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async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving them.
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@ -43,8 +43,8 @@ void AsyncShaders::AllocateWorkers() {
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// Create workers
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for (std::size_t i = 0; i < num_workers; i++) {
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context_list.push_back(emu_window.CreateSharedContext());
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worker_threads.push_back(
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std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
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worker_threads.emplace_back(&AsyncShaders::ShaderCompilerThread, this,
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context_list[i].get());
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}
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}
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