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TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
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@ -341,6 +341,20 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
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VideoCommon::SubresourceLayers subresource, GLenum target) {
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switch (target) {
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case GL_TEXTURE_1D:
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return CopyOrigin{
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.level = static_cast<GLint>(subresource.base_level),
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.x = static_cast<GLint>(offset.x),
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.y = static_cast<GLint>(0),
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.z = static_cast<GLint>(0),
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};
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case GL_TEXTURE_1D_ARRAY:
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return CopyOrigin{
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.level = static_cast<GLint>(subresource.base_level),
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.x = static_cast<GLint>(offset.x),
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.y = static_cast<GLint>(0),
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.z = static_cast<GLint>(subresource.base_layer),
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};
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return CopyOrigin{
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@ -366,6 +380,18 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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VideoCommon::SubresourceLayers dst_subresource,
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GLenum target) {
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switch (target) {
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case GL_TEXTURE_1D:
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return CopyRegion{
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.width = static_cast<GLsizei>(extent.width),
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.height = static_cast<GLsizei>(1),
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.depth = static_cast<GLsizei>(1),
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};
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case GL_TEXTURE_1D_ARRAY:
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return CopyRegion{
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.width = static_cast<GLsizei>(extent.width),
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.height = static_cast<GLsizei>(1),
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.depth = static_cast<GLsizei>(dst_subresource.num_layers),
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};
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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return CopyRegion{
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