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19a4653203
The former is deprecated and pretty much all modern drivers support VK_EXT_debug_utils. Android drivers dont support it. On those drivers, we use the implementation provided by the validation layers.
153 lines
6.0 KiB
C++
153 lines
6.0 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/WindowSystemInfo.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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{
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class VulkanContext
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{
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public:
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VulkanContext(VkInstance instance, VkPhysicalDevice physical_device);
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~VulkanContext();
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// Determines if the Vulkan validation layer is available on the system.
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static bool CheckValidationLayerAvailablility();
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// Helper method to create a Vulkan instance.
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static VkInstance CreateVulkanInstance(WindowSystemType wstype, bool enable_debug_utils,
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bool enable_validation_layer, u32* out_vk_api_version);
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// Returns a list of Vulkan-compatible GPUs.
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using GPUList = std::vector<VkPhysicalDevice>;
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static GPUList EnumerateGPUs(VkInstance instance);
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// Populates backend/video config.
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// These are public so that the backend info can be populated without creating a context.
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static void PopulateBackendInfo(VideoConfig* config);
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static void PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list);
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static void PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalDevice gpu,
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const VkPhysicalDeviceProperties& properties,
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const VkPhysicalDeviceFeatures& features);
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static void PopulateBackendInfoMultisampleModes(VideoConfig* config, VkPhysicalDevice gpu,
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const VkPhysicalDeviceProperties& properties);
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// Creates a Vulkan device context.
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// This assumes that PopulateBackendInfo and PopulateBackendInfoAdapters has already
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// been called for the specified VideoConfig.
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static std::unique_ptr<VulkanContext> Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface, bool enable_debug_utils,
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bool enable_validation_layer, u32 api_version);
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// Enable/disable debug message runtime.
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bool EnableDebugUtils();
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void DisableDebugUtils();
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// Global state accessors
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VkInstance GetVulkanInstance() const { return m_instance; }
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VkPhysicalDevice GetPhysicalDevice() const { return m_physical_device; }
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VkDevice GetDevice() const { return m_device; }
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VkQueue GetGraphicsQueue() const { return m_graphics_queue; }
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u32 GetGraphicsQueueFamilyIndex() const { return m_graphics_queue_family_index; }
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VkQueue GetPresentQueue() const { return m_present_queue; }
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u32 GetPresentQueueFamilyIndex() const { return m_present_queue_family_index; }
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const VkQueueFamilyProperties& GetGraphicsQueueProperties() const
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{
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return m_graphics_queue_properties;
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}
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const VkPhysicalDeviceMemoryProperties& GetDeviceMemoryProperties() const
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{
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return m_device_memory_properties;
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}
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const VkPhysicalDeviceProperties& GetDeviceProperties() const { return m_device_properties; }
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const VkPhysicalDeviceFeatures& GetDeviceFeatures() const { return m_device_features; }
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const VkPhysicalDeviceLimits& GetDeviceLimits() const { return m_device_properties.limits; }
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// Support bits
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bool SupportsAnisotropicFiltering() const
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{
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return m_device_features.samplerAnisotropy == VK_TRUE;
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}
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bool SupportsPreciseOcclusionQueries() const
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{
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return m_device_features.occlusionQueryPrecise == VK_TRUE;
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}
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u32 GetShaderSubgroupSize() const { return m_shader_subgroup_size; }
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bool SupportsShaderSubgroupOperations() const { return m_supports_shader_subgroup_operations; }
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// Helpers for getting constants
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VkDeviceSize GetUniformBufferAlignment() const
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{
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return m_device_properties.limits.minUniformBufferOffsetAlignment;
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}
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VkDeviceSize GetTexelBufferAlignment() const
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{
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return m_device_properties.limits.minUniformBufferOffsetAlignment;
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}
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VkDeviceSize GetBufferImageGranularity() const
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{
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return m_device_properties.limits.bufferImageGranularity;
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}
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float GetMaxSamplerAnisotropy() const { return m_device_properties.limits.maxSamplerAnisotropy; }
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// Returns true if the specified extension is supported and enabled.
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bool SupportsDeviceExtension(const char* name) const;
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// Returns true if exclusive fullscreen is supported for the given surface.
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bool SupportsExclusiveFullscreen(const WindowSystemInfo& wsi, VkSurfaceKHR surface);
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VmaAllocator GetMemoryAllocator() const { return m_allocator; }
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#ifdef WIN32
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// Returns the platform-specific exclusive fullscreen structure.
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VkSurfaceFullScreenExclusiveWin32InfoEXT
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GetPlatformExclusiveFullscreenInfo(const WindowSystemInfo& wsi);
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#endif
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private:
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static bool SelectInstanceExtensions(std::vector<const char*>* extension_list,
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WindowSystemType wstype, bool enable_debug_utils,
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bool validation_layer_enabled);
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bool SelectDeviceExtensions(bool enable_surface);
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bool SelectDeviceFeatures();
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bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer);
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void InitDriverDetails();
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void PopulateShaderSubgroupSupport();
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bool CreateAllocator(u32 vk_api_version);
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VkInstance m_instance = VK_NULL_HANDLE;
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VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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VmaAllocator m_allocator = VK_NULL_HANDLE;
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VkQueue m_graphics_queue = VK_NULL_HANDLE;
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u32 m_graphics_queue_family_index = 0;
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VkQueue m_present_queue = VK_NULL_HANDLE;
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u32 m_present_queue_family_index = 0;
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VkQueueFamilyProperties m_graphics_queue_properties = {};
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VkDebugUtilsMessengerEXT m_debug_utils_messenger = VK_NULL_HANDLE;
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VkPhysicalDeviceFeatures m_device_features = {};
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VkPhysicalDeviceProperties m_device_properties = {};
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VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
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u32 m_shader_subgroup_size = 1;
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bool m_supports_shader_subgroup_operations = false;
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std::vector<std::string> m_device_extensions;
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};
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extern std::unique_ptr<VulkanContext> g_vulkan_context;
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} // namespace Vulkan
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