shader: Fix dangling labels

This commit is contained in:
ReinUsesLisp 2021-04-07 16:48:39 -03:00 committed by ameerj
parent e9a91bc5cc
commit 233e39bb7b

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@ -518,6 +518,11 @@ Block* CFG::AddLabel(Block* block, Stack stack, Location pc, FunctionId function
} }
return &*it; return &*it;
} }
// Make sure we don't insert the same layer twice
const auto label_it{std::ranges::find(function.labels, pc, &Label::address)};
if (label_it != function.labels.end()) {
return label_it->block;
}
Block* const new_block{block_pool.Create(Block{ Block* const new_block{block_pool.Create(Block{
.begin{pc}, .begin{pc},
.end{pc}, .end{pc},