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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
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#include "common/common_types.h"
namespace Tegra::Texture::BCN {
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void CompressBC1(std::span<const u8> data, u32 width, u32 height, u32 depth, std::span<u8> output);
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void CompressBC3(std::span<const u8> data, u32 width, u32 height, u32 depth, std::span<u8> output);
} // namespace Tegra::Texture::BCN