shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions

Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
This commit is contained in:
ReinUsesLisp 2021-07-27 21:33:02 -03:00
parent 92887a65f0
commit 1bb46b7d64

View File

@ -111,6 +111,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ConvertF16U16: case IR::Opcode::ConvertF16U16:
case IR::Opcode::ConvertF16U32: case IR::Opcode::ConvertF16U32:
case IR::Opcode::ConvertF16U64: case IR::Opcode::ConvertF16U64:
case IR::Opcode::ConvertF16F32:
case IR::Opcode::ConvertF32F16:
case IR::Opcode::FPAbs16: case IR::Opcode::FPAbs16:
case IR::Opcode::FPAdd16: case IR::Opcode::FPAdd16:
case IR::Opcode::FPCeil16: case IR::Opcode::FPCeil16: