mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 00:27:34 +01:00
gl_rasterizer: Implement a framebuffer cache
This commit is contained in:
parent
7befe0134d
commit
1a2bb596db
@ -79,6 +79,26 @@ struct DrawParameters {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct FramebufferCacheKey {
|
||||||
|
bool is_single_buffer = false;
|
||||||
|
bool stencil_enable = false;
|
||||||
|
|
||||||
|
std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
|
||||||
|
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
|
||||||
|
u32 colors_count = 0;
|
||||||
|
|
||||||
|
GLuint zeta = 0;
|
||||||
|
|
||||||
|
auto Tie() const {
|
||||||
|
return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
|
||||||
|
zeta);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator<(const FramebufferCacheKey& rhs) const {
|
||||||
|
return Tie() < rhs.Tie();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||||
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
|
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
|
||||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||||
@ -103,9 +123,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
|||||||
|
|
||||||
OpenGLState::ApplyDefaultState();
|
OpenGLState::ApplyDefaultState();
|
||||||
|
|
||||||
// Create render framebuffer
|
|
||||||
framebuffer.Create();
|
|
||||||
|
|
||||||
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
||||||
state.draw.shader_program = 0;
|
state.draw.shader_program = 0;
|
||||||
state.Apply();
|
state.Apply();
|
||||||
@ -363,6 +380,44 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
|
||||||
|
OpenGLState& current_state) {
|
||||||
|
const auto [entry, is_cache_miss] = framebuffer_cache.try_emplace(fbkey);
|
||||||
|
auto& framebuffer = entry->second;
|
||||||
|
|
||||||
|
if (is_cache_miss)
|
||||||
|
framebuffer.Create();
|
||||||
|
|
||||||
|
current_state.draw.draw_framebuffer = framebuffer.handle;
|
||||||
|
current_state.ApplyFramebufferState();
|
||||||
|
|
||||||
|
if (!is_cache_miss)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (fbkey.is_single_buffer) {
|
||||||
|
if (fbkey.color_attachments[0] != GL_NONE) {
|
||||||
|
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, fbkey.color_attachments[0], fbkey.colors[0],
|
||||||
|
0);
|
||||||
|
}
|
||||||
|
glDrawBuffer(fbkey.color_attachments[0]);
|
||||||
|
} else {
|
||||||
|
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||||
|
if (fbkey.colors[index]) {
|
||||||
|
glFramebufferTexture(GL_DRAW_FRAMEBUFFER,
|
||||||
|
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
||||||
|
fbkey.colors[index], 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
glDrawBuffers(fbkey.colors_count, fbkey.color_attachments.data());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fbkey.zeta) {
|
||||||
|
GLenum zeta_attachment =
|
||||||
|
fbkey.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||||
|
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, zeta_attachment, fbkey.zeta, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||||
|
|
||||||
@ -446,10 +501,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
|||||||
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
|
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
|
||||||
|
|
||||||
// Bind the framebuffer surfaces
|
// Bind the framebuffer surfaces
|
||||||
current_state.draw.draw_framebuffer = framebuffer.handle;
|
|
||||||
current_state.ApplyFramebufferState();
|
|
||||||
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
|
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
|
||||||
|
|
||||||
|
FramebufferCacheKey fbkey;
|
||||||
|
|
||||||
if (using_color_fb) {
|
if (using_color_fb) {
|
||||||
if (single_color_target) {
|
if (single_color_target) {
|
||||||
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
|
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
|
||||||
@ -465,14 +520,12 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
|||||||
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
|
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
|
||||||
}
|
}
|
||||||
|
|
||||||
glFramebufferTexture2D(
|
fbkey.is_single_buffer = true;
|
||||||
GL_DRAW_FRAMEBUFFER,
|
fbkey.color_attachments[0] =
|
||||||
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
|
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
|
||||||
color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
|
fbkey.colors[0] = color_surface != nullptr ? color_surface->Texture().handle : 0;
|
||||||
glDrawBuffer(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target));
|
|
||||||
} else {
|
} else {
|
||||||
// Multiple color attachments are enabled
|
// Multiple color attachments are enabled
|
||||||
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
|
|
||||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||||
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
|
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
|
||||||
|
|
||||||
@ -487,22 +540,17 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
|||||||
color_surface->GetSurfaceParams().srgb_conversion;
|
color_surface->GetSurfaceParams().srgb_conversion;
|
||||||
}
|
}
|
||||||
|
|
||||||
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
fbkey.color_attachments[index] =
|
||||||
glFramebufferTexture2D(
|
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
||||||
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
fbkey.colors[index] =
|
||||||
GL_TEXTURE_2D, color_surface != nullptr ? color_surface->Texture().handle : 0,
|
color_surface != nullptr ? color_surface->Texture().handle : 0;
|
||||||
0);
|
|
||||||
}
|
}
|
||||||
glDrawBuffers(regs.rt_control.count, buffers.data());
|
fbkey.is_single_buffer = false;
|
||||||
|
fbkey.colors_count = regs.rt_control.count;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// No color attachments are enabled - zero out all of them
|
// No color attachments are enabled - leave them as zero
|
||||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
fbkey.is_single_buffer = true;
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
|
|
||||||
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), GL_TEXTURE_2D,
|
|
||||||
0, 0);
|
|
||||||
}
|
|
||||||
glDrawBuffer(GL_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (depth_surface) {
|
if (depth_surface) {
|
||||||
@ -510,22 +558,12 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
|||||||
// the shader doesn't actually write to it.
|
// the shader doesn't actually write to it.
|
||||||
depth_surface->MarkAsModified(true, res_cache);
|
depth_surface->MarkAsModified(true, res_cache);
|
||||||
|
|
||||||
if (regs.stencil_enable) {
|
fbkey.zeta = depth_surface->Texture().handle;
|
||||||
// Attach both depth and stencil
|
fbkey.stencil_enable = regs.stencil_enable;
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
|
||||||
depth_surface->Texture().handle, 0);
|
|
||||||
} else {
|
|
||||||
// Attach depth
|
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
|
||||||
depth_surface->Texture().handle, 0);
|
|
||||||
// Clear stencil attachment
|
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Clear both depth and stencil attachment
|
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
|
||||||
0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SetupCachedFramebuffer(fbkey, current_state);
|
||||||
|
|
||||||
SyncViewport(current_state);
|
SyncViewport(current_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -40,6 +40,7 @@ namespace OpenGL {
|
|||||||
|
|
||||||
struct ScreenInfo;
|
struct ScreenInfo;
|
||||||
struct DrawParameters;
|
struct DrawParameters;
|
||||||
|
struct FramebufferCacheKey;
|
||||||
|
|
||||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||||
public:
|
public:
|
||||||
@ -211,11 +212,12 @@ private:
|
|||||||
OGLVertexArray>
|
OGLVertexArray>
|
||||||
vertex_array_cache;
|
vertex_array_cache;
|
||||||
|
|
||||||
|
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
||||||
|
|
||||||
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
||||||
|
|
||||||
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||||
OGLBufferCache buffer_cache;
|
OGLBufferCache buffer_cache;
|
||||||
OGLFramebuffer framebuffer;
|
|
||||||
PrimitiveAssembler primitive_assembler{buffer_cache};
|
PrimitiveAssembler primitive_assembler{buffer_cache};
|
||||||
GLint uniform_buffer_alignment;
|
GLint uniform_buffer_alignment;
|
||||||
|
|
||||||
@ -230,6 +232,8 @@ private:
|
|||||||
|
|
||||||
void SetupShaders(GLenum primitive_mode);
|
void SetupShaders(GLenum primitive_mode);
|
||||||
|
|
||||||
|
void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
|
||||||
|
|
||||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user