dolphin/Source/Core/VideoBackends/D3D
2014-11-13 22:42:18 -05:00
..
D3D.vcxproj D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3D.vcxproj.filters D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DBase.h D3D: Make the global swapchain static again. 2014-07-26 13:04:46 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DState.cpp D3D: Enabled depth clipping 2014-10-21 06:26:20 +02:00
D3DState.h D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
Globals.h
LineGeometryShader.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
LineGeometryShader.h
main.cpp VideoCommon: Remove support for decoding to ARGB textures 2014-09-04 18:36:56 -07:00
main.h
NativeVertexFormat.cpp D3DBackend: Don't recompute ID3D11Layout. 2014-04-11 13:13:01 -07:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp D3D: Clean up brace placements 2014-08-30 18:06:47 -04:00
PixelShaderCache.h
PointGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PointGeometryShader.h
PSTextureEncoder.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
PSTextureEncoder.h
Render.cpp D3D: RestoreState no longer resets PS resources 2014-10-27 00:02:30 +01:00
Render.h Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
Television.cpp Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
Television.h Fix XFB scaling in D3D 2014-10-14 22:25:31 -04:00
TextureCache.cpp
TextureCache.h
TextureEncoder.h
VertexManager.cpp D3D: RestoreState no longer resets PS resources 2014-10-27 00:02:30 +01:00
VertexManager.h D3D: Use two buffers for VertexManager 2014-10-26 23:38:15 +01:00
VertexShaderCache.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
VertexShaderCache.h
VideoBackend.h Core: Remove UpdateFPSDisplay 2014-08-19 10:05:58 -04:00
XFBEncoder.cpp D3D: moved render state cache implementation to D3DState.h/cpp 2014-10-15 20:22:41 +02:00
XFBEncoder.h