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4234b25682
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube. Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// ---------------------------------------------------------------------------------
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// Class: WaveFileWriter
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// Description: Simple utility class to make it easy to write long 16-bit stereo
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// audio streams to disk.
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// Use Start() to start recording to a file, and AddStereoSamples to add wave data.
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// The float variant will convert from -1.0-1.0 range and clamp.
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// Alternatively, AddSamplesBE for big endian wave data.
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// If Stop is not called when it destructs, the destructor will call Stop().
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// ---------------------------------------------------------------------------------
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#pragma once
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#include <array>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/IOFile.h"
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class WaveFileWriter
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{
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public:
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WaveFileWriter();
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~WaveFileWriter();
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WaveFileWriter(const WaveFileWriter&) = delete;
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WaveFileWriter& operator=(const WaveFileWriter&) = delete;
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WaveFileWriter(WaveFileWriter&&) = delete;
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WaveFileWriter& operator=(WaveFileWriter&&) = delete;
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bool Start(const std::string& filename, u32 sample_rate_divisor);
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void Stop();
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void SetSkipSilence(bool skip) { skip_silence = skip; }
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// big endian
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void AddStereoSamplesBE(const short* sample_data, u32 count, u32 sample_rate_divisor,
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int l_volume, int r_volume);
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u32 GetAudioSize() const { return audio_size; }
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private:
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static constexpr size_t BUFFER_SIZE = 32 * 1024;
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void Write(u32 value);
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void Write4(const char* ptr);
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File::IOFile file;
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std::string basename;
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u32 file_index = 0;
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u32 audio_size = 0;
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u32 current_sample_rate_divisor;
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std::array<short, BUFFER_SIZE> conv_buffer{};
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bool skip_silence = false;
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};
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