core/hid: Prevent Emulated controller from flapping with multiple inputs devices

This commit is contained in:
german77 2021-11-02 22:50:30 -06:00 committed by Narr the Reg
parent 136eb9c4c2
commit 157e0b85fd
5 changed files with 77 additions and 36 deletions

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@ -11,6 +11,7 @@
#include <utility>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/uuid.h"
namespace Common::Input {
@ -81,6 +82,7 @@ struct AnalogStatus {
};
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
bool inverted{};
bool toggle{};
@ -90,6 +92,7 @@ struct ButtonStatus {
using BatteryStatus = BatteryLevel;
struct StickStatus {
Common::UUID uuid{};
AnalogStatus x{};
AnalogStatus y{};
bool left{};
@ -99,6 +102,7 @@ struct StickStatus {
};
struct TriggerStatus {
Common::UUID uuid{};
AnalogStatus analog{};
ButtonStatus pressed{};
};

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@ -183,8 +183,11 @@ void EmulatedController::ReloadInput() {
if (!button_devices[index]) {
continue;
}
const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
Common::Input::InputCallback button_callback{
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
[this, index, uuid](Common::Input::CallbackStatus callback) {
SetButton(callback, index, uuid);
}};
button_devices[index]->SetCallback(button_callback);
button_devices[index]->ForceUpdate();
}
@ -193,8 +196,11 @@ void EmulatedController::ReloadInput() {
if (!stick_devices[index]) {
continue;
}
const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
Common::Input::InputCallback stick_callback{
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
[this, index, uuid](Common::Input::CallbackStatus callback) {
SetStick(callback, index, uuid);
}};
stick_devices[index]->SetCallback(stick_callback);
stick_devices[index]->ForceUpdate();
}
@ -203,8 +209,11 @@ void EmulatedController::ReloadInput() {
if (!trigger_devices[index]) {
continue;
}
const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
Common::Input::InputCallback trigger_callback{
[this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }};
[this, index, uuid](Common::Input::CallbackStatus callback) {
SetTrigger(callback, index, uuid);
}};
trigger_devices[index]->SetCallback(trigger_callback);
trigger_devices[index]->ForceUpdate();
}
@ -229,13 +238,18 @@ void EmulatedController::ReloadInput() {
motion_devices[index]->ForceUpdate();
}
// Use a common UUID for TAS
const auto tas_uuid = Common::UUID{0x0, 0x7A5};
// Register TAS devices. No need to force update
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
if (!tas_button_devices[index]) {
continue;
}
Common::Input::InputCallback button_callback{
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
SetButton(callback, index, tas_uuid);
}};
tas_button_devices[index]->SetCallback(button_callback);
}
@ -244,7 +258,9 @@ void EmulatedController::ReloadInput() {
continue;
}
Common::Input::InputCallback stick_callback{
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
SetStick(callback, index, tas_uuid);
}};
tas_stick_devices[index]->SetCallback(stick_callback);
}
}
@ -423,7 +439,8 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage
ReloadInput();
}
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) {
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.button_values.size()) {
return;
}
@ -432,7 +449,16 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
// Only read button values that have the same uuid or are pressed once
if (current_status.uuid != uuid) {
if (!new_status.value) {
return;
}
}
current_status.toggle = new_status.toggle;
current_status.uuid = uuid;
// Update button status with current
if (!current_status.toggle) {
@ -553,12 +579,23 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
TriggerOnChange(ControllerTriggerType::Button, true);
}
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) {
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.stick_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.stick_values[index] = TransformToStick(callback);
const auto stick_value = TransformToStick(callback);
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
if (controller.stick_values[index].uuid != uuid) {
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
return;
}
}
controller.stick_values[index] = stick_value;
controller.stick_values[index].uuid = uuid;
if (is_configuring) {
controller.analog_stick_state.left = {};
@ -592,12 +629,23 @@ void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::s
TriggerOnChange(ControllerTriggerType::Stick, true);
}
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) {
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
Common::UUID uuid) {
if (index >= controller.trigger_values.size()) {
return;
}
std::lock_guard lock{mutex};
controller.trigger_values[index] = TransformToTrigger(callback);
const auto trigger_value = TransformToTrigger(callback);
// Only read trigger values that have the same uuid or are pressed once
if (controller.stick_values[index].uuid != uuid) {
if (!trigger_value.pressed.value) {
return;
}
}
controller.trigger_values[index] = trigger_value;
controller.trigger_values[index].uuid = uuid;
if (is_configuring) {
controller.gc_trigger_state.left = 0;

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@ -313,21 +313,21 @@ private:
* @param callback: A CallbackStatus containing the button status
* @param index: Button ID of the to be updated
*/
void SetButton(Common::Input::CallbackStatus callback, std::size_t index);
void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
/**
* Updates the analog stick status of the controller
* @param callback: A CallbackStatus containing the analog stick status
* @param index: stick ID of the to be updated
*/
void SetStick(Common::Input::CallbackStatus callback, std::size_t index);
void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
/**
* Updates the trigger status of the controller
* @param callback: A CallbackStatus containing the trigger status
* @param index: trigger ID of the to be updated
*/
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index);
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
/**
* Updates the motion status of the controller

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@ -71,21 +71,21 @@ Tas::~Tas() {
void Tas::LoadTasFiles() {
script_length = 0;
for (size_t i = 0; i < commands.size(); i++) {
LoadTasFile(i);
LoadTasFile(i, 0);
if (commands[i].size() > script_length) {
script_length = commands[i].size();
}
}
}
void Tas::LoadTasFile(size_t player_index) {
void Tas::LoadTasFile(size_t player_index, size_t file_index) {
if (!commands[player_index].empty()) {
commands[player_index].clear();
}
std::string file =
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
fmt::format("script0-{}.txt", player_index + 1),
Common::FS::FileType::BinaryFile);
std::string file = Common::FS::ReadStringFromFile(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
fmt::format("script{}-{}.txt", file_index, player_index + 1),
Common::FS::FileType::BinaryFile);
std::stringstream command_line(file);
std::string line;
int frame_no = 0;
@ -144,15 +144,8 @@ void Tas::WriteTasFile(std::u8string file_name) {
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
last_input = {
.buttons = buttons,
.l_axis = FlipAxisY(left_axis),
.r_axis = FlipAxisY(right_axis),
};
}
TasAnalog Tas::FlipAxisY(TasAnalog old) {
return {
.x = old.x,
.y = -old.y,
.l_axis = left_axis,
.r_axis = right_axis,
};
}
@ -219,6 +212,7 @@ void Tas::UpdateThread() {
}
} else {
is_running = Settings::values.tas_loop.GetValue();
LoadTasFiles();
current_command = 0;
ClearInput();
}

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@ -138,21 +138,16 @@ private:
void LoadTasFiles();
/** Loads TAS file from the specified player
* @param player_index: player number where data is going to be stored
* @param player_index: player number to save the script
* @param file_index: script number of the file
*/
void LoadTasFile(size_t player_index);
void LoadTasFile(size_t player_index, size_t file_index);
/** Writes a TAS file from the recorded commands
* @param file_name: name of the file to be written
*/
void WriteTasFile(std::u8string file_name);
/** Inverts the Y axis polarity
* @param old: value of the axis
* @return new value of the axis
*/
TasAnalog FlipAxisY(TasAnalog old);
/**
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
* @param line: string containing axis values with the following format "x;y"