() const
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{
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return m_valid;
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}
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const std::vector<char>& ResourcePack::GetLogo() const
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{
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return m_logo_data;
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}
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const std::string& ResourcePack::GetPath() const
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{
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return m_path;
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}
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const std::string& ResourcePack::GetError() const
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{
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return m_error;
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}
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const Manifest* ResourcePack::GetManifest() const
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{
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return m_manifest.get();
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}
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const std::vector<std::string>& ResourcePack::GetTextures() const
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{
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return m_textures;
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}
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bool ResourcePack::Install(const std::string& path)
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{
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if (!IsValid())
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{
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m_error = "Invalid pack";
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return false;
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}
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auto file = unzOpen(m_path.c_str());
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Common::ScopeGuard file_guard{[&] { unzClose(file); }};
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for (const auto& texture : m_textures)
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{
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bool provided_by_other_pack = false;
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// Check if a higher priority pack already provides a given texture, don't overwrite it
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for (const auto& pack : GetHigherPriorityPacks(*this))
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{
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if (std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) !=
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pack->GetTextures().end())
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{
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provided_by_other_pack = true;
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break;
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}
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}
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if (provided_by_other_pack)
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continue;
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if (unzLocateFile(file, ("textures/" + texture).c_str(), 0) != UNZ_OK)
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{
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m_error = "Failed to locate texture " + texture;
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return false;
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}
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const std::string texture_path = path + TEXTURE_PATH + texture;
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std::string m_full_dir;
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SplitPath(texture_path, &m_full_dir, nullptr, nullptr);
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if (!File::CreateFullPath(m_full_dir))
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{
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m_error = "Failed to create full path " + m_full_dir;
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return false;
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}
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unz_file_info texture_info;
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unzGetCurrentFileInfo(file, &texture_info, nullptr, 0, nullptr, 0, nullptr, 0);
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std::vector<char> data(texture_info.uncompressed_size);
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if (!Common::ReadFileFromZip(file, &data))
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{
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m_error = "Failed to read texture " + texture;
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return false;
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}
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std::ofstream out(texture_path, std::ios::trunc | std::ios::binary);
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if (!out.good())
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{
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m_error = "Failed to write " + texture;
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return false;
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}
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out.write(data.data(), data.size());
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out.flush();
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}
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SetInstalled(*this, true);
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return true;
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}
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bool ResourcePack::Uninstall(const std::string& path)
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{
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if (!IsValid())
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{
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m_error = "Invalid pack";
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return false;
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}
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auto lower = GetLowerPriorityPacks(*this);
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SetInstalled(*this, false);
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for (const auto& texture : m_textures)
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{
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bool provided_by_other_pack = false;
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// Check if a higher priority pack already provides a given texture, don't delete it
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for (const auto& pack : GetHigherPriorityPacks(*this))
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{
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if (::ResourcePack::IsInstalled(*pack) &&
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std::find(pack->GetTextures().begin(), pack->GetTextures().end(), texture) !=
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pack->GetTextures().end())
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{
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provided_by_other_pack = true;
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break;
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}
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}
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if (provided_by_other_pack)
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continue;
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// Check if a lower priority pack provides a given texture - if so, install it.
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for (auto& pack : lower)
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{
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if (::ResourcePack::IsInstalled(*pack) &&
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std::find(pack->GetTextures().rbegin(), pack->GetTextures().rend(), texture) !=
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pack->GetTextures().rend())
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{
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pack->Install(path);
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provided_by_other_pack = true;
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break;
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}
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}
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if (provided_by_other_pack)
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continue;
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const std::string texture_path = path + TEXTURE_PATH + texture;
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if (File::Exists(texture_path) && !File::Delete(texture_path))
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{
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m_error = "Failed to delete texture " + texture;
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return false;
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}
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// Recursively delete empty directories
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std::string dir;
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SplitPath(texture_path, &dir, nullptr, nullptr);
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while (dir.length() > (path + TEXTURE_PATH).length())
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{
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auto is_empty = Common::DoFileSearch({dir}).empty();
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if (is_empty)
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File::DeleteDir(dir);
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SplitPath(dir.substr(0, dir.size() - 2), &dir, nullptr, nullptr);
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}
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}
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return true;
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}
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bool ResourcePack::operator==(const ResourcePack& pack) const
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{
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return pack.GetPath() == m_path;
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}
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bool ResourcePack::operator!=(const ResourcePack& pack) const
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{
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return !operator==(pack);
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}
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} // namespace ResourcePack
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