dolphin/Source/Core/VideoCommon/VertexLoader.cpp
degasus ec28a80e00 VideoLoader: remove VAT_*_FRACBITS
They are used to remove the flush amounts, but as we don't
flush anymore on vertex loader changes (only on native
vertex format right now), this optimization is now unneeded.

This will allow us to hard code the frac factors within the
vertex loaders.
2014-12-21 13:47:42 +01:00

613 lines
19 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"
#include "Core/Host.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoader_Color.h"
#include "VideoCommon/VertexLoader_Normal.h"
#include "VideoCommon/VertexLoader_Position.h"
#include "VideoCommon/VertexLoader_TextCoord.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#define COMPILED_CODE_SIZE 4096
#ifndef _WIN32
#undef inline
#define inline
#endif
// Matrix components are first in GC format but later in PC format - we need to store it temporarily
// when decoding each vertex.
static u8 s_curposmtx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
static u8 s_curtexmtx[8];
static int s_texmtxwrite = 0;
static int s_texmtxread = 0;
// Vertex loaders read these. Although the scale ones should be baked into the shader.
int tcIndex;
int colIndex;
int colElements[2];
// Duplicated (4x and 2x respectively) and used in SSE code in the vertex loader JIT
GC_ALIGNED128(float posScale[4]);
GC_ALIGNED64(float tcScale[8][2]);
// This pointer is used as the source/dst for all fixed function loader calls
u8* g_video_buffer_read_ptr;
u8* g_vertex_manager_write_ptr;
static const float fractionTable[32] = {
1.0f / (1U << 0), 1.0f / (1U << 1), 1.0f / (1U << 2), 1.0f / (1U << 3),
1.0f / (1U << 4), 1.0f / (1U << 5), 1.0f / (1U << 6), 1.0f / (1U << 7),
1.0f / (1U << 8), 1.0f / (1U << 9), 1.0f / (1U << 10), 1.0f / (1U << 11),
1.0f / (1U << 12), 1.0f / (1U << 13), 1.0f / (1U << 14), 1.0f / (1U << 15),
1.0f / (1U << 16), 1.0f / (1U << 17), 1.0f / (1U << 18), 1.0f / (1U << 19),
1.0f / (1U << 20), 1.0f / (1U << 21), 1.0f / (1U << 22), 1.0f / (1U << 23),
1.0f / (1U << 24), 1.0f / (1U << 25), 1.0f / (1U << 26), 1.0f / (1U << 27),
1.0f / (1U << 28), 1.0f / (1U << 29), 1.0f / (1U << 30), 1.0f / (1U << 31),
};
using namespace Gen;
static void LOADERDECL PosMtx_ReadDirect_UByte()
{
BoundingBox::posMtxIdx = s_curposmtx = DataReadU8() & 0x3f;
PRIM_LOG("posmtx: %d, ", s_curposmtx);
}
static void LOADERDECL PosMtx_Write()
{
// u8, 0, 0, 0
DataWrite<u32>(s_curposmtx);
}
static void LOADERDECL TexMtx_ReadDirect_UByte()
{
BoundingBox::texMtxIdx[s_texmtxread] = s_curtexmtx[s_texmtxread] = DataReadU8() & 0x3f;
PRIM_LOG("texmtx%d: %d, ", s_texmtxread, s_curtexmtx[s_texmtxread]);
s_texmtxread++;
}
static void LOADERDECL TexMtx_Write_Float()
{
DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
}
static void LOADERDECL TexMtx_Write_Float2()
{
DataWrite(0.f);
DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
}
static void LOADERDECL TexMtx_Write_Float4()
{
#if _M_SSE >= 0x200
__m128 output = _mm_cvtsi32_ss(_mm_castsi128_ps(_mm_setzero_si128()), s_curtexmtx[s_texmtxwrite++]);
_mm_storeu_ps((float*)g_vertex_manager_write_ptr, _mm_shuffle_ps(output, output, 0x45 /* 1, 1, 0, 1 */));
g_vertex_manager_write_ptr += sizeof(float) * 4;
#else
DataWrite(0.f);
DataWrite(0.f);
DataWrite(float(s_curtexmtx[s_texmtxwrite++]));
// Just to fill out with 0.
DataWrite(0.f);
#endif
}
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
{
m_compiledCode = nullptr;
m_numLoadedVertices = 0;
m_VertexSize = 0;
m_native_vertex_format = nullptr;
VertexLoader_Normal::Init();
VertexLoader_Position::Init();
VertexLoader_TextCoord::Init();
m_VtxDesc = vtx_desc;
m_vat = vtx_attr;
SetVAT(vtx_attr);
#ifdef USE_VERTEX_LOADER_JIT
AllocCodeSpace(COMPILED_CODE_SIZE);
CompileVertexTranslator();
WriteProtect();
#else
m_numPipelineStages = 0;
CompileVertexTranslator();
#endif
}
VertexLoader::~VertexLoader()
{
#ifdef USE_VERTEX_LOADER_JIT
FreeCodeSpace();
#endif
}
void VertexLoader::CompileVertexTranslator()
{
m_VertexSize = 0;
const TVtxAttr &vtx_attr = m_VtxAttr;
#ifdef USE_VERTEX_LOADER_JIT
if (m_compiledCode)
PanicAlert("Trying to recompile a vertex translator");
m_compiledCode = GetCodePtr();
// We only use RAX (caller saved) and RBX (callee saved).
ABI_PushRegistersAndAdjustStack({RBX}, 8);
// save count
MOV(64, R(RBX), R(ABI_PARAM1));
// Start loop here
const u8 *loop_start = GetCodePtr();
// Reset component counters if present in vertex format only.
if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
{
WriteSetVariable(32, &tcIndex, Imm32(0));
}
if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
{
WriteSetVariable(32, &colIndex, Imm32(0));
}
if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
{
WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
WriteSetVariable(32, &s_texmtxread, Imm32(0));
}
#else
// Reset pipeline
m_numPipelineStages = 0;
#endif
// Get the pointer to this vertex's buffer data for the bounding box
if (!g_ActiveConfig.backend_info.bSupportsBBox)
WriteCall(BoundingBox::SetVertexBufferPosition);
// Colors
const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
// TextureCoord
const u64 tc[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};
u32 components = 0;
// Position in pc vertex format.
int nat_offset = 0;
memset(&m_native_vtx_decl, 0, sizeof(m_native_vtx_decl));
// Position Matrix Index
if (m_VtxDesc.PosMatIdx)
{
WriteCall(PosMtx_ReadDirect_UByte);
components |= VB_HAS_POSMTXIDX;
m_VertexSize += 1;
}
if (m_VtxDesc.Tex0MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex1MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex2MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex3MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex4MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex5MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex6MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); }
if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
// Write vertex position loader
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
nat_offset += 12;
m_native_vtx_decl.position.components = 3;
m_native_vtx_decl.position.enable = true;
m_native_vtx_decl.position.offset = 0;
m_native_vtx_decl.position.type = VAR_FLOAT;
m_native_vtx_decl.position.integer = false;
// Normals
if (m_VtxDesc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
if (pFunc == nullptr)
{
PanicAlert("VertexLoader_Normal::GetFunction(%i %i %i %i) returned zero!",
(u32)m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
}
WriteCall(pFunc);
for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
{
m_native_vtx_decl.normals[i].components = 3;
m_native_vtx_decl.normals[i].enable = true;
m_native_vtx_decl.normals[i].offset = nat_offset;
m_native_vtx_decl.normals[i].type = VAR_FLOAT;
m_native_vtx_decl.normals[i].integer = false;
nat_offset += 12;
}
components |= VB_HAS_NRM0;
if (m_VtxAttr.NormalElements == 1)
components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
for (int i = 0; i < 2; i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].integer = false;
switch (col[i])
{
case NOT_PRESENT:
break;
case DIRECT:
switch (m_VtxAttr.color[i].Comp)
{
case FORMAT_16B_565: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_565); break;
case FORMAT_24B_888: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_888); break;
case FORMAT_32B_888x: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_888x); break;
case FORMAT_16B_4444: m_VertexSize += 2; WriteCall(Color_ReadDirect_16b_4444); break;
case FORMAT_24B_6666: m_VertexSize += 3; WriteCall(Color_ReadDirect_24b_6666); break;
case FORMAT_32B_8888: m_VertexSize += 4; WriteCall(Color_ReadDirect_32b_8888); break;
default: _assert_(0); break;
}
break;
case INDEX8:
m_VertexSize += 1;
switch (m_VtxAttr.color[i].Comp)
{
case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
default: _assert_(0); break;
}
break;
case INDEX16:
m_VertexSize += 2;
switch (m_VtxAttr.color[i].Comp)
{
case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
default: _assert_(0); break;
}
break;
}
// Common for the three bottom cases
if (col[i] != NOT_PRESENT)
{
components |= VB_HAS_COL0 << i;
m_native_vtx_decl.colors[i].offset = nat_offset;
m_native_vtx_decl.colors[i].enable = true;
nat_offset += 4;
}
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++)
{
m_native_vtx_decl.texcoords[i].offset = nat_offset;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].integer = false;
const int format = m_VtxAttr.texCoord[i].Format;
const int elements = m_VtxAttr.texCoord[i].Elements;
if (tc[i] == NOT_PRESENT)
{
components &= ~(VB_HAS_UV0 << i);
}
else
{
_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
components |= VB_HAS_UV0 << i;
WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
}
if (components & (VB_HAS_TEXMTXIDX0 << i))
{
m_native_vtx_decl.texcoords[i].enable = true;
if (tc[i] != NOT_PRESENT)
{
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
m_native_vtx_decl.texcoords[i].components = 3;
nat_offset += 12;
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
}
else
{
components |= VB_HAS_UV0 << i; // have to include since using now
m_native_vtx_decl.texcoords[i].components = 4;
nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
WriteCall(TexMtx_Write_Float4);
}
}
else
{
if (tc[i] != NOT_PRESENT)
{
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
}
}
if (tc[i] == NOT_PRESENT)
{
// if there's more tex coords later, have to write a dummy call
int j = i + 1;
for (; j < 8; ++j)
{
if (tc[j] != NOT_PRESENT)
{
WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
break;
}
}
// tricky!
if (j == 8 && !((components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
{
// no more tex coords and tex matrices, so exit loop
break;
}
}
}
// Update the bounding box
if (!g_ActiveConfig.backend_info.bSupportsBBox)
WriteCall(BoundingBox::Update);
if (m_VtxDesc.PosMatIdx)
{
WriteCall(PosMtx_Write);
m_native_vtx_decl.posmtx.components = 4;
m_native_vtx_decl.posmtx.enable = true;
m_native_vtx_decl.posmtx.offset = nat_offset;
m_native_vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.posmtx.integer = true;
nat_offset += 4;
}
m_native_components = components;
m_native_vtx_decl.stride = nat_offset;
#ifdef USE_VERTEX_LOADER_JIT
// End loop here
SUB(64, R(RBX), Imm8(1));
J_CC(CC_NZ, loop_start);
ABI_PopRegistersAndAdjustStack({RBX}, 8);
RET();
#endif
}
void VertexLoader::WriteCall(TPipelineFunction func)
{
#ifdef USE_VERTEX_LOADER_JIT
ABI_CallFunction((const void*)func);
#else
m_PipelineStages[m_numPipelineStages++] = func;
#endif
}
// ARMTODO: This should be done in a better way
#ifndef _M_GENERIC
void VertexLoader::WriteGetVariable(int bits, OpArg dest, void *address)
{
#ifdef USE_VERTEX_LOADER_JIT
MOV(64, R(RAX), Imm64((u64)address));
MOV(bits, dest, MatR(RAX));
#endif
}
void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
{
#ifdef USE_VERTEX_LOADER_JIT
MOV(64, R(RAX), Imm64((u64)address));
MOV(bits, MatR(RAX), value);
#endif
}
#endif
void VertexLoader::SetupRunVertices(int primitive, int const count)
{
m_numLoadedVertices += count;
posScale[0] = posScale[1] = posScale[2] = posScale[3] = fractionTable[m_VtxAttr.PosFrac];
if (m_native_components & VB_HAS_UVALL)
for (int i = 0; i < 8; i++)
tcScale[i][0] = tcScale[i][1] = fractionTable[m_VtxAttr.texCoord[i].Frac];
for (int i = 0; i < 2; i++)
colElements[i] = m_VtxAttr.color[i].Elements;
// Prepare bounding box
if (!g_ActiveConfig.backend_info.bSupportsBBox)
BoundingBox::Prepare(m_vat, primitive, m_VtxDesc, m_native_vtx_decl);
}
void VertexLoader::ConvertVertices ( int count )
{
#ifdef USE_VERTEX_LOADER_JIT
if (count > 0)
{
((void (*)(int))(void*)m_compiledCode)(count);
}
#else
for (int s = 0; s < count; s++)
{
tcIndex = 0;
colIndex = 0;
s_texmtxwrite = s_texmtxread = 0;
for (int i = 0; i < m_numPipelineStages; i++)
m_PipelineStages[i]();
PRIM_LOG("\n");
}
#endif
}
int VertexLoader::RunVertices(int primitive, int count, DataReader src, DataReader dst)
{
dst.WritePointer(&g_vertex_manager_write_ptr);
src.WritePointer(&g_video_buffer_read_ptr);
SetupRunVertices(primitive, count);
ConvertVertices(count);
return count;
}
void VertexLoader::SetVAT(const VAT& vat)
{
m_VtxAttr.PosElements = vat.g0.PosElements;
m_VtxAttr.PosFormat = vat.g0.PosFormat;
m_VtxAttr.PosFrac = vat.g0.PosFrac;
m_VtxAttr.NormalElements = vat.g0.NormalElements;
m_VtxAttr.NormalFormat = vat.g0.NormalFormat;
m_VtxAttr.color[0].Elements = vat.g0.Color0Elements;
m_VtxAttr.color[0].Comp = vat.g0.Color0Comp;
m_VtxAttr.color[1].Elements = vat.g0.Color1Elements;
m_VtxAttr.color[1].Comp = vat.g0.Color1Comp;
m_VtxAttr.texCoord[0].Elements = vat.g0.Tex0CoordElements;
m_VtxAttr.texCoord[0].Format = vat.g0.Tex0CoordFormat;
m_VtxAttr.texCoord[0].Frac = vat.g0.Tex0Frac;
m_VtxAttr.ByteDequant = vat.g0.ByteDequant;
m_VtxAttr.NormalIndex3 = vat.g0.NormalIndex3;
m_VtxAttr.texCoord[1].Elements = vat.g1.Tex1CoordElements;
m_VtxAttr.texCoord[1].Format = vat.g1.Tex1CoordFormat;
m_VtxAttr.texCoord[1].Frac = vat.g1.Tex1Frac;
m_VtxAttr.texCoord[2].Elements = vat.g1.Tex2CoordElements;
m_VtxAttr.texCoord[2].Format = vat.g1.Tex2CoordFormat;
m_VtxAttr.texCoord[2].Frac = vat.g1.Tex2Frac;
m_VtxAttr.texCoord[3].Elements = vat.g1.Tex3CoordElements;
m_VtxAttr.texCoord[3].Format = vat.g1.Tex3CoordFormat;
m_VtxAttr.texCoord[3].Frac = vat.g1.Tex3Frac;
m_VtxAttr.texCoord[4].Elements = vat.g1.Tex4CoordElements;
m_VtxAttr.texCoord[4].Format = vat.g1.Tex4CoordFormat;
m_VtxAttr.texCoord[4].Frac = vat.g2.Tex4Frac;
m_VtxAttr.texCoord[5].Elements = vat.g2.Tex5CoordElements;
m_VtxAttr.texCoord[5].Format = vat.g2.Tex5CoordFormat;
m_VtxAttr.texCoord[5].Frac = vat.g2.Tex5Frac;
m_VtxAttr.texCoord[6].Elements = vat.g2.Tex6CoordElements;
m_VtxAttr.texCoord[6].Format = vat.g2.Tex6CoordFormat;
m_VtxAttr.texCoord[6].Frac = vat.g2.Tex6Frac;
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
if (!m_VtxAttr.ByteDequant)
{
ERROR_LOG(VIDEO, "ByteDequant is set to zero");
}
};
void VertexLoader::AppendToString(std::string *dest) const
{
dest->reserve(250);
static const char *posMode[4] = {
"Inv",
"Dir",
"I8",
"I16",
};
static const char *posFormats[5] = {
"u8", "s8", "u16", "s16", "flt",
};
static const char *colorFormat[8] = {
"565",
"888",
"888x",
"4444",
"6666",
"8888",
"Inv",
"Inv",
};
dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
m_VertexSize, (u32)m_VtxDesc.PosMatIdx,
m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
if (m_VtxDesc.Normal)
{
dest->append(StringFromFormat("Nrm: %i %s-%s ",
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
}
u64 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++)
{
if (color_mode[i])
{
dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
}
}
u64 tex_mode[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};
for (int i = 0; i < 8; i++)
{
if (tex_mode[i])
{
dest->append(StringFromFormat("T%i: %i %s-%s ",
i, m_VtxAttr.texCoord[i].Elements, posMode[tex_mode[i]], posFormats[m_VtxAttr.texCoord[i].Format]));
}
}
dest->append(StringFromFormat(" - %i v\n", m_numLoadedVertices));
}
NativeVertexFormat* VertexLoader::GetNativeVertexFormat()
{
if (m_native_vertex_format)
return m_native_vertex_format;
auto& native = s_native_vertex_map[m_native_vtx_decl];
if (!native)
{
auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
native->Initialize(m_native_vtx_decl);
native->m_components = m_native_components;
}
m_native_vertex_format = native.get();
return native.get();
}
std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> VertexLoader::s_native_vertex_map;