mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 00:27:34 +01:00
glsl: Fix and implement rest of cbuf access
This commit is contained in:
parent
3047eb6688
commit
005eecffcd
@ -24,25 +24,61 @@ char OffsetSwizzle(u32 offset) {
|
||||
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] const IR::Value& binding,
|
||||
[[maybe_unused]] const IR::Value& offset) {
|
||||
throw NotImplementedException("GLSL");
|
||||
if (offset.IsImmediate()) {
|
||||
ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),8);", inst,
|
||||
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
||||
(offset.U32() % 4) * 8);
|
||||
} else {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32(
|
||||
"{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);",
|
||||
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] const IR::Value& binding,
|
||||
[[maybe_unused]] const IR::Value& offset) {
|
||||
throw NotImplementedException("GLSL");
|
||||
if (offset.IsImmediate()) {
|
||||
ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),8);", inst,
|
||||
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
||||
(offset.U32() % 4) * 8);
|
||||
} else {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32(
|
||||
"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);", inst,
|
||||
ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] const IR::Value& binding,
|
||||
[[maybe_unused]] const IR::Value& offset) {
|
||||
throw NotImplementedException("GLSL");
|
||||
if (offset.IsImmediate()) {
|
||||
ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),16);", inst,
|
||||
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
||||
((offset.U32() / 2) % 2) * 16);
|
||||
} else {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int((({}/"
|
||||
"2)%2)*16),16);",
|
||||
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] const IR::Value& binding,
|
||||
[[maybe_unused]] const IR::Value& offset) {
|
||||
throw NotImplementedException("GLSL");
|
||||
if (offset.IsImmediate()) {
|
||||
ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),16);", inst,
|
||||
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
||||
((offset.U32() / 2) % 2) * 16);
|
||||
} else {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32(
|
||||
"{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int((({}/2)%2)*16),16);",
|
||||
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
|
||||
@ -75,12 +111,12 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
|
||||
ctx.AddU32x2(
|
||||
"{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
|
||||
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
|
||||
ctx.stage_name, binding.U32(), (offset.U32() + 1) / 16,
|
||||
OffsetSwizzle(offset.U32() + 1));
|
||||
ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
|
||||
OffsetSwizzle(offset.U32() + 4));
|
||||
} else {
|
||||
const auto offset_var{ctx.reg_alloc.Consume(offset)};
|
||||
ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
|
||||
"4)%4]),floatBitsToUint({}_cbuf{}[({}+1)/16][(({}+1/4))%4]));",
|
||||
"4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)/4)%4]));",
|
||||
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
|
||||
binding.U32(), offset_var, offset_var);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user