mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 06:20:55 +01:00
70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
// Copyright 2023 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <memory>
|
|
#include <span>
|
|
#include <string>
|
|
#include <string_view>
|
|
|
|
#include <picojson.h>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Matrix.h"
|
|
|
|
#include "VideoCommon/Assets/CustomAsset.h"
|
|
#include "VideoCommon/NativeVertexFormat.h"
|
|
#include "VideoCommon/RenderState.h"
|
|
|
|
namespace File
|
|
{
|
|
class IOFile;
|
|
}
|
|
|
|
namespace VideoCommon
|
|
{
|
|
struct MeshDataChunk
|
|
{
|
|
std::unique_ptr<u8[]> vertex_data;
|
|
u32 vertex_stride;
|
|
u32 num_vertices;
|
|
std::unique_ptr<u16[]> indices;
|
|
u32 num_indices;
|
|
PortableVertexDeclaration vertex_declaration;
|
|
PrimitiveType primitive_type;
|
|
u32 components_available;
|
|
Common::Vec3 minimum_position;
|
|
Common::Vec3 maximum_position;
|
|
Common::Matrix44 transform;
|
|
std::string material_name;
|
|
};
|
|
|
|
struct MeshData
|
|
{
|
|
static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json,
|
|
MeshData* data);
|
|
static void ToJson(picojson::object& obj, const MeshData& data);
|
|
|
|
static bool FromDolphinMesh(std::span<const u8> raw_data, MeshData* data);
|
|
|
|
static bool ToDolphinMesh(File::IOFile* file_data, const MeshData& data);
|
|
|
|
static bool FromGLTF(std::string_view gltf_file, MeshData* data);
|
|
|
|
std::vector<MeshDataChunk> m_mesh_chunks;
|
|
std::map<std::string, CustomAssetLibrary::AssetID, std::less<>>
|
|
m_mesh_material_to_material_asset_id;
|
|
};
|
|
|
|
class MeshAsset final : public CustomLoadableAsset<MeshData>
|
|
{
|
|
public:
|
|
using CustomLoadableAsset::CustomLoadableAsset;
|
|
|
|
private:
|
|
CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override;
|
|
};
|
|
} // namespace VideoCommon
|