Only update motion for npad and prevent over scheduling events

This commit is contained in:
german 2021-01-31 18:39:52 -06:00
parent 3b4da2d7fa
commit 2489547dc5

View File

@ -126,14 +126,23 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
}
// If ns_late is higher than the update rate ignore the delay
if (ns_late > motion_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
}
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
for (const auto& controller : controllers) {
controller->OnMotionUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(
core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
// If ns_late is higher than the update rate ignore the delay
if (ns_late > motion_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event);