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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
33 lines
619 B
C++
33 lines
619 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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class SetupUnit
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{
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u8 m_PrimType;
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int m_VertexCounter;
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OutputVertexData m_Vertices[3];
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OutputVertexData* m_VertPointer[3];
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OutputVertexData* m_VertWritePointer;
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void SetupQuad();
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void SetupTriangle();
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void SetupTriStrip();
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void SetupTriFan();
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void SetupLine();
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void SetupLineStrip();
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void SetupPoint();
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public:
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void Init(u8 primitiveType);
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OutputVertexData* GetVertex();
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void SetupVertex();
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};
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