hid: Implement MergeSingleJoyasDualJoy

- Used in multiple games such as Super Mario Odyssey.
This commit is contained in:
Morph 2020-08-27 13:27:03 -04:00
parent 045f50bc7f
commit 0e33b19ae0
3 changed files with 24 additions and 5 deletions

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@ -574,6 +574,22 @@ Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMo
return gyroscope_zero_drift_mode; return gyroscope_zero_drift_mode;
} }
void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) {
const auto npad_index_1 = NPadIdToIndex(npad_id_1);
const auto npad_index_2 = NPadIdToIndex(npad_id_2);
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
// Otherwise, do nothing.
if ((connected_controllers[npad_index_1].type == NPadControllerType::JoyLeft &&
connected_controllers[npad_index_2].type == NPadControllerType::JoyRight) ||
(connected_controllers[npad_index_2].type == NPadControllerType::JoyLeft &&
connected_controllers[npad_index_1].type == NPadControllerType::JoyRight)) {
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
DisconnectNPad(npad_id_2);
AddNewControllerAt(NPadControllerType::JoyDual, npad_index_1);
}
}
void Controller_NPad::StartLRAssignmentMode() { void Controller_NPad::StartLRAssignmentMode() {
// Nothing internally is used for lr assignment mode. Since we have the ability to set the // Nothing internally is used for lr assignment mode. Since we have the ability to set the
// controller types from boot, it doesn't really matter about showing a selection screen // controller types from boot, it doesn't really matter about showing a selection screen

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@ -134,6 +134,7 @@ public:
void ConnectAllDisconnectedControllers(); void ConnectAllDisconnectedControllers();
void ClearAllControllers(); void ClearAllControllers();
void MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2);
void StartLRAssignmentMode(); void StartLRAssignmentMode();
void StopLRAssignmentMode(); void StopLRAssignmentMode();
bool SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2); bool SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2);

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@ -671,13 +671,15 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) { void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx}; IPC::RequestParser rp{ctx};
const auto unknown_1{rp.Pop<u32>()}; const auto npad_id_1{rp.Pop<u32>()};
const auto unknown_2{rp.Pop<u32>()}; const auto npad_id_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()}; const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, LOG_DEBUG(Service_HID, "called, npad_id_1={}, npad_id_2={}, applet_resource_user_id={}",
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}", npad_id_1, npad_id_2, applet_resource_user_id);
unknown_1, unknown_2, applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.MergeSingleJoyAsDualJoy(npad_id_1, npad_id_2);
IPC::ResponseBuilder rb{ctx, 2}; IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);