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ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
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@ -566,10 +566,16 @@ private:
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default: {
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switch (instr.opcode.EffectiveOpCode()) {
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case OpCode::Id::EXIT: {
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ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
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"Predicated exits not implemented");
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shader.AddLine("return true;");
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offset = PROGRAM_END - 1;
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break;
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}
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case OpCode::Id::KIL: {
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shader.AddLine("discard;");
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break;
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}
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case OpCode::Id::IPA: {
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const auto& attribute = instr.attribute.fmt28;
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std::string dest = GetRegister(instr.gpr0);
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@ -589,7 +595,7 @@ private:
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}
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// Close the predicate condition scope.
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if (instr.pred != Pred::UnusedIndex) {
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if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
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--shader.scope;
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shader.AddLine('}');
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}
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