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e149ad4f0a
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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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class InputConfig;
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namespace ControllerEmu
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{
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class EmulatedController;
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}
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#include <string>
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#include <vector>
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namespace InputProfile
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{
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std::vector<std::string> GetProfilesFromSetting(const std::string& setting,
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const std::string& root);
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enum class CycleDirection : int
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{
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Forward = 1,
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Backward = -1
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};
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class ProfileCycler
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{
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public:
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void NextWiimoteProfile(int controller_index);
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void PreviousWiimoteProfile(int controller_index);
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void NextWiimoteProfileForGame(int controller_index);
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void PreviousWiimoteProfileForGame(int controller_index);
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private:
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void CycleProfile(CycleDirection cycle_direction, InputConfig* device_configuration,
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int& profile_index, int controller_index);
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void CycleProfileForGame(CycleDirection cycle_direction, InputConfig* device_configuration,
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int& profile_index, const std::string& setting, int controller_index);
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std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
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std::string GetProfile(CycleDirection cycle_direction, int& profile_index,
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const std::vector<std::string>& profiles);
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std::vector<std::string> GetMatchingProfilesFromSetting(const std::string& setting,
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const std::vector<std::string>& profiles,
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InputConfig* device_configuration);
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void UpdateToProfile(const std::string& profile_filename,
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ControllerEmu::EmulatedController* controller,
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InputConfig* device_configuration);
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std::string GetWiimoteInputProfilesForGame(int controller_index);
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int m_wiimote_profile_index = 0;
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};
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} // namespace InputProfile
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