mirror of
https://github.com/dolphin-emu/dolphin.git
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0dfefacdf4
Makes the hash specialization a little less noisy. Also we mark it noexcept, since hashes shouldn't be throwing exceptions (and this can be optimized on).
86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class VertexLoaderUID
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{
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std::array<u32, 5> vid{};
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size_t hash = 0;
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public:
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VertexLoaderUID() {}
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VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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{
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vid[0] = vtx_desc.low.Hex;
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vid[1] = vtx_desc.high.Hex;
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vid[2] = vat.g0.Hex;
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vid[3] = vat.g1.Hex;
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vid[4] = vat.g2.Hex;
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hash = CalculateHash();
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}
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bool operator==(const VertexLoaderUID& rh) const { return vid == rh.vid; }
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size_t GetHash() const { return hash; }
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private:
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size_t CalculateHash() const
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{
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size_t h = SIZE_MAX;
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for (auto word : vid)
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{
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h = h * 137 + word;
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}
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return h;
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}
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};
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template <>
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struct std::hash<VertexLoaderUID>
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{
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size_t operator()(const VertexLoaderUID& uid) const noexcept { return uid.GetHash(); }
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};
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class VertexLoaderBase
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{
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public:
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static u32 GetVertexSize(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
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static u32 GetVertexComponents(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
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static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc& vtx_desc,
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const VAT& vtx_attr);
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virtual ~VertexLoaderBase() {}
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virtual int RunVertices(const u8* src, u8* dst, int count) = 0;
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// per loader public state
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PortableVertexDeclaration m_native_vtx_decl{};
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const u32 m_vertex_size; // number of bytes of a raw GC vertex
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const u32 m_native_components;
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// used by VertexLoaderManager
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NativeVertexFormat* m_native_vertex_format = nullptr;
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int m_numLoadedVertices = 0;
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protected:
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VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr)
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: m_vertex_size{GetVertexSize(vtx_desc, vtx_attr)}, m_native_components{GetVertexComponents(
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vtx_desc, vtx_attr)},
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m_VtxAttr{vtx_attr}, m_VtxDesc{vtx_desc}
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{
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}
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// GC vertex format
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const VAT m_VtxAttr;
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const TVtxDesc m_VtxDesc;
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};
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