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e1bbda1e18
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along. Fixes the gamepad configuration file being incorrect. No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name. Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType. Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right); Fixes Triggers not working at all. Fixes DPad not working at all. Fixes C-Stick only half working. Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent. Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating. Supersedes github PR #291. |
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.. | ||
ControllerInterface | ||
CMakeLists.txt | ||
ControllerEmu.cpp | ||
ControllerEmu.h | ||
GCPadStatus.h | ||
InputCommon.vcxproj | ||
InputCommon.vcxproj.filters | ||
InputConfig.cpp | ||
InputConfig.h | ||
stdafx.cpp | ||
stdafx.h | ||
UDPWiimote.cpp | ||
UDPWiimote.h | ||
UDPWrapper.cpp | ||
UDPWrapper.h |