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fb265b610d
It seems like we spend a lot of the game list scanning time in updateAdditionalMetadata, which I suppose makes sense considering how many different files that function attempts to open. With the addition of just one little atomic operation, we can make it safe to call updateAdditionalMetadata without holding a lock.
187 lines
13 KiB
XML
187 lines
13 KiB
XML
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<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<OutDir>$(IntDir)bin\</OutDir>
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<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
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Coagulate external include directories.
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Order matters! (first hit, first use).
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Note: Directory containing source file being compiled is always searched first.
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<ExternalIncludePath>$(ExternalsDir)GL;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)glslang;$(ExternalsDir)glslang\StandAlone;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)minizip;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)mbedtls\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)OpenAL\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)picojson;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)pugixml;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)rangeset\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)SFML\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)soundtouch;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)Vulkan\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)zlib;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)zstd\lib;$(ExternalIncludePath)</ExternalIncludePath>
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<ClCompile>
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It would be a good idea to disable _CRT_SECURE_NO_WARNINGS and get rid of e.g. C string parsing funcs
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Unfortunately this also complains about FILE* APIs, which can be inconvenient to replace.
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-->
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A (currently) hidden switch, like /Brepro, furthermore enabling warnings about non-deterministic code.
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This may be advantageous over /Brepro, which inits __DATE__, __TIME__, etc. equal to 1 (and allows
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them to be redefined), which could have unexpected results.
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-->
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<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<ClCompile Condition="'$(Configuration)'=='Debug' And '$(EnableASAN)'=='true'">
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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</ClCompile>
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<ClCompile Condition="'$(Configuration)'=='Release'">
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalOptions>/Gw %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalOptions>/Brepro %(AdditionalOptions)</AdditionalOptions>
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<Link Condition="'$(Configuration)'=='Release'">
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<Link Condition="'$(ConfigurationType)'=='Application'">
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<!--See Common/CompatPatches.cpp-->
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<ForceSymbolReferences>enableCompatPatches</ForceSymbolReferences>
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<!--TODO fix up ffmpeg garbage-->
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<AdditionalOptions>/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<Lib>
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<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
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<AdditionalOptions>/Brepro %(AdditionalOptions)</AdditionalOptions>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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