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gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
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@ -1031,7 +1031,10 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
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const Surface& dst_surface) {
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const Surface& dst_surface) {
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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FlushRegion(src_params.addr, dst_params.MemorySize());
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// Flush enough memory for both the source and destination surface
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FlushRegion(src_params.addr, std::max(src_params.MemorySize(), dst_params.MemorySize()));
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LoadSurface(dst_surface);
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LoadSurface(dst_surface);
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}
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}
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