mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 07:40:50 +01:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
// Copyright 2009 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/MathUtil.h"
|
|
#include "VideoCommon/PerfQueryBase.h"
|
|
|
|
namespace EfbInterface
|
|
{
|
|
// xfb color format - packed so the compiler doesn't mess with alignment
|
|
#pragma pack(push, 1)
|
|
struct yuv422_packed
|
|
{
|
|
u8 Y;
|
|
u8 UV;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
// But this struct is only used internally, so we could optimise alignment
|
|
struct yuv444
|
|
{
|
|
u8 Y;
|
|
s8 U;
|
|
s8 V;
|
|
};
|
|
|
|
enum
|
|
{
|
|
ALP_C,
|
|
BLU_C,
|
|
GRN_C,
|
|
RED_C
|
|
};
|
|
|
|
// color order is ABGR in order to emulate RGBA on little-endian hardware
|
|
|
|
// does full blending of an incoming pixel
|
|
void BlendTev(u16 x, u16 y, u8* color);
|
|
|
|
// compare z at location x,y
|
|
// writes it if it passes
|
|
// returns result of compare.
|
|
bool ZCompare(u16 x, u16 y, u32 z);
|
|
|
|
// sets the color and alpha
|
|
void SetColor(u16 x, u16 y, u8* color);
|
|
void SetDepth(u16 x, u16 y, u32 depth);
|
|
|
|
u32 GetColor(u16 x, u16 y);
|
|
u32 GetDepth(u16 x, u16 y);
|
|
|
|
u8* GetPixelPointer(u16 x, u16 y, bool depth);
|
|
|
|
void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const MathUtil::Rectangle<int>& source_rect,
|
|
float y_scale, float gamma);
|
|
|
|
u32 GetPerfQueryResult(PerfQueryType type);
|
|
void ResetPerfQuery();
|
|
void IncPerfCounterQuadCount(PerfQueryType type);
|
|
} // namespace EfbInterface
|