vk_reasterizer: fix mistype on SetupGraphicsImages

This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
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Nguyen Dac Nam 2020-03-08 10:06:59 +07:00 committed by GitHub
parent 662feb8c1c
commit 16cfbb068c
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@ -848,7 +848,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) { void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
MICROPROFILE_SCOPE(Vulkan_Images); MICROPROFILE_SCOPE(Vulkan_Images);
const auto& gpu = system.GPU().KeplerCompute(); const auto& gpu = system.GPU().Maxwell3D();
for (const auto& entry : entries.images) { for (const auto& entry : entries.images) {
const auto tic = GetTextureInfo(gpu, entry, stage).tic; const auto tic = GetTextureInfo(gpu, entry, stage).tic;
SetupImage(tic, entry); SetupImage(tic, entry);