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yuzu: config: Fix mapping issues with the enter key
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@ -1332,6 +1332,9 @@ void ConfigureInputPlayer::HandleClick(
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QPushButton* button, std::size_t button_id,
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QPushButton* button, std::size_t button_id,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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std::function<void(const Common::ParamPackage&)> new_input_setter,
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InputCommon::Polling::InputType type) {
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InputCommon::Polling::InputType type) {
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if (timeout_timer->isActive()) {
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return;
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}
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if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
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if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) {
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button->setText(tr("Shake!"));
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button->setText(tr("Shake!"));
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} else {
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} else {
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@ -227,6 +227,9 @@ void ConfigureTouchFromButton::RenameMapping() {
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}
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}
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void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is_new) {
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void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is_new) {
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if (timeout_timer->isActive()) {
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return;
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}
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binding_list_model->item(row_index, 0)->setText(tr("[press key]"));
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binding_list_model->item(row_index, 0)->setText(tr("[press key]"));
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input_setter = [this, row_index, is_new](const Common::ParamPackage& params,
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input_setter = [this, row_index, is_new](const Common::ParamPackage& params,
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