dolphin/Source/Core/InputCommon/InputConfig.h
Lioncash d91a5abba1 Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00

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C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CONFIG_H_
#define _CONFIG_H_
#include "Thread.h"
#include "FileUtil.h"
#include "IniFile.h"
#include "ControllerInterface/ControllerInterface.h"
#include "ControllerEmu.h"
#include <vector>
#include <map>
// InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote
// which are not even plugins anymore.
class InputPlugin
{
public:
InputPlugin(const char* const _ini_name, const char* const _gui_name,
const char* const _profile_name)
: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
~InputPlugin();
bool LoadConfig(bool isGC);
void SaveConfig();
std::vector<ControllerEmu*> controllers;
std::recursive_mutex controls_lock; // for changing any control references
const char* const ini_name;
const char* const gui_name;
const char* const profile_name;
};
#endif