yuzu/src/video_core/pica.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
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#include <string>
#ifndef _MSC_VER
#include <type_traits> // for std::enable_if
#endif
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#include "common/assert.h"
#include "common/bit_field.h"
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#include "common/common_funcs.h"
#include "common/common_types.h"
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#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
namespace Pica {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf.
// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
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size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs {
INSERT_PADDING_WORDS(0x10);
u32 trigger_irq;
INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer;
TexturingRegs texturing;
FramebufferRegs framebuffer;
LightingRegs lighting;
PipelineRegs pipeline;
struct ShaderConfig {
BitField<0, 16, u32> bool_uniforms;
union {
BitField<0, 8, u32> x;
BitField<8, 8, u32> y;
BitField<16, 8, u32> z;
BitField<24, 8, u32> w;
} int_uniforms[4];
INSERT_PADDING_WORDS(0x4);
union {
// Number of input attributes to shader unit - 1
BitField<0, 4, u32> max_input_attribute_index;
};
// Offset to shader program entry point (in words)
BitField<0, 16, u32> main_offset;
/// Maps input attributes to registers. 4-bits per attribute, specifying a register index
u32 input_attribute_to_register_map_low;
u32 input_attribute_to_register_map_high;
unsigned int GetRegisterForAttribute(unsigned int attribute_index) const {
u64 map = ((u64)input_attribute_to_register_map_high << 32) |
(u64)input_attribute_to_register_map_low;
return (map >> (attribute_index * 4)) & 0b1111;
}
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BitField<0, 16, u32> output_mask;
// 0x28E, CODETRANSFER_END
INSERT_PADDING_WORDS(0x2);
struct {
enum Format : u32 {
FLOAT24 = 0,
FLOAT32 = 1,
};
bool IsFloat32() const {
return format == FLOAT32;
}
union {
// Index of the next uniform to write to
// TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
// indices
// TODO: Maybe the uppermost index is for the geometry shader? Investigate!
BitField<0, 7, u32> index;
BitField<31, 1, Format> format;
};
// Writing to these registers sets the current uniform.
u32 set_value[8];
} uniform_setup;
INSERT_PADDING_WORDS(0x2);
struct {
// Offset of the next instruction to write code to.
// Incremented with each instruction write.
u32 offset;
// Writing to these registers sets the "current" word in the shader program.
u32 set_word[8];
} program;
INSERT_PADDING_WORDS(0x1);
// This register group is used to load an internal table of swizzling patterns,
// which are indexed by each shader instruction to specify vector component swizzling.
struct {
// Offset of the next swizzle pattern to write code to.
// Incremented with each instruction write.
u32 offset;
// Writing to these registers sets the current swizzle pattern in the table.
u32 set_word[8];
} swizzle_patterns;
INSERT_PADDING_WORDS(0x2);
};
ShaderConfig gs;
ShaderConfig vs;
INSERT_PADDING_WORDS(0x20);
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std::string GetCommandName(int index);
static constexpr size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}
const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
private:
/*
* Most physical addresses which Pica registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
};
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(trigger_irq, 0x10);
ASSERT_REG_POSITION(rasterizer, 0x40);
ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
ASSERT_REG_POSITION(texturing, 0x80);
ASSERT_REG_POSITION(texturing.texture0_enable, 0x80);
ASSERT_REG_POSITION(texturing.texture0, 0x81);
ASSERT_REG_POSITION(texturing.texture0_format, 0x8e);
ASSERT_REG_POSITION(texturing.fragment_lighting_enable, 0x8f);
ASSERT_REG_POSITION(texturing.texture1, 0x91);
ASSERT_REG_POSITION(texturing.texture1_format, 0x96);
ASSERT_REG_POSITION(texturing.texture2, 0x99);
ASSERT_REG_POSITION(texturing.texture2_format, 0x9e);
ASSERT_REG_POSITION(texturing.tev_stage0, 0xc0);
ASSERT_REG_POSITION(texturing.tev_stage1, 0xc8);
ASSERT_REG_POSITION(texturing.tev_stage2, 0xd0);
ASSERT_REG_POSITION(texturing.tev_stage3, 0xd8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_input, 0xe0);
ASSERT_REG_POSITION(texturing.fog_mode, 0xe0);
ASSERT_REG_POSITION(texturing.fog_color, 0xe1);
ASSERT_REG_POSITION(texturing.fog_lut_offset, 0xe6);
ASSERT_REG_POSITION(texturing.fog_lut_data, 0xe8);
ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
ASSERT_REG_POSITION(framebuffer, 0x100);
ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);
ASSERT_REG_POSITION(pipeline, 0x200);
ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
ASSERT_REG_POSITION(pipeline.index_array, 0x227);
ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
"ShaderConfig structure has incorrect size");
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
"Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
"Register set structure smaller than it should be");
/// Initialize Pica state
void Init();
/// Shutdown Pica state
void Shutdown();
} // namespace