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yuzu: main: Register a callback for Exit
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d8467ca6c0
commit
282bdfd1bf
@ -302,12 +302,17 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
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Qt::QueuedConnection);
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Qt::QueuedConnection);
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connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection);
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}
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}
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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void GRenderWindow::ExecuteProgram(std::size_t program_index) {
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emit ExecuteProgramSignal(program_index);
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emit ExecuteProgramSignal(program_index);
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}
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}
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void GRenderWindow::Exit() {
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emit ExitSignal();
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}
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GRenderWindow::~GRenderWindow() {
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GRenderWindow::~GRenderWindow() {
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input_subsystem->Shutdown();
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input_subsystem->Shutdown();
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}
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}
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@ -181,6 +181,9 @@ public:
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*/
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*/
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void ExecuteProgram(std::size_t program_index);
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void ExecuteProgram(std::size_t program_index);
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/// Instructs the window to exit the application.
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void Exit();
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public slots:
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public slots:
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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void OnEmulationStopping();
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@ -191,6 +194,7 @@ signals:
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void Closed();
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void Closed();
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void FirstFrameDisplayed();
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void FirstFrameDisplayed();
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void ExecuteProgramSignal(std::size_t program_index);
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void ExecuteProgramSignal(std::size_t program_index);
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void ExitSignal();
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void MouseActivity();
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void MouseActivity();
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private:
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private:
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@ -1384,6 +1384,9 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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system.RegisterExecuteProgramCallback(
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system.RegisterExecuteProgramCallback(
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[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
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[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
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// Register an Exit callback such that Core can exit the currently running application.
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system.RegisterExitCallback([this]() { render_window->Exit(); });
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
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@ -2469,6 +2472,10 @@ void GMainWindow::OnExecuteProgram(std::size_t program_index) {
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BootGame(last_filename_booted, 0, program_index);
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BootGame(last_filename_booted, 0, program_index);
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}
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}
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void GMainWindow::OnExit() {
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OnStopGame();
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}
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void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
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void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
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OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
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OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
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QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
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QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
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@ -153,6 +153,7 @@ signals:
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public slots:
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public slots:
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void OnLoadComplete();
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void OnLoadComplete();
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void OnExecuteProgram(std::size_t program_index);
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void OnExecuteProgram(std::size_t program_index);
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void OnExit();
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void ControllerSelectorReconfigureControllers(
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void ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters);
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const Core::Frontend::ControllerParameters& parameters);
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void SoftwareKeyboardInitialize(
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void SoftwareKeyboardInitialize(
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