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yuzu/configure_input: Make CallConfigureDialog a non-member template function
This doesn't depend on any part of the private interface, so it can be made a non-member internal function.
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@ -20,6 +20,19 @@
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_input_player.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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#include "yuzu/configuration/configure_mouse_advanced.h"
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namespace {
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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parent.applyConfiguration();
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Dialog dialog(&parent, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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} // Anonymous namespace
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ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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ui->setupUi(this);
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@ -59,31 +72,20 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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for (std::size_t i = 0; i < players_configure.size(); ++i) {
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for (std::size_t i = 0; i < players_configure.size(); ++i) {
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connect(players_configure[i], &QPushButton::pressed, this,
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connect(players_configure[i], &QPushButton::pressed, this,
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[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
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[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
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}
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}
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connect(ui->handheld_configure, &QPushButton::pressed, this,
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connect(ui->handheld_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
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[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
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connect(ui->debug_configure, &QPushButton::pressed, this,
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connect(ui->debug_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
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[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
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connect(ui->mouse_advanced, &QPushButton::pressed, this,
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connect(ui->mouse_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
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[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
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[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
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}
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template <typename Dialog, typename... Args>
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void ConfigureInput::CallConfigureDialog(Args&&... args) {
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this->applyConfiguration();
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Dialog dialog(this, std::forward<Args>(args)...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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}
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
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@ -32,9 +32,6 @@ public:
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private:
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private:
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void updateUIEnabled();
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void updateUIEnabled();
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template <typename Dialog, typename... Args>
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void CallConfigureDialog(Args&&... args);
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void OnDockedModeChanged(bool last_state, bool new_state);
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void OnDockedModeChanged(bool last_state, bool new_state);
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/// Load configuration settings.
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/// Load configuration settings.
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@ -4,11 +4,11 @@
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#include <algorithm>
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#include <algorithm>
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#include <memory>
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#include <memory>
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#include <utility>
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#include <QKeyEvent>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QMenu>
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#include <QMessageBox>
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#include <QTimer>
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#include <QTimer>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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