.. |
D3D.vcxproj
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
D3D.vcxproj.filters
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
D3DBase.cpp
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
D3DBase.h
|
D3D: Make the global swapchain static again.
|
2014-07-26 13:04:46 +02:00 |
D3DBlob.cpp
|
|
|
D3DBlob.h
|
|
|
D3DShader.cpp
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
D3DShader.h
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
D3DState.cpp
|
D3D: Enabled depth clipping
|
2014-10-21 06:26:20 +02:00 |
D3DState.h
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
D3DTexture.cpp
|
|
|
D3DTexture.h
|
|
|
D3DUtil.cpp
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
D3DUtil.h
|
|
|
FramebufferManager.cpp
|
|
|
FramebufferManager.h
|
|
|
Globals.h
|
|
|
LineGeometryShader.cpp
|
Various formatting and consistency fixes
|
2014-11-13 22:42:18 -05:00 |
LineGeometryShader.h
|
|
|
main.cpp
|
VideoCommon: Remove support for decoding to ARGB textures
|
2014-09-04 18:36:56 -07:00 |
main.h
|
|
|
NativeVertexFormat.cpp
|
D3DBackend: Don't recompute ID3D11Layout.
|
2014-04-11 13:13:01 -07:00 |
PerfQuery.cpp
|
|
|
PerfQuery.h
|
|
|
PixelShaderCache.cpp
|
D3D: Clean up brace placements
|
2014-08-30 18:06:47 -04:00 |
PixelShaderCache.h
|
|
|
PointGeometryShader.cpp
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
PointGeometryShader.h
|
|
|
PSTextureEncoder.cpp
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
PSTextureEncoder.h
|
|
|
Render.cpp
|
D3D: RestoreState no longer resets PS resources
|
2014-10-27 00:02:30 +01:00 |
Render.h
|
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
|
2014-09-25 19:50:25 -04:00 |
Television.cpp
|
Fix XFB scaling in D3D
|
2014-10-14 22:25:31 -04:00 |
Television.h
|
Fix XFB scaling in D3D
|
2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
|
|
|
TextureCache.h
|
|
|
TextureEncoder.h
|
|
|
VertexManager.cpp
|
D3D: RestoreState no longer resets PS resources
|
2014-10-27 00:02:30 +01:00 |
VertexManager.h
|
D3D: Use two buffers for VertexManager
|
2014-10-26 23:38:15 +01:00 |
VertexShaderCache.cpp
|
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
|
2014-07-07 19:32:03 -04:00 |
VertexShaderCache.h
|
|
|
VideoBackend.h
|
Core: Remove UpdateFPSDisplay
|
2014-08-19 10:05:58 -04:00 |
XFBEncoder.cpp
|
D3D: moved render state cache implementation to D3DState.h/cpp
|
2014-10-15 20:22:41 +02:00 |
XFBEncoder.h
|
|
|